What are the problems when information technology is applied to teaching?

Information technology education is an education for all students. To really implement it, the key lies in whether to let students actively participate in the classroom. With the gradual deepening of the new curriculum reform of information technology, information technology teachers often complain that students don't listen carefully in class, like surfing the Internet, playing games, like QQ and so on. Why do these problems exist in the information technology classroom? According to my many years' teaching practice and the characteristics of information technology courses, this paper analyzes the problems existing in current primary school information technology classroom teaching and some common problems of students in information technology classroom activities from the aspects of teaching materials, students' psychology, teaching methods and teachers' evaluation, and gives corresponding solutions according to my own teaching experience, so as to promote the more effective improvement of information technology classroom teaching quality.

Let students actively participate in classroom teaching is the basic guarantee for the success of classroom teaching. It can be seen that whether students can actively participate in classroom teaching activities determines the success or failure of teaching and the level of teaching quality. Due to the subject characteristics of information technology and the influence of many factors such as teaching environment, students generally have some bad problems in classroom teaching, which leads them to be unwilling to take the initiative to participate in classroom teaching activities arranged by teachers, thus making the teaching effect unsatisfactory and the teaching quality declining.

First, students in the classroom teaching problems

1, operation level polarization

It seems that this phenomenon exists in many classes, which is manifested as follows: good students quickly complete the tasks assigned by their teachers, then do nothing, and form the habit of laziness over time; Poor students think that teachers' progress is too fast to keep up, and they gradually lose interest in learning, and the more they learn, the worse they get.

2. The phenomenon of playing games has been repeatedly banned.

In class, students often secretly play games while the teacher is not paying attention, leaving the classroom tasks assigned by the teacher behind for a long time and only thinking about themselves. Moreover, this problem, like the flu, will affect students with poor self-control, unwilling to operate on the computer, and willing to risk being criticized by teachers to become addicted.

3. Do everything possible to chat online.

As soon as some students enter the computer room, the first thing they do is to check whether they can surf the Internet. If they are connected to the Internet, they are even more excited than getting 100. In class, no matter what the content of the teacher's lecture is, he only cares about chatting online and browsing websites such as stars and games, and doesn't want to participate in teaching activities at all.

Of course, there are other problems in information technology classroom teaching, but the above three points may be universal and typical among students. There are many reasons for these problems among students, including teaching content, students themselves, teachers' teaching methods and evaluation methods. In view of these problems in students' information technology classroom, it is the common desire of information technology teachers to make students overcome these problems as much as possible, actively participate in information technology teaching activities and maintain students' interest and enthusiasm in learning information technology for a long time. How to realize this desire in teaching and effectively stimulate students' interest in learning? Through years of teaching practice, I have found some relevant solutions, and now I write down my personal thoughts.

First, use the enthusiasm of students to stimulate their learning motivation.

In the process of learning information technology, primary school students' enthusiasm for learning is dynamic, often with high enthusiasm at the beginning of class, and then gradually differentiated. Analysis of the reasons, the initial enthusiasm for learning, first, from the characteristics of information technology disciplines, computers are closely related to real life and learning; Second, it comes from students' curiosity and mystery about computers; Thirdly, it comes from students' expectation of the new subject, and they all hope that they can be fully displayed and developed in the new subject. However, primary school students are in the accumulation period of all kinds of knowledge, and they still lack clear direction and goals for learning. His enthusiasm for learning is blind to some extent and easy to decline. Over time, the learning content increases, the difficulty increases, the learning enthusiasm decreases, and the students' learning motivation weakens.

