Introduction of alloy warhead 6

Marco Rossi

The attack power of pistol is twice that of others, and the attack power of H is also increased in relaxed mode. Because the ammunition supply of this game is too little (and the novice is easy to lose his life), Kyle, who has doubled the pistol attack, can stand on the advantage of the pistol even in the case of insufficient ammunition, and is a novice role suitable for beginners.

Talma roving

The power of riding machine guns and shells is × 1.5, the blood volume is ×2, and the supply of cannons is twice that of others. In addition, Vulcan Fix, which was only used in the home version before, became his patent in the arcade MS6 (which can be used by any rider), and all drivers will have outstanding advantages in the decisive battle with BOSS. In the 6th generation, because most passengers gathered in the BOSS war, Tarma could not play its own advantages before the BOSS war. But in the final BOSS battle, Tarma's advantage is the most prominent.

Eri Kasamoto

The initial possession and supply of bombs are twice that of others, and the attack direction of bombs can be adjusted by controlling the direction. When it is intercepted by many large-scale and heavy enemy soldiers in extremely harsh and complicated terrain, it can play a huge advantage, and sufficient ammunition can easily counterattack. Because the amount of bombs is huge and the direction can be controlled (plus the amount of bombs that have not been supplemented in this play), eri is the strongest violent figure in this play, and any scene is very reliable and easy to turn over.

Fiogmi

The ammunition supply of weapons is 0.5 times that of 65438+ others. Easy mode has infinite reinforcement H (commonly known as big H, with attack power of 65438+ 0.5 times that of ordinary H), and hard mode tasks also have H (150 rounds) after starting or dying.

Ralf Jones

Melee attack is his strong point, and he can attack any attacking arms and BOSS in melee. The cutting speed is very fast and the running speed is very slow. He only died after being shot twice in one level (but the speed will slow down after getting up), but he will recover after passing the level, but he will die directly if he falls to the ground or is hit by an attack and makes his body disappear. His killer machine gun boxing (↑+D+A) has high attack power and fast destruction speed (man-machine communication), but the ammunition amount is half that of others, so it is the most difficult role to get started. Because the quantity of guns and ammunition in this game is extremely scarce, each character has his own advantages and no disadvantages, and the quantity of ammunition and bombs in Ralf is halved, so Ralf has the greatest customs clearance pressure. When using Ralf, ammunition grenades must be used reasonably.

Clark Still

Rob a soldier's backpack can earn a lot of points (↑+D+A). You are invincible during the backpack grab, and all the enemies that can fall are killed with one blow (red Venus can also be killed with one blow, but it is meaningless). Even if you don't score, you can use the invincible back-stroke to kill as an aid, especially in random scenes, which is the safest and simplest of all characters. Using the invincible characteristics of one strike, you can easily shuttle between various miscellaneous soldiers. You can use your advantages to play an important role in the second and later levels. You are also a safe and reliable teammate in doubles cooperation. Similar to TARMA, you are the strongest role in limited circumstances. This work is the one with the most buttons in the history of Metal Warhead. It has five buttons, A is the gun attack of the protagonist and the rider, B is the jump of the protagonist and the rider (↓+B is the jump of the rider), C is the Grenade and cannon of the protagonist, D is the alloy warhead attack, which should be used in conjunction with other keys, and D+A is the melee attack. D+C is to throw the weapon in your hand (only if the amount of ammunition you can throw at a time is less than this number, this button is invalid), and D =+D ↑+D+A is a special attack (Ralph and Clark only). When using this skill, you don't have to press three keys at a time, you can press D for a long time, and press A if necessary to avoid typing mistakes. E is the switch of weapons, and this game can store weapons.

This game also adds an energy slot. Attacking the enemy can increase the energy slot, and the score can be multiplied by the multiplier of the energy slot at that time (except the prize props). MAX is 16 times, and there will be gold coins when destroying the enemy in MAX state, so controlling the energy slot reasonably is the key to scoring.

