1. concept
The so-called "Faqiu" refers to the RPG map DotA based on the frozen throne of warcraft 3. In all-star, the names of some skills that add effects to attacks, including spheres? Sphere effect and buff? Placer (attack special effects)
In the original drawing, the producer mainly marked "Orb? Effect? Do what? Not? " Stack "and" Buff? Placenta Do what? Isn't it? Before stack. dota version 6.60, the map Chinese translator put "Orb…… ..." and "Buff? ..... "all translated into" orb effect "; However, after 6.60, the former was translated as "orb effect can't be superimposed" and the latter was translated as "attack special effects can't be superimposed", but there was no actual change, only the translation error was corrected.
However, even today's 6.66b DotA map is for orb? Effect and buff? There are also many mistakes in the labeling of placer (there are some translation omissions in the Chinese version), and even it is unnecessary to calm down the crushing of the blade in the Chinese version, which means that "orb effect cannot be superimposed". Make the situation more chaotic. This has become the source of all kinds of problems today.
2. List of all French balls
Target ball:
Vampire mask, dominant helmet, crazy mask, Satan's evil force-blood sucking.
Eye of Scarlett-melee frost
Eye of Scarlett (Remote)-Remote Frost
Scattered flowers and scattered nights against swords-disability
Vortex, Thor's hammer chain lightning
Dark corrosion erosion
Loss, advanced loss feedback
Hero ball:
Sand King-carrion poison
An angry strike
Traxex Frost Arrow
Yalong in the underworld-poison attack
Silencer-Blade of Wisdom
Omen-mysterious celestial sphere
Charming witchcraft
Huszka-Spear of Boiling Blood
Skeleton shooter-burning arrow
Magina-magic damage.
Elf bear-winding
The brooding mother-the pain of paralysis
Anub`seran-combo
Frost of destruction attack
Destroy poison and quench weapons
Fortune teller-land raid
The defense of the ancients-Frostmourne
Poison warlock-stinger
Dragon knight-toxic attack
Dragon Knight-Frost Breathing
Pay attention to a problem, the distance of the ice eye is determined when the ice eye is obtained, and the transformation after the ice eye is obtained will not change the state of the ice eye, so there are cases of melee ice eye remote zone and melee ice eye remote zone. In order to distinguish two completely different "frost attacks", it is divided into melee frost and long-range frost.
Second, normal ball superposition.
Normal sphere superposition full table
See attached drawings,
(1) noun explanation
1.? Baozhu? Effect-sphere effect-sphere effect.
Obviously, this title originally came from the skills of ball games. As we all know, the ball carries multiple superposition attacks, but it has no superposition effect; With other balls, only the first ball has special effects. In addition, the hero's arrow skill and vampire mask can't take effect with the sphere at the same time, and the skills that will not participate in the battle, such as feedback, also conflict with the sphere. These skills are orb? Effect (orb effect).
There are four kinds of skills that occupy orb effect in DotA: arrows, bloodsucking, ball games and feedback:
Arrow-a skill represented by several typical bow and arrow skills, the biggest feature is the manual use and automatic release function. Other orb effects will be covered when it is released automatically, and it will be covered by bloodsucking and feedback when it is used manually. With the only exception, both Wang Sha and the racket ball come from "burning ashes" (TFT? After the version of 1. 18, FL's skill is "ash-burning arrow", which is equivalent to the arrow that has been automatically released all the time, and it is the only passive arrow skill.
12 people big picture vampire-vampire mask. As a possible target in the battle, Bliz did not make this skill too difficult to understand. From the superposition situation, it is similar to a ball game, but the blood sucking is one level higher than the ball game, and the second is that it does not occupy the buff (all balls except the inactive deceleration ball occupy the buff). Of course, from our point of view, ball games are still very different ~
Ball games-all kinds of balls in campaigns and battles, I believe everyone will not be too strange. However, because some skills have been changed into heroic skills, the relationship is not simply determined by the position, but also by the order in which skills and items are acquired.
Feedback-it's disgusting for the mage's capital to draw a magic tower, but it's even worse in dota ~ This is the orb with the lowest priority in dota, and the remote feedback will even be covered by a pure buff like Stinger ~ Note that the occupations of melee feedback and remote feedback are different, and the melee feedback is only orb, and the remote orb+buff.
Especially combo: combo is a deceleration ball skill, and the influence skill is a rocket, so the second attack of combo is a manual arrow, and other attacks are deceleration balls.
