1 game function
Main interface of "Bouquet Hall" game
1, no need to download: Q version of leisure competitive web game, you can play without downloading. 2, Q version of Meng Tu: The characters adopt Q version design with big head and small body ratio, and the picture style is fresh and lovely. 3. Music sound effect: the first web game with background music and combat sound effect. Easy background music combined with cute and funny fighting sound effects makes the game more Q-version and more lovely. 4, fashion cross-dressing: hats, eyes, clothes, expressions, etc. Thousands of fashion styles are freely matched to show their individuality, and millions of people find people wearing the same clothes, which is fate. 5. Gorgeous combat effect: The shells fired by different weapons will have different effects, and the scene is gorgeous, which is always refreshing. 6. Equipment synthesis: After equipment synthesis, not only the power is improved, but also the effect of battle shells will become more gorgeous.
2 game guide
2. 1 Configuration requirements
You can open a web page with a browser, Flash 10 player.
2.2 operation guide
1, the basic operation of the game is realized by the keyboard direction keys "up, down, left and right" and "space". Basic operation diagram of "Bullet Hall"
"Left, right": Control the characters to move left and right on the map. "Up and down": controls the angle at which the characters fire the shells, and there is a scale in the lower left corner to show the firing angle of the shells. "Blank": controls the firing intensity of shells. The longer you occupy the space, the farther the shells will be fired. On the Intensity scale at the bottom, the intensity generated by the current spatial operation will be displayed. If you accidentally press the right scale, keep pressing 100, which will reverse the scale. The longer you press it, the closer the shell will be fired. 2. Props use system props obtained by hitting fruit in the air or treasure chest in battle, and at most three props are stored. The shortcut keys are "1~7" and "z, x, c". Instructions for using shortcut keys of props in bouquet hall
1~8 ":The battle props (such as Trident Missile) purchased in the mall will be displayed in the right column of the battle screen, and you can quickly use the corresponding props by pressing" 1~8 ". "Z, X, C": Auxiliary props (such as "invisibility") bought in the prop shop in the room or obtained in the battle can be used quickly by pressing "Z, X, C". The acquired or purchased props will disappear after changing channels. 3. When using the killing skill in battle, when the anger bar in the lower right corner is full, the "Anger" or "Pow" button will appear. Click (or press b) to use the killing skill when attacking. Note: "Trident Missile" props and Nirvana are invalid at the same time. It is dangerous to use paper plane in battle. You can use a paper plane. Click on them (or press F) to use them. Note: Do not use any attack props, because the attack props are completely ineffective (except guidance, which can make the plane fly to the enemy). 5. Press "R" or click "Sub-weapon" button to use sub-weapon in battle. Can play the role of second-hand weapons.
2.3 Role information
Character attribute data of "Bullet Hall"
Attack (attribute visible): the total attack attribute value of the character, which greatly increases the damage caused by the character. The attack attribute not only increases the damage caused by the character, but also increases the generation of the character delay value. (Converted to damage, the calculation formula is: damage = (weapon damage+enhanced damage) ×( 1+ attack/1000) defense (attribute visible): the sum of the character's defense attribute values, and the defense attribute reduces the damage suffered by the character and increases the maximum blood volume. 7 points of defense increased by 1 health. Agile (attribute visible): the total agile attribute value of the character, which improves the recovery speed and maximum strength of the character. Agility increases by 1 physical strength every 30 points. Lucky (attribute visible): The character always has lucky attribute value, which increases crit rate, crit damage and reduces opponent's defense. Damage (attribute visible): The total damage attribute value of the character greatly affects the damage caused to the opponent. Armor (attribute visible): The total armor attribute value of the character greatly affects the damage caused by the opponent to himself. Blood volume (visible in battle): The maximum blood volume of a character directly affects its viability. When the character's blood volume is 0, the character dies and can no longer attack. Mobility (that is, physical strength) (visible in combat): When mobility is 0, the character cannot move or use props, and will return to its initial value after each turn. Anger value (visible in battle): Anger value starts from 0 to 100, and can be increased when being attacked and firing shells (item "Anger" can also be increased by 50, and firing shells can be increased by 10). When it is full, you can use the killing skill of the weapon. Experience value (visible in the attribute): the experience value accumulated by the player in the battle.
