In 2008, IBM Global Chairman Palmisano gave a speech at the Royal Institute of International Relations in London, England, and said: "In the next ten years, the world will enter an era of 'wisdom'." In 2010, IBM officially proposed the vision of "smart cities", hoping to contribute to the urban development of the world and China. Since then, all walks of life have begun research on “smart cities”. The sports industry also responded to the theme of the times and put forward a new vocabulary - smart sports.
At present, there is no unified definition of the concept of smart sports in the academic community. Han Xiao's definition in the book "Smart Sports" is relatively comprehensive, that is, smart sports is the latest achievement of the new generation of information technology such as the Internet of Things, cloud computing, and big data applied to the sports field. It is the integration of education, medical care, tourism, culture, etc. The systematic project of "Sports+" resources comprehensively improves the quality of sports services and promotes the transformation and upgrading of the sports industry by building digital, networked, and intelligent sports spaces, sports models, and sports ecology to respond more quickly, flexibly, and correctly People have more personalized and diversified sports needs.
The concept of smart sports mainly grasps three typical characteristics: first, the application of new technological means, second, the integration of diversified resources, and third, more embodying humanistic concepts.
Smart physical education classroom is an intelligent and efficient classroom based on constructivist learning theory, using the "Internet +" way of thinking and new generation information technologies such as big data and cloud computing. At present, there is no unified definition of smart physical education classroom, but based on the views of other researchers, it can be seen that smart physical education classroom refers to the combination of technology, education, and sports through cloud computing, big data, Internet and other technological means, and through online classes and offline classes, on-campus classes and off-campus classes.
Achieve a high degree of integration of modern information technology and physical education classrooms, realize the mutual coordination of school physical education and family physical education, and jointly promote the comprehensive development of students' physical, psychological and social adaptation, thereby realizing the national education Goals and sports goals. At present, smart physical education classrooms mainly combine intelligent wearable devices and sports APPs for physical education and training as well as physical education course performance evaluation.
In addition, there are some smart sports teaching platforms, such as micro courses, MOOCs and other online courses. A teaching model that combines new high-tech technologies has not yet been formed. The main reason is that many physical education classroom-related facilities such as new physical education equipment, smart teaching venues, and smart teaching platforms are not yet complete.
Smart sports venues refer to the use of high-tech means that can not only meet the requirements for national fitness, sports competitions and other sports activities, but also meet the diversified needs of public leisure and entertainment, social interaction, catering services, etc. The value demand includes not only the transformation and upgrading of its own architectural functions, but also the transformation and upgrading of the internal system structure and functions. It is a new and diversified sports space. Unlike traditional sports venues that only provide sports services, in smart sports venues, sports venues are only a part of the sports venue, but they are also the core part.
Smart "Sports+" refers to combining resources from other industries through smart sports to form a new type of composite industry form, such as smart sports tourism, smart sports medical care, smart sports finance, etc. At present, the smart "Sports+" industrial form is in its infancy and development stage, and the output and construction of integration mechanisms, policy documents, industry integration, standardization systems, operation and management, etc. need further research and exploration.