2.? buff? Placer-Attack Special Effects-State Storage
As the name implies, buff? Placer refers to adding buff to the target in an attack (strictly speaking, going to buff is in a bad state). A typical skill is to soak a poisonous weapon and add a poisonous buff to the target. But some skills, such as remote feedback, orb of destruction, orb of fire, etc. When attacking the target, you don't add buff, but it still conflicts with skills such as poison-soaked weapons. Are they buff, too? Placer (attack special effects)
Many skills that occupy orb also occupy buff: arrows other than rockets, balls other than deceleration balls, and remote feedback. As long as the skills of buff are occupied, its actual effect depends on buff, which also includes the influence skills of deceleration ball and the arrow skills made by DotA producers with J. Once buff is covered, these skills have no actual effect; But if you still occupy orb, because orb is still there, you still consume demons and cover other ORBs. One thing is very special. Not only does the ball occupy the buff, but also the long-range slams and crits occupy the buff at the start, and it also occupies the highest level of the buff. So there are many conflicts between enemy planes and the ball.
There are two skills in DotA that only account for attack effects: poison and frost.
Toxin skills, such as chronic poison, poison immersion weapon and stinger, can all be counted as toxin skills. The biggest feature of toxin skill is the setting of superposition type: damage, attack speed, killing unit and moving. In fact, this superposition is not only the patent of poison skill, but also the prototype of the superposition of ice arrow and poison arrow (blade of wisdom, propulsion, secret celestial sphere, etc.) ). But ice arrows and poison arrows are typical arrow skills, while passive overlapping skills, such as passive chronic poison, poison-dipping weapons and stingers, are the real toxins.
Frost-Frost attack, Frost breath and Frost attack are all goods from the same mold, and there is almost no difference. It will be completely ineffective in melee use, and it can be spread by sputtering attacks and projectiles. But the breath of frost (the freezing in the form of dragon riding and blue dragon) hides the icon, and the illusion will not make a fake frozen buff.
3. deceleration ball-ball? Yes? Slow operating system
This skill is very special Although it is a ball skill, the superposition situation is very complicated because of the setting of "influencing skills". The effect of this skill is to cast a pointing skill on the target with a certain probability when attacking, and disability is an example; There are also paralyzing bites and combo with the probability set to 100%, unlike deceleration balls.
It is generally believed that the deceleration ball has always been orb? Effect, and it should be buff at the beginning? Placer. It should be started, which means that the influence skills of the deceleration ball can be released (not in the cooling time, the skills are not silent), and the starting skills are random; But in fact, the influence skill of deceleration ball is pointing skill, and the target of pointing skill must be captured by manual attack, otherwise it can't be launched, but this attack still covers the buff of other French balls.
(2) superposition situation
An attack can only have one orb and one buff, which is a basic superposition criterion. Let's talk about various superposition situations one by one:
1. Report directly. According to the priority, balls with overlapping attributes take effect in the following order:
Arrow (automatic release) > blood sucking > ball game > toxin > feedback > frost. When the arrow is automatically released, it is covered by blood sucking and feedback. When multiple skills conflict with each other, compare priorities in pairs nearby, instead of one-to-one correspondence.
For example, the bone arch is taken away and scattered, and the rocket is released manually because of feedback; Manual rocket > is disabled, so the final feedback takes effect. Not because of disability > feedback, rocket >; Disabled, the rocket takes effect.
2. Effective at the same time. A pure orb ball and a pure buff ball, without overlapping parts, each take effect normally.
3. Strengthen the French ball &; Special reinforcement. A deceleration ball skill and a pure buffer ball. When the deceleration ball skill is not started (the probability is less than, the skill cools down and the skill is silent), the pure buff ball takes effect; When it should be started (even if it can't be started because of automatic attack), the deceleration ball occupies the second highest buff, covering the pure buff ball.
4. Location determination &; Order decision. Coverage between multiple bloodsucking or multiple ball games.
Here are two terms "object ball" and "skill ball" for the following understanding. Each skill in WE divides all skills into unit skills, hero skills and item skills according to two Boolean options of "item skills" and "hero skills". Unit skills and item skills can be directly added to items, unit skills column and hero's general skills column (although some unit skills will be invalid when put into items), while hero skills can only be directly added to hero skills column (there are also special cases, such as robot form crushing TK is a hero skill, and bliz took the lead in breaking the rules and adding it to the general skills column). I am not referring to the division of WE here, but to call the skill of the object ball "object ball" and the skill of the ball that should be displayed in the skill bar "skill ball".
