Among all the hearsay and alarmist rock stars, they say very little, which means they don't add any fuel to all the fires that are ready to burn, but it also makes fans have complicated ideas about their position on the franchise.
Jeronimo Barrera, vice president of product development at Rockstar Games, is probably the most outspoken person to the media. Especially in the period before the release of Chasing 2, mainly because he was the producer of this film.
In 2006 1 1 month, after the bully was released, Jeronimo Barrera told EGM that Rockstar was a big fan of stealth games (it was related to stealth components in the bully at that time).
We happen to be huge fans of stealth games. I mean, in my opinion, chasing is a secret operation ... I don't know, some people like stealth, and some people hate stealth; No one is in the middle. I think this is something you can understand and play as a gamer-some people just don't like it.
Considering that Grand Theft Auto, Warriors and Bullies have invisible components, it shows that Rockstar is really an invisible fan of game mechanics, not just trying to cover up design flaws.
In the film industry, many film companies are ashamed of horror movies and the success that comes with them. Perhaps the most famous such scam happened at the foot of Paramount Pictures, which was the distributor of the first eight films in the franchise of Friday 13 before the franchise was sold to New Line Film Company.
However, this is not the case in Rockstar Games' view, and the company is obviously very proud of two works in the Hunt series so far. About the initial chase:
We are all very proud of the original game, and we are in a unique position to draw inspiration from our own works.
... besides being proud of their work in Chasing 2:
... and we are very proud of it. We made a striking horror game for mature audiences. It is a strange and unfortunate reality that people still want to find fault with video games.
So when Gamespot asked Jeronimo Barrera whether the troubles Rockstar encountered when trying to distribute Chasing 2 in North America made the publisher give up the franchise, Barrera denied any doubt and confirmed that fans would continue to use the brand if they wanted.
We like making them. If you like playing with them, we will probably see more in the series, but only time will tell us. If we think we can make another eye-catching stealth game, we will.
Nearly four years after the release of the original Chasing, Mark Washbrook, the head of Rock Star's London Studio, was interviewed by the official British PlayStation magazine during the April 2007 issue, and said that most of the reasons behind the development of Chasing 2 were its fan base.
Since its release, no title has satisfied the fanatical and loyal fans of Chasing, and there is no doubt that we can't let them hang any longer!
The fans of Chasing seem to be part of the reason why the series continues to this day. In 2007 10, Barrera told Gamespot:
The original Chasing had a very loyal fan base. When we decided to start making Chasing 2, we immediately decided that we must adhere to certain themes and mechanisms to satisfy the original fans-but we also wanted to expand and surpass the initial achievements.
All this makes the possibility of Chasing 3 look great. But where will franchise go or may it go?
Considering the success of the multiplayer part of Grand Theft Auto 4 and the launch of the Rock Star Social Club, all these seem to indicate that Rock Star now attaches great importance to creating an attractive multiplayer experience in their future games.
At the end of 2007 10, Stephen Totilo of MTV Games asked Jeronimo Barrera, the producer of Rockstar Games, about the possibility of adding multiplayer games to Chasing, and Barrera seemed to accept the idea.
This question is very interesting. ... who knows where the chase series will go? This is definitely something worth exploring.
But what is the core of the pursuit, and what is the experience of single-player game? When Mark Washbrook of Rockstar London was asked if the player had a chance to see Piggsy again, he could only provide an interesting "Ah, we will see it", which seemed to show that he was not against the idea. The concept was almost certainly a prequel to the original title.
After Chasing 2 was released, many fans and critics expressed interest in the continuation of the story, characters and events of the original game. But according to Rockstar's record of roles at the end of each game, it is difficult to predict what decisions they will make.
At this point, anyone can guess that the rock star seems to be ready to make Hunt 3, and the fans are waiting anxiously. All that is known is that if it does happen, it may use the Rockstar advanced game engine and appear on PlayStation 3, Xbox 360, probably on PC.
Because no one watches the news, product search and product monopoly is not the simplest media of the times, and many claims and false accusations have been thrown out of the game, so that they were severely edited in the second game result and made their own retail methods.