2.4 other instructions
1, fighting time, Li Xu [P] 1) fighting time: each fighting time is 5,7 or 10 second. 2) Xu Li [P]: Skip this round of fighting, [P] is a shortcut key. Note: May increase anger by 20. 2. Wind power 1) Wind power: display the current wind power level, and pay attention to controlling the emission intensity. 2) Last Round: Displays the wind level of the last round. 3. Small map 1) Move: Move the small white window to watch the whole map 2) Red and blue dots 4. Prop mall: sell 9 different props and wait for the right side of the room. 5. Dial 1) shows the currently movable angle scale line 2) shows the mail transaction of the last round of angle scale line.
3) Display the local network status 6. Speed bar 1) Maximum speed 100 2) Show the current round strength in orange 3) Show the last round strength in light red 7. The function key bounces the exquisite wallpaper (20 pieces) 1) for quick chat: * * There are 12 days of quick chat sentences for players. 2) Expression: big head expression shortcut button. You can also press Enter to perform an expression operation. 3) Friends: View friends list and friends information. 4) Task: Enter to view your own task list. 5) Settings: You can set whether to turn on background music, game audio, weapon special effects, speaker function, invitation reception and online prompt function. 7) Show available slay: click Use.
Three-chamber mode
3. 1 game hall
1. Room list: including room ID, room name, map, mode and number of people. 2. Character information: including the nickname, rank, ranking and image of the character. 3. Room number list: including grade and nickname. Bullet hall
4. Join quickly 1) Join a team battle: join a room, and the battle mode is "all players on one side are killed and lost". 2) Looking for a room: just enter the room ID directly to join. 3) List of all rooms: including new rooms and rooms where the game has started; 4) Waiting room list: rooms where the competition has not yet started; 5) Create a room: open a new room as the owner; 5. Chat: including current, guild, private chat, big speaker, small speaker, expression and quick reply. 6. The function buttons from left to right are: 1) Mall: there are all kinds of clothes, props and weapons to buy; 2) Equipment: including the equipment information of the character and the items obtained from his backpack, including the purchased items. These include gold coins, coupons, medals and gifts. 3) E-mail: Send and receive mail, and you can send items to your friends (you can choose paid mail). 4) Tasks: various tasks provided by the system will be displayed, and the system will give some rewards after completion. 5) Friends: Instant chat tool, which can invite friends to play games. Bullet hall
6) Settings: Control some options of the game. 7) Return to the channel list: Return to the channel list and select a different area to fight. 8) Return: Return to the previous menu option.
3.2 Create a room
Click "Create" to open the "Create Room" dialog box, write down your favorite room name, password, choose war mode and attack time per round, and press "OK" to create the room. Or in the "quick entry" area, quickly enter other players' rooms to fight together. Prepare the battle room: 1, red team and blue team: the battle is divided into red team and blue team, and the formation rules are 1VS 1 2VS2 and so on. 2. Props purchase: Props can be purchased in shopping malls or in the battle room. 3. Room information: Displays the thumbnail of the battle map selected by the owner. Homeowners can choose maps and battle modes here. 1) Team mode: If all players are killed, they lose. 4. Function button 1) Invitation: You can invite all players who are currently in the game hall to enter the room and fight together. Screenshot of the game in Bouquet Hall (20) 2) Team formation: Switch between the red team and the blue team 3) Preparation: When you enter someone's room, the system will prompt you to prepare, and you can cancel the preparation status after preparation. If you are the host, when everyone is ready, the system will prompt you to start the game.
4 system content
4. 1 combat attribute
1, the right side of the combat props combat screen is the combat props bar, which contains combat props, activities and task rewards purchased in the mall. Click it to use it. Below the battle screen is the auxiliary props bar. The props found in the battle and those bought with gold coins in the room are displayed here. Click use. 2. When the anger value in the lower right corner is full, click "Anger" to use Nirvana. Anger value can be obtained by attacking an opponent or being hit. 3. The paper plane on the lower left can be used once every two rounds during the paper plane battle, so that it can be moved to the place where the shells fall.