This game can also choose easy and difficult modes at the beginning of the game. The default weapon of EASY mode is changed from pistol to infinite H gun, and the ammunition amount is twice that of HARD, only 4 levels. Therefore, if you want to play a universal book, you must choose it hard. Although this design can carry two kinds of weapons at the same time, the amount of ammunition under hard difficulty is too small (for example, if you use Ralf in the third level, you can't break the machine that spits bubbles after jumping off the construction site), and the number of vehicles in this design is pitifully small, which can't be compared with the third generation. So if you don't set the burst, you should be prepared to cramp by pressing the button or handle hard. Task 1- 1

After parachuting, he went forward to rescue the first hostage and got 100 H guns. Put them away and don't use them. A cannonball chariot will continue to appear, and a transport vehicle will appear after being destroyed. At this time, it is judged that the hidden objects above will attack, and the second artillery chariot and a group of Morden soldiers will continue to appear. You can jump to the high platform first (there are two boxes there), and then jump to destroy the magic soldiers after the artillery chariot appears. Rolling mine chariots appear constantly. Five Morden soldiers will be destroyed here first, and then they can stand on the shelf and pass safely (there are wooden boxes there). There is a hidden object in the tree behind the rolling mine warfare vehicle. At the end of this scene, there will be a large group of transport vehicles. If you destroy them all, you can get a pile of gold coins. The method is as follows: You should have 100 C gun and 100 H gun here. First hit the first section with an 8 C gun (be sure to hit the first section, and the second section will explode after it is destroyed. If you play the second quarter, the first quarter will not explode. Then use the remaining two rounds of C and H plus grenades to attack the rear transport vehicle until the alloy warhead appears. One shell can destroy 3 to 4 knots at a time, and a pile of gold coins will appear after it is completely destroyed.

Task 1-2

Rescue the first hostage and get the I gun. Put it away (if you don't take it later, you don't have to collect it). There are several fish in the position shown in the picture. In front is the branch point of this pass, where there is a helicopter and 2 1 morden soldiers. You can wait until the helicopter flies to the explosive charge, and then destroy it and kill it. The arrow direction is an upward branch. After the branches go up, shoot with I on the small slope below the big slope, and several gold coins will appear. Just be careful not to fall dead on the way up.

Task 1-3A (uplink branch)

At the beginning of this branch (where there are many hostages and bats), there are four Morden soldiers. If all bats are destroyed before any hostage is rescued and any Morden soldier is destroyed, and no hostage can be rescued (released), there will be 100 Morden soldiers.

Task 1-3B (Downlink Branch)

This branch is located on the boulder behind the F gun. When there is a flame judgment in the circle, there will be an attack judgment in the box. The way to get it is to jump first, fire F at the moment of landing, and then shoot up immediately. There are several sapphires. The morden soldiers appeared in the front row of the three hostages. There are two black bats and a golden bat. Don't kill the black bat, kill the golden bat and eat it, and get 30 thousand points. At this time, another golden bat will fly out, then kill and eat it, and another one will fly out, totaling ***3 (there is a time limit here, if the layout can be moved, the golden bat will not appear again). Go forward and go back immediately when the page is still, and you can save five hostages (these five hostages are fleeing from the page, so be quick).

boss

Boss is a large excavator, there are two forms. In the first form, there are three ways to attack. In the first form, the missile similar to the I gun is released from the bottom, and the H gun can be obtained after being destroyed. The second kind of magic soldiers put anti-aircraft guns, as long as they are close to the boss, you can hide, but not too close, or the boss will run you over. The third is to throw stones. You can hide as long as you are near or far from the boss, not too far. If you are too far away, the boss will move forward and your activity space will become smaller. When the shield of the boss is knocked off, the boss takes out its drill bit (the second form). First, it will throw stones to block your road, and then attack with a drill. Bit is divided into up attack and down attack. As long as you squat down, you can avoid the upswing, and the downswing will jump over (the connecting rod between the drill bit and the boss has no attack judgment). Boss's other attack is oblique drilling, which will drill at 45 degrees, and there will be falling rocks in the sky. Just use the H gun to sweep, and this cycle will destroy the boss.

Tip: If you are destroyed by self-explosion, you can get 30,000 basic points for each level of boss. Multiplied by the proportion at that time, you can get up to 480 thousand.

Task 2- 1

After the task begins, there are three fish in the red circle in Figure 1 to Figure 3. The only enemy here is the axe gang. It seems that they are resistant to fighting. In fact, as long as you keep attacking, they won't resist. After breaking the rocket car, jump on the platform where the rocket car is located, squat down and walk slowly. When you fall on the next platform, go back immediately. You can save three hidden hostages and a frog with 50,000 points (avoid piranhas). Don't leave in a hurry after the rescue. There is a hidden spot in the lower left corner of the hostage, which contains three fish with 50 thousand points. At the end of this pass, as long as you shoot at the far right to the left, you can pass safely.

