Dragon Valley Warrior Skill Points. .

Magic sword skill points: First of all, this is a magic sword mainly based on drawing. You will cry when you are alone, and your opponent will cry when you are in a group.

Anything not mentioned in the article is not added.

1, heavy chop 3: mainly learn three chop+eclipse = four chop.

2, tumbling 5: Flexible use can save you a lot of medicine, especially for players who have mastered the BOSS action.

3. Charge 1: According to some people's understanding, this is a soldier grabbing medicine, and we can't let them down. Decisively add.

4, shock wave 3 excessive skills, distance of 4 meters, straight line, do not beat back the enemy will be countered. Low rigidity and high rigidity.

5. silver moon Fragment 2 Pre-Maximum Damage Skill. Don't point to the ground when releasing, and raise the mouse slightly.

6, eclipse 2, with three cuts, the damage is quite great.

7. Whirlwind Chop 3, the only skill with bugs in DN is the combination of strange brushes, which is useful and has low damage. It is not recommended to use a floating monster, the damage is not as good as a flat cut.

8, fatal chopping 3, this is much inferior to the sacrifice of the cross, monsters can almost drill through the gap. Large strange use.

9, half moon chop 3, magic sword signboard, wide range, high damage. But pay attention to the distance, it is recommended to match the deadly chopping and the second half of the blame.

10, vacuum explosion 1, not much to say.

1 1, avoidance: 3 14%

12, counterattack chop 3: In order to develop the following skills.

13, counterattack wave 3, counterattack wave attack damage is ridiculously stronger than the shock wave released by you alone.

14, full avoidance posture, plus passive avoidance, 94% avoidance (in fact, avoidance posture can be superimposed with passive avoidance).

15, heavy hammer 1, in fact, I am very dissatisfied with heavy hammer now. If you don't want to add it, you can also add it to avoidance. But if you weigh it with a hammer, SP is exactly 0. Perfect. And brushing the picture is not bad for that N% chance.

Some people may avoid me and disagree with me. Those who simply brush pictures may scold me. As my president said, if you simply brush pictures, you must make up your skills.

Then let me explain:

Magic sword signature skills and vacuum are all 40 full in half a month. If you want to add, you can only add deadly chop and some small skills, but those skills will not improve much, so they are useless. Instead of this, it is better to add it to useful places, such as avoidance.

Let me tell you something:

If you want to put skills in the magic sword, you can cool all skills in the skill bar. This time, self-protection has become a problem. If you add avoidance, more than ten seconds, and invincible, the damage of counterattack is very high. Avoidance is over. Here's the skill CD.

The magic sword is anemic. As the magic sword of the poor, my jewelry is also intellectual magic, with only more than 2500 blood and 5000 blue. This is undoubtedly a life-saving skill.

PK can't be bad either. When the archer was tracking the arrow, I slammed and all the handsome guys were blocked. And combo, in the case that everyone learns to float and adjust, the combo of the blade master in the air is useless, and it is even worse when encountering a ranger.