4.2 Equip props
1, weapon name basic damage attack defense agile lucky start angle end angle
Fire protection 205 150 36 24 18 20 50
True fire 205 250 60 40 30 20 50
Extreme fire 225 275 66 44 33 20 50
Sky 200 24 150 18 36 55 70
Real sky 200 40 250 30 60 55 70
Extremely explosive sky 220 44 275 33 66 55 70
Kamikaze 2003618150241550
True kamikaze 200 60 30 250 40 15 50
Extreme kamikaze 220 66 33 275 44 15 50
Thunder 200 18 24 36 150 25 60
True thunder 200 30 40 60 250 25 60
Thunder 220 33 44 66 275 25 60
Zhen Sima smashed the cylinder 200180130 30 40 20 45
Ji Sima smashed the cylinder 220198143 33 44 20 45
Medical toolbox 20013030180401545
Extreme Medical Toolbox 22014333198441545
Real and fluent weapon 200 40180 30130 20 45
Extremely smooth weapon 220 44188 33143 20 45
True Newton fruit basket 200 40 30130180 20 50
Ginton fruit basket 220 44 33143198 20 50
Real black and white household appliances 200 95 95 95 50 70
Extreme black and white household appliances 220104105104105 50 70
True love boomerang 242145 251451451451565
True ancient bamboo gun 242145145145 251565
Minotaur 242251451451451451565
2. Matters needing attention in the physical application of the names of combat props
Two additional attacks 1 10 Two additional attacks reduce attack damage by 40%.
Additional attack 1 time 1 0 Additional auxiliary attack1time, reducing attack damage 10%.
Trident missile 1 10 fired three times at a time, and the damage was reduced by 50%. It is invalid to use it with the slaying skill.
Damage increased by 50%. 85 Damage increased by 50%.
Damage increased by 40%, 80 damage increased by 40%
Damage increased by 30%, 70 damage increased by 30%
Damage increased by 20% 55 Damage increased by 20%
Damage gain 10% 50 damage increase 10%.
Team recovery 170 restores 300 health points to all members of your own team.
Invisibility 50 makes yourself invisible for 3 rounds.
Team invisibility 150 makes all team members invisible for 2 rounds.
Life Restore 150 Restore Life by 500.
Change the wind direction by 50 to reverse the current wind direction and wind force.
The target of Frozen Bomb 150 cannot attack or move for 2 rounds. After being attacked, the effect disappears and the attack is cancelled.
Teleport 150 is not limited by weapon angle, so teleport yourself to the attack point of this turn.
Guide 120 shells to approach the enemy within a certain range, and automatically guide, reducing weapon damage by 50%.
Enrage 120 can instantly increase total anger by 50%.
The atomic bomb 120 can create a huge pit.
Armor piercing 90 ignores the opponent's armor and defense, causing damage to the opponent.
Note: Every time you use props, you will consume corresponding physical strength. 3. Description of commonly used function props
25% Lucky No.1 improves the success probability of strengthening the foundation of goods and equipment synthesis by 25%.
15% The basic success probability of the synthetic reinforcement of lifting articles and equipment in Lucky One is 15%.
Runes make the equipment not disappear or degrade after the failure of enhanced synthesis.
Small speakers play on this channel, so that all users of this channel can see what you say.
The loudspeaker broadcast in this area can let users of all channels in this area see what you say.
Cross-regional loudspeaker cross-regional broadcasting can make all users in the area see what you say. (off-the-shelf)
4.3 classification
A ***40 level, every liter 1 level will have corresponding item rewards and increased blood volume.