Task 2-2

After the scene started, there was a bird's nest in the tree on the hillside. After walking to the first brown alien within the specified time, if it doesn't hit the hidden point and the alien is not dead, a fighter plane will appear, which is the key to obtaining the bird's nest. The method is as follows: destroy the brown alien after the fighter plane appears, then throw a bomb at the tree, and then immediately stand in the groove. After the fighter launches the missile, jump on the missile, and the missile will take you to eat the bird's nest (1000 or 50000). The most difficult part of this scene seems to be the last part. Aliens, flying knives, flying saucers and tanks appear together, which is very difficult for beginners. But as long as you keep shooting at the far left of the donkey and move forward a little when the UFO comes, you can easily solve them with the range damage of the cannon. The hostages on the shelf can only be saved by jumping on the donkey cart.

Tip: After destroying the enemy in this scene, you can get a string of gold coins by blowing up the donkey cart.

boss

Boss Benguan is a large armored fighting vehicle with two forms: the first form has three attack modes. The first form is a large missile, which will pause in the air after launch and then start to attack to avoid this missile. It is best to hide from the warhead to the tail of the missile. The second type is a small staggered missile, which only needs to be hidden in the red circle position in the figure, and only one missile needs to be hidden in this position. The third boss will put two small guns. As long as you hide in the red circle in the picture and quickly destroy the small gun in this position, the boss's attack will be over. There is only one kind of attack in the second form: super-large missiles, which will reduce the picture and enlarge the field of vision after launch. As long as you stand in a certain position and hide in the other direction when the picture is enlarged, you can hide. It is worth noting that boss will also throw a small ball when launching missiles, which has an attack judgment. It should be solved quickly with Z+ grenades.

Task 3- 1

Due to the story at the end of the second level, the enemies of this level are all brand-new aliens (hereinafter referred to as ET), infected jeeps and so on. The real battle has just begun. At the beginning of this level, you will meet a group of ETs that look like toads. They will spit out self-destructive insects (this kind of self-destructive insect has an attack judgment from beginning to end), hit you with their heads and roll, but it is still relatively easy to deal with. Next, you will meet an infected jeep, which will hit you and shoot you, hiding like the previous jeep. There is also an enemy in this scene, like a spider, who will release a split rebound ball from his brain. This kind of enemy can be safe as long as it is close (you will also fire anti-aircraft guns when you are very high from it, and the distance is infinite). There are seven white radishes in this scene, the first one is at the lantern on the left after parachuting, the second one is at an air conditioner after going uphill, the third one is in the middle of the big platform after opening the H and S boxes, the fourth one is in the middle of the word "film" in the scene of the machine gun truck, the fifth one is on the first platform after the scene moves to the right after climbing the construction site, the sixth one is above the first one and the seventh one is on the second one. After all hits, the last door in this scene has an attack judgment. After the collision, there will be a large group of ET and two hostages, all rolling and crawling. If there is no S or Z or the sum of ammunition of these two weapons does not exceed 5, and you are not confident in your hand speed (even if you are confident in your hand speed of 8, unless Kyle can't hit with millet casually), it is recommended not to fight, and you will die very ugly. If seven white radishes miss, you can get 30,000 gems by attacking here, which is also a branch of this level.

Task 3-2A (Branch Uplink)

This scene is a ruin. The enemies here are parasites flying in the air. They will parasitize people who are in a hurry in the scene. After the parasitism is over, monsters will throw a bomb and turn to parasitism, but basically nothing can play the leading role. Parasites that appear before they get the S gun will not attack the protagonist, but they will also attack the protagonist afterwards. It's still difficult here. When you get to this place, immediately go to the far right and the upper right, squat down and shoot to the left, and you can pass here safely. After passing through here, fire five shots at the red circle with an S gun or a Z gun (only these two guns can be used). When we reach the platform of the second ET station, there will be a pile of gold coins and a hostage falling on it.