According to the above characteristics, in information technology teaching, we should first fully grasp the subject characteristics of information technology, attach importance to the actual operation and application of information technology, and realize that our life needs information technology skills and our future work needs information technology knowledge. Second, we should make full use of students' curiosity, help students develop good study habits and operation habits, satisfy students' curiosity and stimulate their interest and enthusiasm in learning. This process makes students gradually realize that information technology knowledge in textbooks is the foundation, and to further study and develop, they must master these basic theories and skills. Third, we should attach importance to students' expectation of learning success. Classroom teaching is task-driven, intensive lectures and more practice, combined with coaches, giving students enough time to operate on the computer. It is necessary to evaluate students' works in time, so that they can feel successful and meet the needs of self-realization. These measures will consolidate and stimulate students' enthusiasm for learning, make students internalize their learning of information technology into their own needs, and thus stimulate their internal motivation for learning.

Second, situational teaching content to stimulate students' enthusiasm for learning

If we pay a little attention to the treatment of teaching materials and include the knowledge content required by the curriculum objectives and what students need and can master in a certain learning situation, we can enable students to complete the meaning construction and continuous self-development of knowledge through inquiry activities under the guidance of learning situation, and also achieve a passionate classroom atmosphere. Therefore, in the teaching process of information technology courses, we should create realistic learning situations related to the current learning topics, guide learners to enter the learning situations with real feelings, and make students' learning more intuitive and vivid. Furthermore, teachers should actively create a suitable learning situation for students to help them explore learning, discover learning and enjoy learning in a specific environment.

We have all had this experience: when watching a movie, if the beginning is wonderful and unique, we can quickly attract the audience and make us have a strong desire to watch it; When listening to a good song, as long as the wonderful prelude rings, it can resonate with the audience. The same is true of classroom teaching. If a teacher designs a fascinating classroom lead-in, it can not only attract students' attention, but also stimulate students' thirst for knowledge and lay the foundation for the harmonious and natural development of the whole class. For example, when I was teaching the third-grade information technology class "The Magical Little Painter", I introduced it like this: first, let the students enjoy an animation of animals exulting in the movie "The Lion King" and then communicate with them.

Teacher: "Students, the animals in the forest are going to have a party soon, but the forest is too big. We need to put up posters everywhere in advance and invite all the animals to attend." Now I want you to design this poster. The teacher designed a painting king in Jinshan. Please enjoy (for example). What animals did you find? "

answer ...

Teacher: You speak very well. All the animals in the forest are looking forward to the party. Would you like to design a poster for them yourself?

The students all replied: Yes.

Teacher: Today, let's learn to design a poster with Kingsoft King.

In this way, students' interests are all attracted and mobilized at once, and the classroom is full of happy atmosphere.

In fact, whether children or adults, everyone can deeply feel that they will be more involved in learning and doing things they are interested in. Therefore, when the content in the textbook can't arouse students' interest, we should consider choosing a carrier suitable for the textbook to guide students' learning and find ways to make students interested. Usually, we can take corresponding measures according to students' psychological age characteristics and hobbies. Teachers can stimulate learning motivation by guiding students to study purposefully.

Thirdly, use flexible teaching means and methods to stimulate students' learning motivation.

The key to stimulate students' learning motivation is to provide good learning incentives. The so-called incentive refers to the stimulation to meet individual needs. For primary school students, the best learning motivation is the teaching level of teachers, and the artistry of teachers' teaching means and methods is the most effective means to stimulate learning motivation. Therefore, in teaching, teachers must thoroughly study the syllabus, teaching materials and students. Make teaching syllabus and teaching materials alive, improve teaching skills, make teaching activities lively, interesting and attractive, make their own teaching a positive incentive for students' learning motivation, and play a role in stimulating students' external learning motivation. For example, the "replacement" operation in word processing software can greatly improve the editing efficiency and is suitable for modifying the content regularly. As a new teaching content, you can design a long article first. A word appears dozens of times in the full text, but it is all wrong. Ask the students to change it into another word, and record the operation time. Students can operate first. Under normal circumstances, students will use the editing operations they have mastered before to make modifications. When the students are tired and bored, the teacher will ask the students in time: Is there any more convenient and efficient operation? This question, just asked the students' hearts, the students' spirit suddenly took on a new look, their thinking immediately started, and their learning and experience of the "replacement" operation became more profound. In class, students don't need teachers to tell them "what are you going to do", but should be guided in time. Students find various solutions to problems through their own thinking and mutual communication, experience the joy of success, and their enthusiasm and initiative in participating in classroom activities will be further improved.

