(1) opening
The initial stage of gobang is called opening, or layout. Its opening stage is very short, about a dozen hands. In this stage of the struggle, the layout and response of both sides will play a vital role in the future. The situation in the opening stage, initiative and passivity, and the advantages and disadvantages of first-hand and second-hand often directly affect the battle in the middle game. Because gobang does not eat children, it is an intellectual sport that occupies the main points. If you make a mistake, you will regret it, and the situation is often difficult to recover. Therefore, it is very important to actively handle the opening and the transition from the opening to the middle game.
First of all, we should pay enough attention to the opening attitude. Some fans just start with three or four moves in isolation, lacking the overall consideration and in-depth calculation of the future development of chess. As a result, they soon felt that there was no chess to play, got into trouble, and began to walk around completely by feeling. What's the result of this chess game? It's luck, and it's entirely up to God. How can I win chess? Other fans quickly became passive and were led by the other side. To make matters worse, I was caught just a few steps, stopped, and changed directly from beginning to end. The main reason for this situation is that we don't understand the basic principle of opening and don't have a good opening battle plan.
Secondly, it is necessary to thoroughly study the opening theory and be familiar with the changes of various opening modes of Gobang and the choice of five-handed management. But be sure to remember that you are familiar with it, not by rote, but by flexible understanding, otherwise your gobang will not really improve. Although many opening patterns are inevitable or inevitable changes, few people have used them in actual combat, but they are of great help to our understanding of chess, and we must integrate them into our minds to become real masters, rather than "fake masters" who only know some popular changes. But for beginners, many theories about opening are still difficult to understand and master. Here are only some basic and simple principles for your reference. I hope you can accumulate your own experience in actual combat, enrich and deepen your understanding, gradually master the open theory, and even develop and create new open changes.
Simply put, the opening is a contest between two people. As we all know, Gobang is gradually developed from one to five, and at the same time, it uses the wisdom of restriction and anti-restriction to win the relative initiative and advantage for its own pieces in the process of moving, defeat the opponent's defense line, and finally win by itself or grasping the opponent's hand. Just like a war, both sides are striving for the initiative of the situation and avoiding and getting rid of the passive position. On a complicated chessboard, like life, the main contradiction between initiative and passivity is always the key to the success or failure of the chess game. At the same time, striving for the initiative is closely related to the length of time. Although some players start easily and spend little time, the layout is not rigorous, and there are even loopholes. On the contrary, it is not as good as those players who spend a long time at the beginning, but the layout is reasonable and innovative. On the other hand, if the opening period is too long, it will in turn affect the play of the middle game and the endgame, resulting in the whole game playing faster and faster, and there is no time to think carefully in the second half, which is prone to mistakes and losses. Therefore, we must grasp the time of each stage of the whole game. In addition, if you are familiar with some changes in the opening of training, you will spend less time thinking at the game site and gain more time for the complicated changes in the middle of the game. "Kung Fu is outside chess" has some truth. Of course, the kung fu mentioned here does not mean that chess should not be spent on the research of chess, but that you should practice more chess and play more music at ordinary times, so that you can save time and effort in actual combat, especially in the layout stage of actual combat. Even if you encounter unfamiliar situations, you can refer to your past practice and find the best solution, which is not easy to suffer.
Therefore, from the beginning, we should weigh the relationship between different competition systems, different competition times, different opponents and different starts, so as to grasp the whole game and coordinate and control the whole game. Wu Yong, the new world champion, used reasonable psychological warfare against Japanese player Yamaguchi in the World Championships to induce Yamaguchi to get out of his familiar changes and beat his opponent. Therefore, playing chess is not only a contest of chess and intelligence, but also a contest of comprehensive qualities such as psychology, personality and body.
Gobang seems simple, but it is extremely dangerous. It is often a mistake and the whole game is lost. Every step should be carefully considered. Carelessness will lead to failure, especially in the initial stage.
(2) C.O.