Task 3-3A

The enemy of this scene is mainly ET, and many ETs are tumbling. As long as they don't rush too fast, it's not difficult to get through here. Go to the right position, where the last wave of ET attacks is more difficult. If there is enough ammunition, it can be completely annihilated. If there is not enough ammunition, you can stand in the position shown in the figure. In the previous scene, there are two paths, up and down, with a total of four blocks. If you follow the up-and-down method, the place on the right will be 50 thousand less. The last enemy in this scene is a new enemy. It will absorb a lot of rubbish in sewage. It will throw these rubbish at you one by one, and you can jump up and escape. It's hard to throw the whole garbage at you when it's crazy, but as long as it's crazy and close to it, it will lead the whole garbage to a place close to it, and then people can hide at the far left of the page. Of course, you can also use the s saved here or the z provided by the page to solve it quickly. Attention should also be paid to the ET that appears behind here, but with the help of Z gun, it can still pass smoothly.

Task 3-2B (Branch Downlink)

After the first hostage is rescued, this scene reaches the most difficult place in this scene (that is, with the convex terrain of fixed the picture). The key to pass this picture is to make the screen free of parasites, and ET will appear endlessly, so as long as the picture is just fixed, throw a thunder to the right and then hit the parasites flying in from left and right respectively. And if you can't kill them quickly, you will fall into a more lasting battle. Don't jump up easily. Jumping up at will can only be stabbed to death by ET and sucked dry by parasites. During the interval of killing et, parasites are rapidly produced, reaching the traffic conditions. There are three hidden hostages in this place, and if the first hostage is not rescued, it will appear. The method is to drag the first hostage to the far left of the page and then release it. After release, go to the right as quickly as possible, and wait until three hostages appear before rescuing the first hostage. In the last place of this scene (there are two pinball monsters), no enemy is killed here. After waiting for 10 second (in reality 10 second), a prize bear with 50,000 points will drop.

Task 3-3B

This scene is similar to the last paragraph of Mission3-3A, and so is the play. There will also be a hidden hostage here, just like the last game. Don't rescue two hostages after they are released, they will appear at the end.

boss

Boss of Benguan is a large-scale cosmic robot, which has four attack modes: one mode will keep playing after being crazy (firing brainwaves from the brain), and this attack mode will locate according to the position of the protagonist after staying in the air for one minute (there is no attack judgment when staying in the air). When the layout stops, it will fall to the position where the protagonist stood when he started, but when the layout moves, the landing point will be the position on the layout when the protagonist started (when attacking, if the protagonist is on the right, the Boss's second attack is a sine wave, and on the left side of the box, there is a blind spot under the boss's body. You can use the invincible time when jumping off and riding to hide under the boss's body, but pay attention to the light ball that comes from above. The third attack was to throw a vehicle, squatting on the right side of the box, and the light ball on it could not be hit. The fourth attack is a high-voltage radio wave, which can only be avoided by standing on the box. At this time, the light ball above is very close to the protagonist, so this attack can be said to be the most difficult, so we must seize the time to jump. In the battle of boss, if you are close to boss, boss will launch a shovel wave. If you approach the boss many times, the boss's hands will start to swing (annoyed by the protagonist ...), and there will be an attack judgment. At this time, the activity space becomes smaller and the difficulty rises sharply.

Tip: There is a Vulcan repair for the riding at this level of boss, which can eliminate the hard straight time when riding back.

Task 4- 1

At the beginning of this level, the ET group only needs to stand in the position of the G gun and shoot to the left. There is a hidden hostage at the light bulb above. After passing here, you will see nine stacked boxes. Knock on anything, knock on the box at the four corners first, and then hit the middle one, and there will be 50 thousand fish. The method is as follows: the upper left corner and the upper right corner can stand on the box and cut with a knife, and the lower left corner and the lower right corner must be close, then shoot at the ground with a G gun and smoke the box with a G gun. The biggest difficulty in entering this gateway after saving two hostages: there will be two new enemies here, Flying ET and Cyclops. Flying ET will fire 2 or 3 shells in the air, and the one-eyed fish monster will spray 5 horizontal bubbles continuously, which is very difficult for both sides to roll out of ET. It is worth noting here that don't stand on both sides, or you will be injured by the tumbling ET. There are a group of cyclops and flying et, but the rolling et is infinite, so the priority is to attack cyclops. If the ETs on both sides spit insects, don't kill them, so the ETs rolling on both sides won't appear again. Clean up the cyclops, solve the flying ETs, and finally solve the ETs on the ground, and move forward into the branch of this pass.

