Let's talk about several common pole methods:
Let's start with the putter. Putt refers to the position directly above the center of the white ball, and the effect should be considered by yourself.
Pull rod, pull rod refers to hitting the white ball directly below. Many times, the pull rod is also used with the plug. In table tennis, we often hit the ball pile with a pull rod (that is, the white ball hits the target ball and then pulls back). It should be noted that when using the pull rod to play the pile, we should grasp the strength. We draw a straight line between the white ball and the target ball. For example, if we hit the middle of the target ball, the white ball will come back in a straight line. For example, if we miss the target ball a little, the white ball will deviate from the left side of the straight line. The greater the strength, the more white balls will come back.
Plug, plug refers to hitting the left and right sides of the white ball. Blockage is a difficult technique to master. Plug is mainly to change the natural direction of the white ball and reach the position you want. When we hit the putter with a plug, we usually meet at least one star. When the left plug is added to the putter, the white ball hits a star and pops up to the left of the natural rebound angle (note! When you meet the second star, it will be reversed. Add a right insert and it will be reversed. In fact, it is a good way to plug the ball pile with a putter. We should pay attention when inserting the pull rod. When inserting the pull rod into the left plug, the white ball will rebound to the right of the natural rebound angle when it comes back and touches a star. The pull rod plus the right plug is the opposite. When we want to hit the left side of the target ball, adding a left plug is a forward plug and adding a right plug is a reverse plug. We are still practicing the forward and reverse traffic jams in actual combat, because it is too complicated to say.
In addition to the above tricks, you must also have the following points to become a master:
1: accuracy
The high hand is more accurate than the low hand, and there are fewer mistakes than the low hand.
2: Status
The master can always maintain a good state, while the low hand is sometimes good or bad and unstable.
3. Technology application
The master can handle the difficult ball well, and the low hand can often play some unexpected paths.
Controlling the white ball is also more delicate than the low hand, and the use of strength and rotation is more reasonable.
4. Overall situation
The big picture is innate and can be made up the day after tomorrow, but the real master's big picture is talent, which is why many people can't become a master after playing for a long time, because you don't have that talent.
5. Tactical application
Many people can't defend, don't know when to defend, and sometimes even wait until the ball is hit, so they can't be the master. Real masters know when to defend and when to attack. Even if there is a good ball, he may not play it, because defending the ball is more important at this time. Play more and accumulate experience, so players with similar level and more experience will win.
6. Style
Players with different styles will have different chances of winning.
Some attack, some defend, some are indecisive. Different personalities determine different ways of playing, which is also the condition that determines whether you can become a master.
7. intelligence
Whether you will be nervous during the competition and whether you can play your usual level depends on a person's mentality, so a mature player has more reason to become a master.
8: Luck
You are lucky when you can't play. Whoever is lucky will win.
So, sometimes if you can't play, just play hard, hahaha, that's another way. Of course you can't play around. At least you should know where the ball is going. Therefore, high-level players have more reason to dribble than low-level players, because they are not completely thoughtless when playing.
9: Momentum
The master plays ball with great momentum. As soon as you fight him, you will find that you lost, because if you lose in momentum, you will not be able to play your level, let alone surpass it.
Real masters will have a momentum at any time, which we call domineering.
Whether you are domineering when playing is the most important condition to decide whether you can become a master. This kind of domineering is reflected in: fewer mistakes, closing the table when you have the opportunity, creating opportunities when you don't have the opportunity, and easily scoring goals that others can't score.
10: bearing
Real masters are different from ordinary people. He won't be angry because of your words, and then he won't be able to play his level because of anger.
I won't personally attack my opponent because of his poor level, and so on.
Their level is consistent, the most direct performance is that no matter what level or who their opponents are, they know how to fully respect their opponents and take their every shot seriously.
abstract
Therefore, only the master, not the first.
There are too few people who can really achieve the above points, so there are not many real masters, and the realm of such masters is also the goal pursued by everyone who really loves billiards, which may not be achieved all his life.
Therefore, billiards is full of infinite charm, which is the goal we should pursue, and this is also the fun of playing billiards.