As for piracy, we can actually talk about China's early games from the beginning. At that time, the game market was very good, and many places had PS2. These are game machines, which require professional game cards and CDs to play, and the very popular arcade game. Many domestic game companies began to develop stand-alone games. At that time, the game design and scenes were really hard, but it was because of piracy that these game companies made too little direct profit and finally closed down.
However, if you are publishing other people's film and television works, it is actually no problem to watch them by yourself at this time, but publishing will affect the value rights of other people's works. For example, people need to pay for it on the platform, which is what they need to make money, but we secretly publish it for free. This step has violated the rights of others' works and brought certain value losses to others, so it needs to be discovered and compensated.
Let's expand it for everyone. Even online fonts are patented, for example, once? Director ao? Other people's font patents are used in video commentary, which many people think can be used, but not in the world. For example, shoes jointly signed by nike and offwhite have very special fonts, which are also professional, so the current era is still very good for these protections.