Task 4-2A (Branch Uplink)

There are four hostages on the street lamp on the left side of the plane. What this branch should pay attention to is to destroy three ETs side by side, and the rest is up to you.

Task 4-2B (Branch Downlink)

After entering the descending branch, pay attention to the three flying ETs flying out behind, hiding in the red circle on the right side of Figure 2. Similarly, there are four hostages on the last street lamp, but these four hostages should be shot out in the red circle on the left in Figure 2, or they will be forced to pass customs.

The protagonist of the descending branch will hold the most powerful weapon of Mars, ROOTMARS (alloy warhead 3 final boss). This branch is also quite difficult. It's better to focus on flying ET and be familiar with the layout. It is worth noting that ROOTMARS has a special performance for everyone: long press A can make the machine gun fixed and not move with the protagonist, long press B can make the protagonist fixed, but it can control the direction of the machine gun, and long press A and B will make nothing move (do you think you can be invincible like boss? Don't be silly) The operation here can be said to be difficult.

boss

There are three hostages in the warship in front of boss. Boss is an unknown creature at the bottom of the sea. There are five ways to attack: the first way is to attack when you appear (only this time), and immediately jump on the boss after you appear. Pay attention to the escape action after the attack, as long as you keep jumping. The second attack appeared from the right, stopped in mid-air, gathered venom and spit it out from the mouth. At this time, only the upper right corner of the screen and the lower part of the warship are safe. The third attack appears in the lower right corner of the screen. At this time, the head of the team had an attack judgment. After stopping, it began to spray venom. It can be avoided by hiding in the position shown in Figure 4. After hiding, it will launch a full-body turbine attack. Need to calculate the time to jump from the right to the left of the boss. Turbowave's head didn't judge the attack, and then began to escape, being careful to be involved. The fourth attack is a more difficult one, which can be divided into two types. The first one appears from the left and releases poison bubbles when rolling. As long as you stand at the right end of the reef, only one bullet will hit here. The second is to appear from the right, first stand on the warship, skip the first wave of poison bubbles, and then go to the bottom of the warship to avoid the second wave of poison bubbles, and immediately find the opportunity to go to the bottom of the warship, where there is still only one bullet. With a loud noise, boss went crazy and started the fifth attack-full-screen cyclotron attack. There are also two kinds of attacks. The first is to turn clockwise from the left, as long as you hide in the 100,000 th place of your score (neither being crushed to death nor being shot to death by venom), you can hide in the boss. The second way is to turn counterclockwise from the right, as long as you hide in the tens of millions of points of your score, you can avoid it. Both hiding methods should pay attention to this round of boss's outward emission in the water and the poison bubbles left after the attack. But in the case of 8 difficulties, these hiding methods will fail, and you can only jump back and forth in the middle of the page to avoid them. Once you jump slowly or quickly, you will be hit, so try your best to kill the BOSS after it vibrates and before he launches the final attack.

Tip: boss can hold off six hostages, all of which appear when boss spits poison bubbles into the air or finally attacks, and other attacks will not appear.

Final task 5- 1

There are two new enemies in this scene. One is a machine that can shoot olive bullets (hereinafter referred to as olives). It will shoot three kinds of bullets, which is easy to hide. It should be noted that it will distract your attention: when it is ready to shoot the bullet above, it suddenly turns the gun head and shoots the bullet below. One is a flying flatworm, which will fly over your head and attack it (there is no attack judgment when flying in the air). The road from here has steps, so you can avoid the tumbling ET as long as you hide under the steps (generally speaking, when N kinds of enemies attack at the same time). Arrive at the scene on the left. After getting the S gun, attack the pinball monster on the left first, then jump to the middle step to destroy the pinball monster, and finally destroy the olive. The following scenes are suggested to be dragged slowly, one by one. On the right, there are always four judgments above the three wooden boxes and at the red box. After all of them are typed, there will be 30,000-cent gems. The jumping way of this step is: there is a box with nothing in front, and it is not broken. If you jump on the box, you can jump on this step. The last place (olives will appear on both sides), as long as you pay attention to the fact that olives can be blocked from the page when they rush out, you can attack them, but they will never attack because they can't go in place. After hitting one side, they will slowly hit the other side.

Final mission 5-2

Go underground by car. Just drag it slowly here. Not difficult. After the car crashed, the protagonist died. The drill bit of the car has no attack judgment and can't drill up.

