Run the box, climb the ladder, slide the wire, cross the steel plate, climb the platform and other actions in 2 minutes, and finally climb the target high platform (give it a few turns), and press the red switch (press C) to pass. Be careful not to fall off this layer of steel plate, or it will be a waste of time to climb up again.
2. Fighting Course (Fighting Training)
First move your hands (press Z) and feet (press X) to practice punching and kicking, and then find the target according to the arrow in the bitmap at the lower left (the arrow is right in front of you, and you are getting closer and closer to the target by running forward). When you find the 1 th target, you can kick it down with a "flying shovel" (when you approach, you can keep running towards the target while shoveling), and then you find the second target. Found the fourth target to knock him down with a serial kick (press X three times in a row) and arrest him (press C to approach, that is, handcuff him). Finally, he climbed up the middle platform along the ladder to find the remaining four, and solved them one by one with side kick (left/right +X) or back kick (back +X) and capture.
3. bronze medal in driving (driving training)
Drive 1 min for 30 seconds and return to the starting point clockwise. Start timing when you get on the bus (press c near the door), and press the space to sound an alarm when you exercise, which will make you addicted to the car.
4.RTA (two tasks)-scenario 1
Task 1: Take the accident vehicle back to the police station; Task 2: Arrest at least one murderer.
Driving back to the police station according to the task order and arresting 1 the murderer can easily complete the task, but at least 1 the murderer will get away with it and miss at least 16 extra rewards. If you don't do task one first, you will find two murderers after the accident in the back alley of building C. After a short stroll, you will find a third murderer attacking passers-by in the street, and a fourth gangster will be found on the roof of an alley intersection in the southeast. Note: You can slide along the A 1 building to the north high floor, climb the terrace, climb the C3 building to the C2 building, climb the C 1 building to the C4 and C5 buildings, and slide along the D3 building to the D 1 building.
In the end, we can always catch/kill four murderers/gangsters, plus *** 19 extra items (two items are hard to find).
5. Jump scene 1
The jumper is on the roof of a tall building in the south (D 1), where there are many people on the roadside. To save people, you must first climb to another tall building (D3) and slide safely to the top of D 1 along the wires above (don't press jump when sliding, or you will fall half). After the conversation, you will pass the customs smoothly. Be careful not to climb directly from D 1 floor, otherwise you can't convince the jumper! In addition, if you find a lady standing on the east side of D3 building, you will find another case-stealing a car. The location of the crime (lime street) appeared in front of us, and a gangster was found in the alley. After the conversation, you can arrest him and find the stolen car in the alley. A murder case was found in the back alley of building C. The murderer is upstairs. Be careful, he can throw grenades!
Finally, four murderers/gangsters can be caught, *** 15 extra items.
6. Gun hunting (looking for guns)-Scene 1
After coming out of the police station, I'll go to the park to find Deeks, who will provide relevant information. Then a gun was found behind the trash can in a corner near the vacant lot of building C, and there were three gangsters nearby. On the way back to the police station, I suddenly received an alarm. There are 1 gangsters on the road between building B and the park. You can go back to work after being arrested (I don't need to do the following events if I'm not interested); On the way, I received an alarm. Two gangsters appeared in the open-air bar in Building B, and there were gangsters in the North, Northwest and D3 buildings.
Finally, * * * can arrest 1 1 gangsters and ***20 extra items (1 is hard to find).
7. Trouble in the park-Scene 1
Come out of the police station and go directly to the park to find three gangsters to get together. After catching the gangster, the Roper police appeared. After the situational dialogue, four gangsters appeared. After being caught/killed, they can pass the customs. There will be gangsters in other buildings, alleys and roadside.
Finally, 26 gangsters can be arrested/killed, and *** 10 extra items (7 items are hard to find).
8, Gatecrasner (arrest at least one boss)-scene 2
This level requires breaking into the central area of the purse seine and finding the bosses of three illegal gatherings. Catch 1 and you can get through. Whether you can get in smoothly is the key! There are three ways to get in:
(1) Run along the road to Gate C of Beixiang, and the door is closed. After the conversation, I ran to a nearby bar to find an old man and ask for help. After the old man called, he ran to the bar near Dongyuan to find the old man. At this time, the door C will open. You can jump on the high platform and climb the ladder in the north alley, and then you can walk into the central area.
(2) First, collect guns and ammunition everywhere and equip yourself. Among them, there was a murder case in the northeast alley. If you search for the dead, you will find a shotgun (shot at close range! ), then you can go back to Gate A near the starting point and boldly break in. Be careful not to enter through Gate B, where two organs are being held by gunmen. It is impossible to break in, even if they drive in, they will be shot!
(3) Go to the intersection in the southeast to find the scene blocked by the police. There are several police cars parked there. Choose a high-rise police car, drive it back to the yard near the starting point, stop at the side of the road, climb on the roof and jump into the yard. The gangster guarding gate a won't find out. But you can also drive to Gate C and jump in from Gate C..
Note: During the operation, gangsters have been coming from far away to attack (with guns). Soon after being arrested or killed, new gangsters will appear and can't be killed. In fact, there were 1 gangsters from beginning to end. If you ignore them, there will be no new ones. The annoying thing is that they will come to make trouble at the critical moment. The advantage is that they will send you guns, ammunition and medicine boxes in time.
Finally, 67 gangsters can be arrested/killed, and *** 18 extra items (3 items are hard to find).