Sword skill bonus: heavy chop: pre-skill, which will only be interrupted at the beginning. It is mainly used for starting skills/melee grab/ground bonus ... the weakness of continuous strokes. The moving speed is very slow ... after moving, it is hard and straight ... Level 3 can be promoted to dragon chop: a soldier must have some skills, and he is not called a blade master without points ... PK and leveling are very useful skills and weaknesses. You will be interrupted by some skills when you send moves .. level 3 means shock wave: it doesn't have much effect, we cherish SP. Although you can recruit continuously ... basically, you can't take it away after you release it. Except corner kick /BOSS volley crit: optional skill. You can order it or not. It is mainly used to clean up/add ... Group P disperses enemy positions but is easily interrupted, which hurts well ... personal hobbies ... 1 level or not ... rollover: you should know its function when playing action games! Dodge/chase/grab the position and dodge to know whether you are playing BOSS or PK. Pursuit. The CD of Run Again is directly linked to this. Level 5 ... A little more doesn't make much sense. Starting from level 6, the first level will be reduced by 0.3 seconds. The cost performance will be reduced. Of course, you can also like it. Just watch the SP adjust itself ... Charging: it is running. Who will compete with this skill? (You can't beat me and always avoid me, hehe) Floating adjustment: escape/counterattack skills. Cooperate with ... regional combination ... run first-class ... third-class for your life. It doesn't make much sense to click it down ... Level 4 starts from Level 1, reducing the cost performance by 2 seconds ... Of course ... you can also like it ... just watch SP adjust it yourself ... Get up and chop: PK others are not stupid. Stand there and call you. Getting up is not invincible, but it will not be connected if it is used improperly! And this skill has a floating adjustment. There are few opportunities to use it. Click 1 to use it with group P just in case-I believe many people have opinions. If you want to save SP, leave it alone! Revenge purification: from the skill description, how to get 1 point-HP/MP upper limit: optional skill. The later effect may be more obvious. See SP adjust itself. It is strongly recommended not to order, whoever orders is pregnant! ! ! Other passive skills not mentioned: there are so many pre-skills, but they are useless or useless. How do we connect them? The essence of the blade master lies in the air link. Whipping corpses is not our patent. Flying legs in the air ... Is it funny? Who would be stupid enough to wait for you to run over? I will make you ... jump comfortably again. I'll kick you. The corner still makes sense. After t, you're done. You can't connect ... t flies make your opponent dizzy ... which is even more confusing. Although the joint air strike is the patent of the great swordsman ... but this ... people are dizzy. Do you still fly with a hook ... I can fly. Is there any meaning of existence? Pushing others is evil, pushing others into the team battle of teammates! Forget it if the operation is not in place. Disadvantages. May be interrupted .. 2 prepositions (it is said that the dispersion effect will disappear after revision). Area connection skills: escape skills. Actually, I really don't want to have some transition skills. I admit it. Or a 2-level preposition. I heard that someone else was promoted, and he used floating adjustment, and he can still play with this. Bone cutting thorn: PK. Practical skills. Fast melee. Disadvantages. Move slowly. Easy to avoid. Therefore, it is better to cut it three times in a row. Level 3 front swing: signboard skill. Transitional skills. I heard that it killed the commoner and priest ... and he didn't die or live long. The specific effect is unknown. Level 3 front-end linear impact: PK, using skills, approaching quickly. Disadvantages. Hands are slow and easy to avoid. 1 Infinite Blade: Although gorgeous, you can't win unless you stand. Who will stand there and call you? CD is too long and SP consumption is too high. So I gave up. PK can't rely on this skill to eat-avoidance: life-saving/counterattack skills ... the effect is remarkable. But it depends on the personality .. 3-level counter-attack/counter-attack wave: it doesn't have much effect, just for the transition ... 3-level avoidance posture: increasing the avoidance probability, which I can understand as 80%+65438+. Hao Yue, your technique is very good. But after I put this in, where can I put it? Charge chop/charge chop: You can attack desire with your hands. Fog theory can be used as floating adjustment. After all, it takes 20 seconds to adjust the disc ... so ... it's time ... when adjusting it, use. 1. Heavy hammer: the actual effect is unknown, and the moving speed is very slow. Let's not talk about the right hand long-range shock wave skill for the time being: there is no SP to go to. Eclipse skills are very easy to use, with fast speed, short CD, wide range and direct attack.