After getting the object ball, put it on the keypad to cover the skill ball, and the keys of 8, 4, 5, 1 2 are covered by the unit ball.
After getting the skill ball, cover the object ball.
Location determination between multiple objects, 7 ÷ 8 ÷ 4 ÷ 5 ÷12.
What is worth noting is the problem of circling the ball. The upgrade of bear spirit skill is essentially to kill the original low-level elf bear to make a high-level elf bear. The non-falling items of the low-level elf bear will be passed to the high-level bear spirit, so it must be obtained after the item skill, and there will be no effect of winding the ball props covered with 7 squares.
5. Special circumstances. This is a combination ball &; The superposition caused by the characteristics of the arrow. The second attack of combo will be covered by feedback because it is a manual arrow; Other attacks are deceleration balls, and combo covers the feedback.
6. Indirect substitution. When attacking a magic unit (showing a magic slot), the feedback takes effect to cover the frost; When attacking a non-magical unit (instead of having a mana value of 0, there is no magic bar at all), the feedback will not start and the frost will take effect.
I'll say a few more words here, because indirect substitution represents a situation of not starting.
When the ball is not started, it has no effect on other balls. DotA Riffa ball does not start mainly in the following situations:
The legal ball does not allow the target. If rockets can't attack magic immunity, feedback can't deal with non-magic units.
Skills can't be started. For example, the skill of the arrow has cooled down, the magic is not enough, and silence.
Special bugs and other skill coverage. For example, using frost skills in melee will fail, crit will cover other buff, and some multi-target physical attacks will cover some legal balls.
Note that the cooling of winding and combo is essentially different from the cooling of arrows. The twine and combo skills have no cooldown, but their influence skills have cooled down. When the deceleration ball affects the cooldown of skills, it will no longer occupy buff, but orb will still occupy it.
7. It will take effect in the future. Covering problem between multiple feedbacks or multiple frosts. Take effect after multiple skills.
8. Frost failure. As mentioned earlier, due to the frost skill bug made by bliz, melee use will be completely ineffective.
9. The damage of the spear of boiling blood to the enemy and the reduction of HP in huskar are all done through triggers. These triggers will be turned off when HP in huskar is lower than 100, which is called "unavailable", but the skill itself will still start normally.
10.LOA self-acceleration problem. After version 6.60, Frostmourne of LOA can accelerate LOA in the first attack, but this effect has caused many problems. ?
Frostmourne's acceleration used only one trigger before. Attacking units with Frostmourne buff will gain the acceleration of abyss mark. So in the second attack, LOA will attack the unit with Frostmourne buff and get the mark of the abyss. ?
The modified acceleration of Frostmourne is divided into two triggers, one is the same as before, accelerating teammates; The other is a trigger that accelerates users. If the user has Frostmourne skills and attacks, it will speed up the user, even if Frostmourne fails (attacking buildings, machinery, compensation, Frostmourne being covered, doomsday).
Four, the ball and other types of attack changes
Method ball and crushing (calming blade)
Get feedback and pure attack effect first, and then get crushing, both of which can be launched at the same time.
Get the smash first, then get the feedback and pure attack special effects, and cover the smash with the ordinary ball.
The second smash of combo covered the burning arrow.
Other skills that occupy the orb effect will cover crushing, including manual ball.
French ball and heavy blow, critical hit and hidden hit (the wind goes away)
Long-range slam, crit, and stealth strike occupy the highest attack effect when launched, covering other attack effects (buff? Placer).
As long as the skills of buff are occupied, its actual effect depends on buff, which also includes the influence skills of deceleration ball and the arrow skills made by DotA producers with J. Once buff is covered, these skills have no actual effect; But if the orb is still occupied, it still consumes demons and covers other orbs (boiling blood spear-15HP) because the orb is still there.
If you use the arrow skill manually, you can't launch a heavy blow, a critical hit or a hidden hit.
1. The pure buff ball is completely covered when it is used remotely, slamming, criting and stealth:
Eye of Scarlett (Remote)-Frost Attack
Poison warlock-stinger
Dragon Knight (Green Dragon Form)-Toxic Attack
Dragon Knight (Blue Dragon Form)-Frost Breathing
2. For remote use, the actual effect of using the orb (orb effect) and the buff ball at the same time when the heavy blow, critical blow and hidden attack are launched is covered, which still consumes magic and covers other orb effects (boiling blood spear-15HP). Manual use cannot launch a heavy blow, critical strike or hidden strike.