Final Task 5-3

This scene begins to rescue the hostages, all of whom are Martians. There will be a red ET in this scene. The HP of this ET is very high. It won't stop scrolling from the beginning and won't roll off the page, but it will explode after scrolling for a while, and if it is knocked off, it will get 10000 points. There is a hidden route in this scene that leads to the golden one-eyed fish monster. This enemy runs away very fast. He will lose a gold coin with one shot and get 50,000 points after being destroyed. It appears as follows: When you get to the place shown on the left, squat down and enter the hidden route. There are three treasure boxes with 30,000 points in the red circle. After entering, squat down and walk into the second hidden route, and walk right along the red arrow. At this time, the shining golden enemy appeared. Don't destroy the last one-eyed fish monster in this scene too early, or you will be forced to go through customs and the hostages will not be saved.

Final Task 5-4

The olive in this scene will not launch a three-stage attack like the last one, but launch an oversized olive bomb, but the trajectory can be avoided by running (there will be an olive trajectory that cannot be run through). When the second olive is destroyed, there will be a new enemy: three giant one-eyed fish monsters, which will launch parachute missiles into the sky (which can be destroyed) and force you to death on the left side of the page, so destroy it quickly (only eyes are the weakness). The first one appears alone, the second one is accompanied by three ETs, and the third one is accompanied by nine ETs. On the penultimate floor, there will be an olive, and its trajectory can't be run. After it fires a bullet, you have to jump to the steps here and seize the opportunity to jump over it. It is suggested to solve it quickly, otherwise the reinforcements flying saucer will release one of the hostages above, and once the hostage falls to the ground, it can't be saved. There are four hidden bones in this scene, which are located above the rightmost platform after the cyclops moves up, above the hostages after the second move up, and above the hostages after the third move up. Only when all three hidden points are hit can you hit the fourth hidden point-jump out of the big S to the left immediately after the last page is moved up, or move to the leftmost position immediately after the last page is moved up, and then move to the right slightly and jump out of the big R, you can hit the hidden point and drop the bone (of course, you can't eat it generally). After hitting all four hidden points, there will be hostages waiting for bullets at the last robot. Enter the small boss battle, and fight against the brainwashing companions like the bald general on the battlefield (because of repeated failures, the bald head was laid off). The attack mode of this boss is the same as yours. The knife is much faster than the three generations of clones, but it is still very easy to deal with, but the difficulty of this boss is his machine gun, jumping up and opening a 6-way machine gun. After the outbreak, many machine guns will be fired, which is difficult to hide. When the RP is poor, the gun will be fired at close range. It is suggested to save the big S or Z, and then quickly destroy it with bullets and ammunition. At this time. After rescuing the brainwashed companion, there will be a golden alloy warhead (if you don't ride for a long time, there will be 500,000 reward points on the lower floor, forcing customs clearance).

boss

The boss of this level is the leader of aliens, which is divided into two forms. In the first form, the boss itself will not attack, but will only jump out of the holes in the four corners to attack the protagonist, and red ET will appear after hitting the crazy state. After defeating this boss, the second boss appeared in the cheers of the morden soldiers. This is the boss's body. If there is no alloy warhead, it will be very difficult. There are four ways for Boss to attack: the first is to shake his head and fire a shotgun, which can be avoided by squatting in a neutral position in the half court, and the second is to attack skillfully and destroy the terrain, so long as he does not stand in the middle, he will not be hit. The third attack is to fire tracking lasers from both eyes in turn. When it emits a laser, it will jump up, pull up the laser, and then run in the other direction, so that it can escape. The fourth attack is more difficult. The full moon machetes were launched from all directions. This kind of attack is generally aimed at the position where the protagonist stands, and a few will attack the position before and after the protagonist. In the absence of a slug locomotive, you have to rely on your personality to avoid it. The other is a parallel attack machete, which is easier to hide (don't stand in the middle, if the boss repeatedly recruits, you will be finished launching the second attack). After defeating boss, boss will launch various forms of machetes. If there was an alloy warhead at that time, stand in the lower left corner of the page and adjust the gun shaft to 75 degrees, you can easily pass. If there is no slug locomotive, you need to dodge left and right first. When firing a machete, you can fire a big S (the machete will explode in 0.2 seconds), or shoot with H, or follow the right side (move slightly).

Prompt: 20 hostages are held at each level, no matter how the branch goes, the total is 100.