Although the initial stage is crucial, there are many principles and formulas that can be studied and based on. The endgame is often that the situation is clear, or the outcome is decided, or the situation is similar. If neither side makes a big mistake, both sides will end in a draw. However, in the middle game, the two sides have frequent contacts, and the changes are often extremely complicated and full of uncertainty, which is also the stage when players can best display their talents. Whether it is a bold attack or an exquisite contest, it is undoubtedly the most severe test for both sides, so it is also the core of the whole chess game. Everyone says that actual combat is not a theory, but mainly aimed at the middle game. Although there are chess principles and general rules in the middle game, there are almost no formulas. To improve the level of the middle game, we must first master the basic theory and skills of the middle game, but mainly rely on our own independent and innovative thinking ability, be good at analyzing the situation and make correct decisions. Because there are many kinds of Chinese chess, and they often change hands, experts at the same level can often play subtle changes handed down from generation to generation in slow chess, which is regarded as a classic by the majority of chess fans.
In most cases, in the middle game stage of Gobang, both sides have no obvious advantages, and they are good at playing chess, and their advantages are constantly expanded by accumulating chess manuals. The so-called "don't rush for success until you have an advantage" (from Julian's formula) is the truth. It must be remembered that it is a pity to go down to the winning position, otherwise the hard-won advantage will be lost in vain. Therefore, some novices lose chess because they are eager to win and blindly attack, which leads to a fire in the backyard and improper attack and defense. In addition to technical problems, in the face of strong players, fear of opponents, play out of order; Or face weak hands, despise opponents, play chess at will, lead to failure and other psychological problems, but also can not be underestimated. Therefore, abnormal psychology will affect the development of technology, while good psychology can promote the development of its own level. We say that the mentality of facing a strong hand should be that the strong hand cares more and the weak hand relaxes, because it is normal for the strong hand to win, but it will be blamed by everyone if it loses; The weak hand will be praised by everyone if it wins, and everyone will feel normal if it loses. Therefore, no matter what players you face, you should take them seriously in the game; There is no need to be nervous. Just like a penalty in a football match, the player who is more nervous is the penalty, not the goalkeeper. Because the penalty goalkeeper didn't keep it, everyone generally felt normal; However, if a free throw player fails to make a free throw, it is generally felt that he should not. In addition, there are fans who just want to make peace, don't think about fighting first, give in everywhere and lose the initiative, which often leads to losing the game.
It should be said that the choice of the middle game point is the most difficult, which is different from starting with a fixed reference, and ending the game is mostly actuarial. In the middle game, both sides often don't know the future changes of the situation, and can only evaluate the future development by calculating each point. The first-hand competition becomes very complicated in the middle game. Sometimes, a chess game may change hands several times. However, when making the choice from attacking to defending or from defending to attacking, we must be cautious and not rash, otherwise it is likely to lead to failure or miss the opportunity to win. The so-called "attack and defense conversion, be careful to change" (from Sun Tzu's Art of War), therefore, accurate and timely attack and defense conversion is also a chess player's middle game. First or last, it is the first consideration for calculating each change. Only by taking the lead can we get ahead and occupy a better position. If you have the initiative, but misjudge which point is the best, it will lead to failure. On the contrary, even if you see a better point, because you are behind, you have no chance to occupy that better point at all, and you are helpless. Therefore, the most important task in the middle stage is to play first and then choose points (including carefully considering the order of chess moves).
(3) the endgame
The endgame of gobang is often that one side controls the other side and the other side is controlled. As the winner, we should be clean and tidy, put an end to any counter-offensive intention of the other side, introduce the other side into the victory situation designed by ourselves with various attack and killing skills, and do not give the other side any chance to breathe. As the inferior party, we should make use of all the weaknesses of the other party, try our best to contain any attack of the other party and try our best to turn defeat into victory. Double kill one son, VCF, VCT, chasing down to win, double defense against one son, anti-killing, etc. They are all skills that players often use in the endgame. Although it is difficult to win the game, or even make peace, any miracle is possible as long as the players are persistent and don't give up.
In fact, the skills of each stage of chess are not separated. Only by mastering, comprehensively applying, laying a solid foundation and constantly innovating can we become a real gobang master.