Anyway, I am the natural person of Scorpio Earth 36 class missile. It seems that few natural people are missile people, because most players think that missiles should be the patent of reinforcement people. In fact, natural missiles have some advantages over enhanced missiles: first, the CI of natural people controlling warehouses is higher than that of enhanced people, and missiles only eat CI but not engines. A pair of high -5 ace missiles need a CI of 674*2, which is 1250, plus other components. CI above 1600 is basically necessary, and natural persons can meet the requirements of 13 level warehouse control, while reinforcement personnel must have 15 level warehouse or 14 level warehouse+electronic research. Second, natural people have more energy shields than strengthening people, and it is undeniable to strengthen people's total blood volume. However, due to the existence of 20 antinuclei, the energy shield has become the most important for survivability. The more energy shields, the higher the general resistance, and the greater the survivability. At present, from the situation of our server, there is little combat reinforcement and natural armor is not as low as that of newcomers. After reaching a certain level, ordinary reinforcement people may not be able to cut you with one knife. The third is the skill of a natural person, which will be mentioned below. Of course, compared with missile reinforcement, there are definitely disadvantages, which should be: first, the shield blocking rate can be greatly increased by strengthening skill resistance, which natural people can't do. Newcomers often feel depressed when they pass through the shield for one second and lament the uselessness of the shield. Second, speed, strengthening people's speed advantage is unparalleled. The missile man can't exert his maximum power at a relatively long distance, and he needs to be close to the middle and short range to exert the power of non-interval attack, so how fast he can get close to the enemy sometimes determines who is lying and who is in line.
In view of the advantages and disadvantages, my natural person adopted the following equipment: level 6+detection lock 9 observation head (unfinished, ready to change to level 8), level 6 -34% missile interval observation hand, level 2 -3 1% missile interval exploration leg, 17 +50% energy shield fanatic, and 65438+. Shield 4), 8 +900 energy shield observer engine (7 +0.72 missile strength observer engine is used for training), a pair of weapons [Fairy X], 4.0-intensity electromagnetic strike, Kirin S-type 4.0-intensity electromagnetic strike, Kirin 3-type 3.9-intensity kinetic energy strike, specially equipped HC3 energy shield (1 shield), and then take another one. So 36 points are just used up. . . . The above equipment is equipped with missile strength of 4.0+3.9, 2500 armor, 5900 energy shield and 4000 shield. Why use the equipment above? First of all, I don't think the missile interval reduction needs to be very high. 60% is the medium-range single-launch minimum interval explosion or short-range double-launch minimum interval explosion (minimum interval means that even if you wear the missile interval of-120%, the launch speed is the shortest, about 1 sec, about 1 round), and of course, it is best to use -90%. I changed my head to the -30% range, so that I can use the characteristics that missile training does not require loading time, and use one launcher to launch continuously, and then switch to another launch after shooting. Then there is the problem of blood volume. I didn't pursue a particularly high detection distance, because you can't compete with newcomers anyway, and even if you look far enough, you can't exert your power at a distance. So I think high blood volume or high resistance is the way out for Missile Man. I choose high blood volume because I hope I can have a certain advantage in 1 many-to-many, and high resistance will have a greater advantage in 1V 1. Resist the first shot of the newcomer. Before he shoots the second shot, he can't use any skills (Fog 2 skill, 7.9 seconds, Type 4 9.6 seconds) to approach quickly, and most people can't react. In the remaining 8 seconds, the other side can enjoy 8 missiles. My type 5 cardiac tablet hit about 50 people with class 5 missile bullets, the first shot 1 108. I believe that these 8 seconds will become a nightmare for most people (by the way, some people will argue that the sniper's wrist needs 100% attack interval as preparation time, and newcomers, especially electromagnetic newcomers, have already seconds to kill. This problem does exist, so I will consider adding 2 intermediate laser guns to the next level, taking 2 laser guns, and the attack interval 1400. With these preparations, the winning rate should remain at a relatively high level in the face of ordinary newcomers at the same level or live ammunition reinforcement.