Ares skill points:

Heavy hook +4 added to 4 chop, later learning to trample +3 later learning to fly impact to 3 roll +5. Needless to say, the higher PK, the faster CD recovery. Of course, don't add too much to 5 or 6. Very practical before Dragon Chop +3 15. It has the function of dominating the body and stirring the air. After being added to level 3, it can also be used to pick up air twice, which is very sharp. Charge +3 skill requirements. Soldiers in Pve are unstoppable in pvp, relying on this skill. After the charge skill is modified, it can be used directly in the charge process, which is also one of the consonants for the god of war. Kick and fly +4 strokes must be thrown and floated+1 adjusted. I know that every profession has its own tricks. If I want to move continuously, I must first choose an empty move. Floating adjustment can not only avoid continuous movement, but also escape from chaotic team battles. It belongs to pvp's essential skill of combat purification+1, which can instantly relieve my abnormal state. Pvp can cope with most state skills, such as freezing, burning, deceleration and so on. In Pve, you can detoxify and repair yourself. Players who really love pvp but hate Elemental Mages can add 1 point as a killing weapon. Trample on +3 has a wide range of skills, it becomes stiff immediately after being shocked, and it also has the deceleration effect of 10 second, and the damage is not low, and the cd time is moderate, which is very practical. In Pvp, if you put one when you take a move, your opponent will be semi-disabled, and you can continue to abuse. Besides, it is not impossible to kill your opponent if you use a set of cd with a deceleration of 10 second. Killing feast +4 can be understood by the skill damage ratio. Its characteristics are super high damage, strong direct attack effect, repelling effect, shield breaking effect and ideal range. However, the shortcomings are also obvious. Although the injury is high and the hand is slow, it needs a preparatory action to raise your hand. Because of the limited range, it is not suitable for direct release, and it is suitable for the use of closed strokes in continuous strokes. Rotational impact+1 belongs to the skill of single damage and repelling effect, just like the killing feast. The difference is that this skill has a wide range, but the damage is lower than that of killing the banquet. Of course, the effect of breaking the shield to repel is also slightly faster. Flying shock +3 is the most powerful flying skill, and the winner must fly (unless he is a big monster). Its attack power, body control effect and shield breaking effect are the best, but its shortcomings are also extremely obvious. 1 In the middle interval, 2 is the power storage for 2 seconds. Although the damage is reduced by 70% in the accumulation stage, its preparation time of 2 seconds is quite fatal for the ever-changing pvp and pve battlefields. Punishment wave +3 this skill pvp has a wide range of uses. When arresting people, a punishment wave opens the way, and the charge follows. The person who is beaten immediately becomes hard and straight, and can abuse from the last hook. Throw a long-range professional firepower to help teammates in team battle, or use its flight effect to put one in the process of continuous recruitment, which can replace hook fist to continue continuous recruitment, or detour. This skill can be used in cd streaming. Punishment wave is also an excellent attack tool for monsters in Pve that must be treated remotely. Range +3 single damage is the scariest skill. Its rapid release speed, wide range, long distance, obvious flight effect and terrible lethality are above all the attack means of God of War. The role of Pvp is not much to say. Remote skills instantly hurt, and the damage is naturally scary. The role of Pve is more obvious. Compared with the ever-changing state of pvp, the long cd time and powerful skills in pve have advantages. In the rolling attack +2Pvp, as long as the rolling attack direction is correct, most of them can be hit. It is usually better to attack the non-floating enemy, because its rotation process can't drag the opponent along the attack direction, so if you want to hit all the damage, you must look at the position, otherwise it will be easy to hit the air. It plays a great role in Pve and is mostly used to attack big boss. Because its boss can eat all the damage in rolling, the damage is high, but it is not suitable for cleaning up mobs. Charge chop+1 This skill can be empty without looking, which can hide another mystery. First of all, this skill doesn't seem to be powerful, but it has a strong shield-breaking effect and a considerable range. Secondly, when this skill is released, it almost completely dominates the body and has the effect of breaking the body. When attacking large monsters, you can beat off the enemy with one blow, which is more practical. The use of this skill in Pvp is sometimes more sudden than the direct hook, and if the opponent wants to hit you head-on, this skill is very strong, which can occupy a great advantage and is more suitable for assault and pursuit. Kick, fly, combo+1 combo +3. This need not be explained. Add defensive iron cloth shirt+1. You can tell this cow by its name. Unfortunately, there are no more.