9. Weapon circuit breaker (detonated in two places)-Scenario 3
Go to the southeast to find officer Roper first, and you will get a time bomb after the conversation (you can also find a time bomb in an alley in the west); The two detonated targets are located in two closed areas in the northwest. You can climb a nearby high-rise building and enter two destinations along the overhead steel plate on the roof, or a high-rise vehicle appears after encountering a plot character in a nearby alley, and use the vehicle to climb in; After entering, two destinations were detonated by time bombs, and then four gangsters appeared in the parking lot. After the settlement, they can go through the customs.
Note: some gangsters will patrol the street and have no fixed place; There is an endless stream of gangsters who can't be killed. After passing the customs, count the total number of gangsters (killed or arrested).
Finally, total * * * can arrest/kill ≥40 gangsters, *** 13 extra items.
10, Media Trouble (Hostage Rescue)-Scene 4
Gordan, the hostage, was arrested on the beach, and the gangster who directly guarded the hostage had to be solved at last, otherwise the gangsters nearby would come out and shoot the hostage! Therefore, before rescuing the hostages, it is necessary to catch all the gangsters along the street. Gordonsky will follow you. At this time, new gangsters will appear, and get rid of the gangsters along the road while taking care of the hostages (don't leave the hostages, or you will be accidentally injured by gangsters! It is safe to take it to the police station. If you are afraid of danger, or you can go to the police station to get the car keys and drive a police car to rescue the hostages, get on the bus as soon as you are rescued (the hostages will follow you), so that you can drive back to the police station safely, but there are still gangsters stopping you along the way. Be careful not to let the car explode because you shoot too much! Or forcibly commandeer citizens' vehicles on the way (stop and shoot them to scare the owners out), so that the hostages will not be chased by gangsters along the way.
Note: some gangsters don't show up at first, but they will suddenly appear as soon as things are triggered; Some gangsters will patrol the streets and have no fixed location; There is an endless stream of gangsters who can't be killed. After passing the customs, count the total number of gangsters (killed or arrested).
Finally, total * * * can arrest/kill ≥5 1 gangster (including 32 original objects and 19 new objects) and ***9 additional items.
1 1, urban stability-scene 1
This level returns to the familiar scene 1, which is a timing task. Time is pressing, so we need to run quickly. Find the target gangster who indicates the direction within the specified time and solve it to pass the customs. Note: There are policemen near the starting point of the police station. After talking to him, he will join in to help you finish the task.
Finally, you can catch/kill 30 gangsters, *** 12 extra items.
12, Self-destruct (stop the vehicle from exploding)-Scene 5
Drive two vehicles with time bombs back to the designated place (around the starting point) within the specified time. At first, we didn't notice that the gangster was in a hurry, so we drove back to stop the explosion and slowly caught the thief. The gangster set up an interception sign on the road near the first bomb disposal vehicle. Be careful not to make mistakes, or you will waste time. After solving the last two gangsters, they will be instructed to search for suspicious items in the hutongs of the park (nothing has been found), and then police officer Sarge will ask you to pass after you return to the starting point. Note: There are not many gangsters at first, but they will suddenly appear after controlling the explosive vehicle.
Finally, total * * * can arrest/kill ≥29 gangsters, *** 12 extra items.
13, Grimm Garden (setting off two places)-Scene 6
First, look for the bomb to detonate. In addition to placing two bombs at designated locations in the park, bombs can also be found in other buildings. To reach the tipping point, you must enter Central Park. There is an entrance to the north of Central Park. After entering, you can start the switch buttons in all corners of the park to start the elevator (some open the iron gate) and enter the detonation area through the elevator. The south blasting area can enter through the elevated steel plate or high-rise steel wire in the north blasting area. You can also use the high-rise car in the corner of the starting gas station to climb into Central Park!
Finally, a total of * * * can catch/kill ≥38 gangsters (of which 33 are fixed, and the rest appear with the plot), as well as *** 16 extra items.
14, Semtex(Deeks information)-scene 4
Go to Deeks near the gas station to inquire about the situation, and then follow the instructions to find officers Molko and Roper, who will inform them of new tasks and provide weapons; After picking up the weapon, he began to time, followed Roper to the building open space near the park and found a group of gangsters. After solving them, Roper will protect the scene and then carry out the final task. Run to the southwest freight yard as instructed (the door is closed first and the last task is opened). There are a group of gangsters and security guards (the old man in green) in the freight yard, and their entanglement will be solved along the way. On the way, they will also meet a bad policeman (beware of being ambushed). Finally, they will find two target points, where they can shoot two oil drums to pass. (If you don't take the weapons provided by Roper, you won't be timed. Roper won't go with you and will only rely on you to perform the task; On the last mission, on the way to the freight yard, Roper will remind the top of another tall building that ammunition is available. If the ammunition is insufficient, you can get it. )
Note: At the beginning, there were 24 gangsters (random 1, 2 drivers and 3 freight yards), 3 new gangsters appeared after meeting Deeks, 3 new gangsters appeared after rescuing the jumper, 10 new gangsters appeared after meeting Roper (fixed 8), and finally there were 20 gangsters in the freight yard (attacking the original 65438).
Finally, * * * can arrest/kill gangsters ≥63, and ***27 extra items (3 items are hard to find).
15, Police Killer (Police Killed)-Scene 3
Johnson and Baker were controlled by gangsters. At first, the protagonist Dalcy saved Johnson, and then Roper saved Baker and took him back to the starting point. Finally, he took Johnson back to the starting point and went through customs. Because Roper has no catching skills (only killing! You have to run behind people's backs again, so it is not advisable to continue fighting for too long, so it is best to kill most gangsters (***69) by Darci at the beginning; Finally, when you meet a gangster on your way back, Johnson will help you, but pay attention to protecting his safety.
Finally, * * * can arrest/kill ≥87 gangsters and ***20 extra items.