4.4 blacksmith shop
When you enter the forge, you can "strengthen", "synthesize", "smelt", "inlay" and "transfer" weapons. Strengthening: strengthening stone: increase weapon damage and equip with armor. Strengthening is the armor that increases the damage of weapons and equipment. The success rate of strengthening depends on the level of strengthening stone and equipment. If the reinforcement fails, the equipment will be degraded, which can be avoided by adding divine grace. At present, the highest strengthening grade is 12, and the highest grade of strengthening stone is 5. Each enhancement increases the current damage of weapons 10% or the current armor of clothes/hats 10%. The list of basic damage and percentage of basic armor increased by different enhancement levels is as follows: Enhancement level increases damage/percentage of armor.
1 grade strengthening 10%
Secondary strengthening 2 1%
Three-level strengthening 33%
Grade IV steel bar 46%
5-level strengthening 6 1%
Grade 6 steel bar 77%
Level 7 enhancement 94%
Grade 8 reinforcement 1 14%
Grade 9 reinforcement 135%
10 grade enhancement 159%
1 1 grade strengthening 185%
12 grade enhancement 2 14%
Synthesis: Synthetic Stone: Improve the attack, defense, agility and luck of equipment. Add additional properties of synthetic stones to weapons. Low-grade artificial stone cannot replace the additional performance of high-grade artificial stone. If a higher grade synthetic stone is used, it will replace the additional properties of the original low grade synthetic stone of the same kind. The probability of successful synthesis depends on the gem. Failure to synthesize will not affect the item. At present, the highest grade of artificial stone is grade 5. The artificial stone grade is attached with the corresponding attribute value.
1 level 10
Secondary 20
Level 3 30
Level 4 40
Level 5 50
Melting: 1) Melting requires an effective combination. If there is no valid combination in the project melting interface, you cannot press the "Melt" button. 2) After successful smelting, raw materials will disappear, but melted products will appear; 3) The opportunity to produce a high-quality smelting body will exceed the player's expectation, and the properties of the high-quality smelting body will be higher than ordinary advanced products; 4) There is a chance of failure in smelting. After failure, nothing can be obtained, and the raw material formula disappears. 5) Melting requires melting formula. 6) Melted balls: 4 balls of the same grade can be melted into 1 random balls of the same grade. 7) Jewelry Melting: 4 pieces of jewelry with the same grade and name and jewelry melted to a higher grade, attribute +40%. Mosaic: orb: There are three kinds: attack, attribute and defense. Weapons, clothes and hats have a jack every 3 levels, which can be inlaid with corresponding kinds of pearls to play an effect. All the balls can cover each other (the covered ball disappears), and 500 coupons are needed for disassembly (the ball does not disappear). Transfer: Transfer requires 10000 gold coins. After the transfer, the equipment enhancement level and composite attribute of "output attribute" are all transferred to the equipment of "acceptance attribute". The sphere cannot be transferred. After the transfer, the validity period remains unchanged.
4.5 Daily tasks
Note: "*" indicates quantity. In other words, the task is hierarchical. With the promotion of the role level, "*" and rewards will also increase. 1. Legendary Johnny coin target: Use 20 "additional attacks 1 time" and 20 "damage +20%" mission descriptions.
