What are the places of krypton gold in the glory of the king? Expressed as a percentage.

The glory of king Krypton is mainly reflected in the following aspects: 1. Skin purchase: about 40% of the total krypton gold. The glory of the king has a huge amount of skin, which is one of the main contents of krypton. 2. Hero purchase: about 25%. Players can buy some heroes directly through Krypton without using game points to unlock them. 3. Gems and runes: about 15%. These props can strengthen the hero's attributes and skills and improve combat effectiveness. Players can get higher quality gems and runes through krypton gold. 4. Soul jade system: 10% or so. Soul jade system can further enhance the strength and skills of heroes, which is also a part of Krypton Wang Rongyao. 5. Others: 10% or so. It also includes some experience cards, background music, hang-up acceleration and other small items. Therefore, on the whole, the purchases of skin and heroes account for a large proportion of the total amount of krypton gold in the glory of the king, accounting for about 65%. Soul jade and gem system as a means to enhance the strength of heroes, accounting for about 25%. Krypton gold in other projects accounts for about 10%. This is a rough estimate, but it is enough to reflect the main content of King Krypton's glory and the consumption preference of players. Generally speaking, as a MOBA mobile game, the glory of the king's kryptonite mainly focuses on beautification and strength improvement. This is also in line with the main gameplay and characteristics of this kind of game. Krypton can make players gain more experience and progress in these two aspects, which is also an important driving force to attract players to continue Krypton. Therefore, the improvement of skin and combat power has become the two pillars of the glory of the king. This is also of great economic significance to game operators. They should continue to enrich these two aspects of the game content, and at the same time develop some other small payment points to meet the individual needs of different players. This will also contribute to the long-term stability and growth of game revenue.