Wlk mage pvp solution

Ice PVP is to ensure hit and penetration (hit 150, penetration 125), and then pile up other attributes, and the priority is that damage is greater than haste and crit. Hit is the foundation, penetration is to deal with the knight's aura and king, the mark of virtue and the armor of the mage. After 4.0, the knight's three resistance auras are integrated, and the king and mark cannot be superimposed. However, if there are knights and Germany on the battlefield, resistance will make people crazy. Since considering the high-end, you might as well leave yourself a way out. )

The reason why the ice method accumulates rapidly is that the sooner the ice arrow hits the sheep, the better. The talent of the ice method itself adds crit to the frozen enemy (I can't remember exactly how much, but now I'm playing with the new talent of 4.0, which has changed too much, but I'm sure the ice method won't worry about crit). You don't have to be angry if you switch to crit. Let's use the deep knot+ice gun to wander around the battlefield first. ....

The equipment strongly recommends the winter swimming lake acceleration shoulder, and the four sets of battlefield clothes can be changed into the best suit you can (after 4.0, the battlefield honor can be changed to S84 with fewer shoulders, and the shoulder should be at JJC 1800 level, but many people can continue to use the winter swimming acceleration shoulder even though they can change to S8, and the weapons can be changed to 264 daggers and 270 deputies, only 70 honor points are needed ...).

If it is possible to change weapons, it is suggested to use one hand+deputy instead of staves. One hand+deputy has high damage, and the staff has more blood. This is just a suggestion. What you choose depends on how you play in the future.

Wrist, belt and boots are all accelerated, and weapons should be considered by yourself, but you must remember to pierce them. These two are not up to standard, one is deeply tied by a sheep or another, which is really disgusting, especially in JJC.

Talent is hard to say. Go and see for yourself 17 173 and 178. There are many good ones. It is very helpful to study the control macro and plant flags at the storm gate when you are free.