Eye of Scarlett-Frost Attack
Scattered flowers and scattered nights against swords-disability
Vortex, Thor's hammer chain lightning
Anub`seran-combo
Dark corrosion erosion
Loss, Advanced Loss Feedback (Remote)
Traxex Frost Arrow
Yalong in the underworld-poison attack
Silencer-Blade of Wisdom
Omen-mysterious celestial sphere
Charming witchcraft
Huszka-Spear of Boiling Blood
(4) Ball and lightning attack
Speaking of lightning attack, you may not be familiar with it, but in fact, the animation of electric batons is inseparable from lightning attack. Chimera, Thunderhawk, etc. Have lightning attack skills. The first effect is to change the projectile (actually the same as your own projectile), and the second effect is to add the animation effect of "lightning chain".
Like many bliz skills, lightning attacks are not very good. The additional effect of the target is actually an attack effect, which is covered by all attack effects. When the target is additionally covered, that is, when the target has any attack special effects skills (including long-range slamming, criting and breaking stealth), the projectile change is covered by other projectile change skills.
Before 6.60, the electric baton attack was more serious. The lightning attack was a small red ball outside the red lightning, just like its own projectile. After 6.60, the lightning attack of electric batons became civilian, which was not much different from the lightning attack in battle. The projectile was changed to lightning attack without Chimera flying animation, and the target attachment point was changed from red lightning to lightning chain, which solved the problem of laziness. But the projectile of the electric baton itself is still a red ball, only changed from lightning attack to lightning attack.
The result is:
1.? Electric batons suck blood and don't change pellets.
2.? With frost and corrosion, lightning attack is completely ineffective, projectile is corrected by normal ball, and target attachment is invalid. If you have both bloodsucking and frost, the trajectory will be corrected to Gargoyle.
3.? When firing disability, chain lightning and feedback, the target attachment of lightning will be invalid. Although the projectiles of these three methods have been deleted, they have the effect of changing the projectiles, covering the lightning to attack the projectiles, and a red ball of the electric baton itself appears.
4.? When launching crit, thump and stealth strike, additional targets are covered, but because these three skills do not have the function of changing bullets, electric baton bullets are still lightning attacks. But if you carry blood, the blood-sucking trajectory will take effect.
Five, other peripheral problems of the ball.
(1) normal ball and hallucination
Magic ball illusion is mostly not passed down, only animation. Two special types:
1.? Melee feedback illusion completely inherits the effect and is not affected by the illusion damage multiplier.
Phantom inherits all the effects of the following method balls:
Loss, advanced loss feedback
Magina-magic damage.
2.? Most pure attack special effects illusion can add fake buff to the target, but it has no practical effect.
The mechanism of war3 is that two identical buff are not allowed in a unit status bar, which is one of the basic rules of war3. Magic ball and real ball are buff. For example, the magic effect of frost attack (the freezing skill of long-range ice eye) is "slowing down" However, the magic effect of these illusions on the target does not actually slow down, so it is a fake buff.
But true and false buff? War3 is handled according to the same kind of buffs, so there will be a situation where the true and false buffs refresh each other. That is, if the phantom attack adds a fake buff first, the real attack can only prolong the time of the fake buff and has no practical effect; If the real-life attack is preceded by the real-life buff, the phantom attack can prolong the duration of the real-life buff, and the real-life buff works normally.
Two special cases: the illusion of frost attack skill of dragon knight (blue dragon form) will not have any inheritance, and will not fake buff;; To defend against the frost sorrow of the ancients, because of the mechanism problem (mentioned above), the phantom attack can't be slowed down, but it can make the illusion and teammates get the acceleration effect of the abyss mark.
The following skills can be used to play fake buffs, and the true and false buffs will refresh each other.
Destroy poison and quench weapons
Fortune teller-land raid
Ancient Defense-Frostmourne (Accelerated to Normal)
Poison warlock-stinger
Dragon Knight (Green Dragon Form)-Toxic Attack
Eye of Scarlett (Remote)-Frost Attack
(2) Attack loss
A truly ineffective attack has no actual orb effect, that is, when the attack fails, the ball fails. But in the case of freezing sputtering, frost skill is the only ball that can take effect when attacking "lost"
Sputtering attacks don't really fail completely. Although the scarlet letter miss appears, it can still cause damage, but the damage value will be attenuated by a game constant called MissDamageConstant. This constant is set to 0.5, which means that the damage caused by sputtering will be reduced by 50% compared with the initial value. Note that although the main target was lost in this attack, the main target was regarded as a sputtering unit and was damaged by the sputtering of the above-mentioned loss attack. ?
