1 the combined area of industry and commerce is generally similar to that of residential areas. The main thing is not to rush in the early stage. It is easy to split a large area at a time 1. In some places, there is a sign on the diagonal of the car, and there is no road connection in the direction of the arrow during building planning.
The quality of housing is mainly related to the size of the city and the number of high-income people. This game is very time-consuming. It usually takes more than half an hour to play in the house to change the situation.
At the beginning, I suggested that every power plant and water plant should build a garbage dump, regardless of the warning of the later consultants. The utilization rate of power plants and water plants should generally be less than 75%. I suggest here that it is best not to build coal-fired power plants in the early stage, but to use natural gas and wind power first, otherwise the environmental pollution will be very serious in the later stage, which will directly make it difficult for high-tech industries and high-income people to develop, unless you play in an industrial city.
Airport construction depends not only on the size of the city, but also on whether you have a big map and whether there are many cities. If the city is large enough and there are many cities, it is difficult to guarantee the airport utilization rate. Xiao Ceng suggested building the airport first, and the consultant will prompt you to expand the airport as the demand increases.
The problem of tax rate is mainly related to RCI demand value. There is no need to change the initial tax rate, but after playing for a period of time, if you are not a city that plays with that kind of heavy industry, Xiao Ceng still suggests reducing the commercial tax rate to about 8% and increasing the tax rate of high-pollution heavy industry, so as to make RCI demand grow negatively and high-pollution heavy industry. However, in order to ensure that the city has a certain agricultural tax rate of high-pollution heavy industry, agriculture is generally divided into certain areas near the business.
Xiao Ceng made some experiences and suggestions here.
Planning problem: it is best not to use roads directly when planning the area. These roads are generally difficult to connect in a line, and traffic explosions are prone to occur later. Use streets first (be sure to use streets instead of roads, otherwise it will cost a lot of money) before planning the area. For the problem of street spacing in the early stage, we can look at the street width generated by general computers. It has little to do with the fact that industry and agriculture are slightly away from residential areas when planning, and agriculture can be used to separate industrial and commercial residential areas.
Traffic problem: urban traffic congestion to a certain scale will definitely bother many players. Road upgrading is one way, but it is very passive and difficult to solve the problem. It is best to add some bus stops when planning three areas. When adding, pay attention to the last block of the arrow to prevent 1. This is better than tearing down the house and adding a station behind it. It is more active. If the utilization rate of the station is 0 in the later stage, it is more convenient to dismantle the station. As for the density of stops, players need to explore for themselves. If they have no experience, don't easily create traffic problems on both sides of the water in God mode. There are also many complicated problems.
Answer some questions first. If you can't solve it, take a screenshot next time. It is also strongly recommended to play the Chinese version, and give a compliment if you find it useful. Don't expect to invite friends to exchange views. Thank you.