Reward: legendary Johnny coin * 1 1000 experience 1000 gold coin 2. Skill goal of combat: completion * Competitive combat reward: medal, grace, experience, gold coin gift 3. The artistic goal of fighting: to knock down * human beings in competitive fighting. Awards: medals, experience, gold coins and gifts. 4. Daily investigation (can be completed 10 times a day) Goal: collect * mysterious fragments. Reward: experience, gold coins, gifts. 5. Morale (guild) goal: win competitive battles * Awards: medals, experience, gold coins and gifts, meritorious wealth. 6. Call the Horn (Guild) Goal: Complete * Guild War Award: Medal Experience Gold Coin Gift Meritorious Wealth 7. Corner of Victory (Guild) Goal: Guild War Victory * Reward: 1 Meritorious Red Packet Medal Experience Gold Coin Gift Meritorious Wealth 8. Rolling (copy) will get the corresponding punitive task reward (description: the copy has ××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××
Detailed explanation of orb version 4.6 2.5
2.0 The new orb system can be said to be a double-edged sword. Accurately understanding and using the orb will give you a head start in the replica and arena, and you may get unexpected gains. Here, my younger brother Shui Ying introduces the orb system in detail, hoping to help you choose the orb: there are three kinds of orbs: attack orb (triangle), defense orb (square) and attribute orb (circle); The orb is divided into three grades, and the same kind of orb is also divided into ordinary orb and S-class orb. Weapons, clothes and hats will automatically open a groove inlaid with spheres during the third, sixth and ninth levels of reinforcement. Among them, the weapon will open an attack orb slot at level 3, an attribute slot at level 6 and an attribute slot at level 9. Clothing grade 369 is divided into attribute slot, defense slot and attribute slot; A hat is an attribute slot, a defense slot and an attribute slot. As can be seen from the above introduction, when your weapons, clothes and hats are strong and all the slots are open, there is only one attack orb slot, two defense orb slots, six attribute slots, especially only one attack orb slot and only two defense slots. If you want to occupy a greater advantage in replication and competition and find a treasure that suits you, you must know all kinds of treasure like the back of your hand! Then, let's look at all kinds of orbs: attack orbs: 1. Blessing Lv 1: There is a 5% chance to increase the lucky attribute 100 points when attacking; Lv2: There is a 5% chance to increase the lucky attribute by 200 points when attacking; Lv3: There is a 5% chance to increase the lucky attribute by 400 points when attacking; S-level blessing: Lv 1: 5% chance to increase the lucky attribute 150 points when attacking; Lv2: There is a 5% chance to increase the lucky attribute by 300 points when attacking; Lv3: There is a 5% chance to increase the lucky attribute by 500 points when attacking; 2. Crit Lv 1: 3% chance to crit when attacking; Lv2: There is a 4% chance of crit when attacking; Lv3: There is a 5% chance of crit when attacking; S-level crit Lv 1: 4% chance of crit when attacking; Lv2: There is a 5% chance of crit when attacking; Lv3: There is a 6% chance of crit when attacking; 3. Guidance (reducing damage by 30%) Lv 1: There is a 10% chance to trigger the guidance effect when attacking; Lv2: There is a 14% chance to trigger the guidance effect when attacking; Lv3: There is a 18% chance to trigger the guidance effect when attacking; S-level boot Lv 1: there is a 14% chance to trigger the boot effect when attacking; Lv2: There is a 18% chance to trigger the guidance effect when attacking; Lv3: There is a 22% chance to trigger the boot effect when attacking; 4. Fatigue Lv 1: When attacking, there is a 5% chance to reduce the upper limit of the opponent's physical strength by 30 points for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's physical strength by 50 points for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's maximum physical strength by 70 points for two rounds; S-level fatigue Lv 1: There is a 5% chance to reduce the opponent's physical strength by 40 points during the attack for two rounds; Lv2: When attacking, there is a 5% chance to reduce the upper limit of the opponent's physical strength by 60 points for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's physical strength by 85 points for two rounds; 5. Weaken Lv 1: When attacking, there is a 5% chance to reduce the damage of the opponent 10% for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's damage by 20% for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's damage by 30% for two rounds; Level S weakens Lv 1: There is a 5% chance to reduce the opponent's damage 15% when attacking for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's damage by 25% for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's damage by 35% for two rounds; 6.slam Lv 1: There is a 5% chance to increase the attack attribute 100 when attacking; Lv2: There is a 5% chance to increase the attack attribute by 200 