Another difference is that if an attack using sputtering fails, the center of the sputtering range is the expected landing position of the attack trajectory, not the position of the usual target unit. It means that if the scarlet letter misses the target when launching an attack, the trajectory will not follow the movement of the target unit, and the expected landing position, that is, the sputtering center after the trajectory arrives, is the position of the target unit at the moment of launch, not the position of the target unit after the trajectory arrives.
And the sputtering attack can spread the frost to the whole sputtering range, and all units affected by sputtering will be frozen and slowed down.
The result of the combination of the two is this: when the sputtering attack is "lost", it will retain 50% of the damage attack, and this attack will freeze all units damaged by sputtering if it has frost skills.
(3) the ball and spell negation
As mentioned above, the deceleration ball skill, the effect of this method is to cast pointing skills on the target, so some can trigger spell negation.
When the following skill effects are activated, the magic negation of Lincoln Faqiu and Luoshan will be triggered:
1.? Parenting-paralytic bite (perfect resistance)
2.? Scattered flowers and scattered nights against sword-disability (perfect resistance)
3.? Vortex-Thor's Hammer-Chain Lightning (resist damage to yourself, lightning ejection continues)
By the way, it winds here. In the past, the method of winding the ball was to accidentally release the entangled roots, which would be denied by the spell to resist perfectly; After being weakened, the chance of launching traps will trigger continuous damage, so spell negation will not be triggered again.
(4) Manual shooting and automatic release
1. Because the magic release range of some manual balls is greater than the hero's range, the range can be increased, and most arrow balls are cast at the same distance as the range. The range of boiling blood spear (huskar) increased by 50, and the range of poison attack (Yalong in the underworld) increased by 25.
2. Manual ball will not attract the hatred of soldiers.
3. The handball is similar to the release skill, which will not trigger some skills that can only be triggered by attack, such as corrosive appearance, rough appearance and counter-attack spiral, but it will trigger inviolability. You can also attack by hand outside Luoshan District. The manual ball will be silenced by the last sentence.
4. When you can't attack, but you can cast spells such as nothingness (aging, ghost form) and entanglement (freezing, crazy growth), you can attack normally through manual magic ball.
5. The forward swing of manual ball is the forward swing of attack, but the backward swing is the actual attack interval, so remember H&R..
6. The manual ball will be covered by bloodsucking and feedback, but it still consumes magic.
7. The manual ball cannot launch a heavy blow, a fatal blow or a hidden blow.
8.? When automatic release is turned on for automatic attack, the ball will not go into cooling.
(5) French ball and silence
1. Silent magic skills, that is, silence based on silent magic, wine fog (fear of disability), fog (black hole), soul burning (blood wrath). The active arrow skill and some deceleration ball skills will be banned.
The following skill balls (silent magic does not work on items) will be invalidated by silent magic:
Traxex Frost Arrow
Yalong in the underworld-poison attack
Silencer-Blade of Wisdom
Omen-mysterious celestial sphere
Charming witchcraft
Huszka-Spear of Boiling Blood
Skeleton shooter-burning arrow
The brooding mother-the pain of paralysis
Anub`seran-combo
(The circumvention ball will be silently abolished because it was circumvented before the revision, but it won't be now. )
2. Devil-ridden skills, that is, based on the devil-ridden doomsday.
The following skills will be invalid due to doomsday:
Vampire mask, dominant helmet, crazy mask, Satan's evil force-blood sucking.
Eye of Scarlett (Remote)-Remote Frost
Scattered flowers and scattered nights against swords-disability
Vortex, Thor's hammer chain lightning
Loss, advanced loss feedback
Sand King-carrion poison
An angry strike
Traxex Frost Arrow
Yalong in the underworld-poison attack
Silencer-Blade of Wisdom
Omen-mysterious celestial sphere
Charming witchcraft
Huszka-Spear of Boiling Blood
Skeleton shooter-burning arrow
Magina-magic damage.
Elf bear-winding
The brooding mother-the pain of paralysis
Anub`seran-combo
Destroy poison and quench weapons
Fortune teller-land raid
Ancient Defense-Frostmourne (self-acceleration normal)
Poison warlock-stinger
Dragon Knight (Green Dragon)-Poison Attack
Dragon Knight (Blue Dragon)-Frost Breathing