Among all the rumors and scares, Rockstar said very little, which means that they didn't add any fuel to burn the fire, and left fans with different opinions on the patent issue.
Geronimo varela, vice president of game product development at Rockstar, is probably the strongest question from the press about Grand Theft Auto. In particular, the release period of Grand Theft Auto 2 was around the time of its establishment, mainly because he took the title of producer.
After 1 1 month in 2006, the bully was released, and geronimo Varela was a sneak game lover of shareholders, especially Rockstar (the sneak part with the bully).
We happen to be huge fans of stealth games. I mean, Grand Theft Auto, I think, is an invisible game ... I don't know, some people like invisibility, some people hate invisibility, and there are no kind people in the middle. I think this thing, as a player, you know, you can play-some people just don't like it.
Considering that both warriors and bullies have to hide their parts in Grand Theft Auto, Rockstar is really an invisible fan. As a machine, a game is not only to cover up the design defects.
Many film companies in the film industry are often ashamed of their horror films and success. Perhaps this shameful situation is most widely known at Paramount Film Company, which was the first distributor to sell the former franchise of 13 to New Line Film Company on Friday.
However, this does not seem to be in the case of Rockstar games, and the company is obviously very proud of two of the Grand Theft Auto series so far. About the original Grand Theft Auto:
We are all proud of this competition. We used to learn from our own creative inspiration under special circumstances.
... and proud of his work in Grand Theft Auto 2:
... we are very proud. We are a horror game that attracts mature audiences. In fact, people still have to make choices in video games, which is a strange and unfortunate reality.
Because of this, when Gamespot asked Geronimo varela rock star if he had ever tried to release Grand Theft Auto 2 in North America, American publishers refused to extend the franchise, and confirmed that they were undoubtedly willing to continue the brand if fans wanted it.
We let them have fun. If you like hitting them, you have a good chance. We will see more, but only time will tell. If we think we can have a spectacular secret competition, we will do so.
Nearly four years later, Mark Washbrook, the head of Rockstar's London studio, published an interview with the official British PS3 magazine in April 2007, saying that most of the reasons behind the development of Grand Theft Auto 2 were its fan base.
Untitled, it satisfies fierely's loyal fans in Grand Theft Auto, because its release is no problem, and we can let them hang it again!
In the eyes of Grand Theft Auto fans, part of the reason for product search product franchise needs to continue to this day. June, 5438+October, 2007 10, Valera said Gamespot is as follows:
The original Grand Theft Auto has a very loyal fan base. When we decided to start the work of Grand Theft Auto 2, we immediately decided that we must adhere to certain themes and mechanisms to make the original fans happy-but we also hope to expand and surpass the original achievements so well.
All this makes the chances of what happens in grand theft auto 3 very high. However, what about the franchise that will or may be granted?
Considering the success of multiplayer game Grand Theft Auto 4 and the launch of Rockstar Social Club, both of them seem to think that Rockstar has now created their future gaming experience and engaged in large-scale concentration of multiplayer games.
By the end of 2007 10, Stephen MTV's game Totilo asked about a multiplayer game. Regarding the possibility of Geronimo varela, the producer of Rockstar games, joining the product search franchise iteration in the future, varela seemed to accept the idea.
This is a very interesting question. ... who knows where the Grand Theft Auto series will go? This is definitely an affirmative part of our exploration.
But what is the core of action, luck and what kind of solo experience? When Mark Washbrook of Rockstar London was asked if there was any chance for players to see that Piggsy could only provide an interesting "Ah, we will see", it seemed to imply that he was not opposed to the idea that a concept must almost certainly be a prequel to the original title.
After the launch of Grand Theft Auto 2, many fans and critics expressed their interest in the continuation of the original game in stories, characters and events. However, with the closure of Rockstar, the written record of every book ends at their game, so it is difficult to accurately predict what decision they may make.
At this point, there is no speculation that the rock star seems to make grand theft auto 3, the fans wait anxiously. All known, assuming it does happen, will probably use Rockstar's advanced game engine and appear on PS3, Xbox 360 and personal computers.
That's all. I hope I can help you.