It's S, tell me my opinion on the plot mode.
Actually, I'm going to pick up the capture card tonight and record it. I will talk a lot with video, but there seems to be something wrong with the acquisition card. I'm going to send it back for another one. If I want to record it, I may temporarily use the recording that comes with the PS4.
As far as the plot itself is concerned, there are too many PPT in the first half. After playing, I can understand why people are crazy about it. Starting from the six-way soil part, PPT is much less. There is nothing else to say, and the picture is enough.
Overall, the AI of this work has been enhanced a lot. At first, it felt a bit like the most difficult feeling in previous works. I thought I was just not used to it. Later, I played the plot and found that it really enhanced a lot.
In this plot battle, there are many parts related to QTE, and a treasure persistence system with similar challenges is added, that is, rewards can be obtained if certain conditions are met in the battle. They can't be evaluated, but it affects the score.
The evaluation in this plot battle is mainly based on the remaining blood volume and completion of QTE. The previous plot battle was very simple, and basically all the challenges could be completed, and at the same time, the S evaluation was obtained. In the middle and late period, the speed of computer sprint and attack is accelerated, and it is more difficult to get an S and complete all the challenges at the same time.
Why is the S-class getting harder and harder? Because in this work, as long as your blood volume is below 85% in a plot battle, you will basically miss the S level. Yes, it doesn't matter whether you play well or not. The hard requirement is that the blood volume must not be less, and QTE can correctly press most stars. It can be said that as long as you accidentally get the tolerance of the other party, you can consider starting over.
In fact, there are three main tips for S. The first is to observe the attack mode carefully, the second is not to be greedy for knives, and the third is not to always think about the challenge of completing lasting treasures. Typical is two wars and six spots, one is Tukakashi VS spot, and the other is Kai (normal state) VS spot. At six o'clock, the attack frequency is relatively fast, and there are three challenges to fight Ninjutsu in both battles, but both kinds of Ninjutsu are deceptive, especially the combination of Ninjutsu and Tukakashi, which is hard and straight, and the computer will sprint to interrupt Ninjutsu at this time.
Kay VS spot is the most difficult level I have ever played. Since Kay's attack range is not as good as Spot's, the computer is fast, the attack frequency is high, and the blocking frequency is also high. Basically, it is necessary to seize the flaw by recoil, otherwise it is difficult to ensure that it will not be hit. In addition, Liuban will hit you by throwing a few darts casually, so don't think about S, so this game must be played very carefully.