In teaching, teachers should constantly strengthen the study of modern educational theory, update educational concepts, improve teaching level, diversify and flexible teaching methods, attract students with their own teaching art, constantly stimulate students' interest and curiosity in information technology disciplines, and avoid the singleness of teaching methods. Make full and reasonable use of various teaching facilities and adopt practical and effective teaching methods and means, so that our own teaching can not only meet the needs of students to acquire new knowledge, but also stimulate students' strong interest in information technology learning, and provide positive incentives for the formation of students' information technology learning, thus stimulating students' learning motivation.

Fourth, use group cooperation to narrow the differences between individuals and stimulate interest in learning.

Information technology course is a highly operational subject, and it is estimated that no subject is so obvious in reflecting students' differences. Due to various subjective and objective reasons, some students can be said to be a little proficient, and many students have weak foundation and difficulties in learning. This has brought some difficulties to our teaching. The teaching content is too shallow, students with good foundation can't cooperate well, and students with poor foundation can't accept it if they go a little deeper. In order to solve this practical contradiction, I mainly adopt the way of group cooperative learning, and the resources between groups are shared. The specific method is to group students of different levels, select students with good foundation as team leaders, and be responsible for checking and guiding team members to study in class at ordinary times. Some students with poor foundation often can't keep up with the teacher's teaching process, so the group leader plays the role of a small teacher. When completing some comprehensive tasks, not only students in the same group should help each other, but also each group should use the convenience of local area network to share resources. This not only improves the learning efficiency, but also makes children understand the importance of cooperation, narrows the differences between individuals, and also improves students' interest in learning, so the classroom order is naturally better.

5. Clever introduction and appropriate teaching methods provide students with opportunities for success and stimulate their learning motivation.

The introduction of new courses should be vivid, clear and smooth. At the beginning of each class, the teacher's opening remarks-"guidance" is very important, which not only arouses students' interest in learning, but also stimulates their higher enthusiasm for learning. As an information technology teacher, we should make full use of students' psychological factors and design leads or materials that can "often" arouse students' curiosity and interest according to different teaching contents, so as to shorten the distance between students and textbooks and guide students to enjoy learning. Guidance can take many forms, such as learning fingering, a teaching content. If the teacher can't teach fingering well, students will definitely get bored when studying, which will directly affect their interest in learning. Therefore, when teaching fingering, the guidance in the classroom is particularly important. I use the method of game introduction in teaching. First of all, I asked: Students, do you like playing games? Not only you but also the teacher likes it very much. Then I told the students that we were going to play a game today. At this time, the students' attention was immediately focused. I announced the rules of the game to my classmates, and then opened the game software "Police Catch Thieves" in typing game. The teacher is a policeman and a student is invited to be a thief. Then a typing contest was held. Because the police typed quickly, the thief was soon caught. Finally, many students came. But they all failed one by one ... so I let the students know that the teacher is so powerful because he has fast and accurate fingering operation and encourages students to practice well. We will come to the competition again in the future. In the classroom, teachers attach importance to the lead-in teaching method, which makes the boring teaching content become the learning content that students are interested in and makes students learn actively and happily. This kind of introduction not only leads to the learning content of this lesson, but also makes students clear their learning tasks and greatly mobilizes their learning enthusiasm, thus greatly improving their learning efficiency.

Through the practical attempts in the above aspects, certain results have indeed been achieved. The common problems among students have been greatly improved. Students are more active, can maintain this initiative for a long time, improve classroom efficiency, make students truly internalize information technology knowledge into their own needs, always have great interest and enthusiasm for information technology, and effectively stimulate students' learning motivation, so as to better achieve teaching objectives and complete learning tasks.