The second is the ability to support. Seeing that you are caught in the wild and have the opportunity to get on and off the road, an R will pass, which can also reduce the damage to the supported units. When the other party has no time to retreat and is in R up, you can basically go home and race against time. After all, there is too much control, whether it is W or E.
Finally, there is a certain degree of frankness and good harm. W skills and their own loading ideas will ensure that Gariod is not brittle, which will lead to catching you in the wild and not necessarily killing you. Using W and E under the tower will also kill you. When we were caught on the road, we saw that the other party had handed in the restricted skills, and an R left easily and freehand.
Of course, if you choose this hero, you'd better discuss it with your teammates. After all, his injury is much smaller than other singles, and he needs to rely on his teammates to fight the injury.