points when attacking; Lv3: There is a 5% chance to increase the attack attribute by 400 points when attacking; S-level slam Lv 1: 5% chance to increase attack attribute 150 points when attacking; Lv2: There is a 5% chance to increase the attack attribute by 300 points when attacking; Lv3: There is a 5% chance to increase the attack attribute by 500 points when attacking; 7. Seriously injured Lv 1: 5% chance to increase damage 100 points when attacking; Lv2: There is a 5% chance to increase 200 damage when attacking; Lv3: There is a 5% chance to increase 400 damage when attacking; Severely injured Lv 1: 5% chance to increase damage 150 points when attacking; Lv2: There is a 5% chance to increase 300 damage when attacking; Lv3: There is a 5% chance to increase 500 damage when attacking; 8. Chain Lv 1: When attacking, there is a 3% chance that the opponent cannot adjust the angle for two rounds; Lv2: When attacking, there is a 4% chance that the opponent can't adjust the angle for two rounds; Lv3: When attacking, there is a 5% chance that the opponent can't adjust the angle for two rounds; S-level shackles Lv 1: There is a 4% chance that the opponent can't adjust the angle for two rounds when attacking; Lv2: When attacking, there is a 5% chance that the opponent can't adjust the angle for two rounds; Lv3: When attacking, there is a 6% chance that the opponent can't adjust the angle for two rounds; 9. Burn Lv 1: When attacking, there is a 5% chance to reduce the opponent's 150 health points per turn for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's health by 300 points per round for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's health by 400 points per round for two rounds; S-class burning Lv 1: When attacking, there is a 5% chance to reduce the opponent's health by 200 points per turn for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's health by 380 points per round for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's health by 500 points per turn for two rounds; 10. Armor-piercing projectile Lv 1: 3% chance to trigger armor-piercing projectile effect during attack; Lv2 attack has a 4% chance to trigger armor-piercing effect; Lv3: There is a 5% chance to trigger the armor-piercing effect when attacking; S-class armor-piercing projectile Lv 1: 4% chance to trigger armor-piercing projectile effect when attacking; There is a 5% chance to trigger the armor-piercing effect when Lv2 attacks, and a 6% chance to trigger the armor-piercing effect when Lv3 attacks. 1 1. Nuclear explosion Lv 1: 3% chance to trigger the atomic bomb effect when attacking; Lv2: There is a 4% chance to trigger the atomic bomb effect when attacking; Lv 1: 5% chance to trigger the atomic bomb effect when attacking; S-class nuclear explosion Lv 1: 4% chance to trigger the atomic bomb effect when attacking; Lv2: There is a 5% chance to trigger the atomic bomb effect when attacking; Lv3: There is a 6% chance to trigger the atomic bomb effect when attacking; 12. Add an attack when combo Lv 1: 3% chance attack; Lv2: There is a 4% chance to attach an attack when attacking; Lv3: There is a 5% chance to attach an attack when attacking; S-level combo Lv 1: 4% chance of incidental attack; Lv2: There is a 5% chance to attach an attack when attacking; There is a 6% chance of additional attack when attacking Lv3; 13. Seal Lv 1: 3% chance to make the opponent unable to use props when attacking for two rounds; When Lv2 attacks, there is a 4% chance that the opponent can't use props for two rounds. Lv3: When attacking, there is a 5% chance to prevent the opponent from using props for two rounds; S-level seal Lv 1: 4% chance to prevent the opponent from using props when attacking for two rounds; Lv2: When attacking, there is a 5% chance to prevent the opponent from using props for two rounds; Lv3: When attacking, there is a 6% chance to prevent the opponent from using props for two rounds; 14. Ice Lv 1: 3% chance to trigger the freezing effect when attacking; Lv2: There is a 4% chance to trigger the freezing effect when attacking; Lv3: There is a 5% chance to trigger the freezing effect when attacking; Lv 1: 4% of S-class ice will trigger the freezing effect during the attack; Lv2: There is a 5% chance to trigger the freezing effect when attacking; Lv3: There is a 6% chance to trigger the freezing effect when attacking; 15, bloodsucking Lv 1: There is a 5% chance to recover the health equivalent to 20% damage when attacking. Lv2: When attacking, there is a 5% chance to recover the health equivalent to 25% of the damage. Lv3: When attacking, there is a 5% chance to recover the health equivalent to 30% damage. S-level bloodsucking Lv 1: There is a 5% chance to recover the health equivalent to 25% damage when attacking. Lv2: When attacking, there is a 5% chance to recover the health equivalent to 30% of the damage. Lv3: You have a 5% chance to recover the health equivalent to 35% damage when attacking. 16, Leopard Speed Lv 1: There is a 5% chance to act again immediately when attacking, but after acting again, the attack speed is reduced by 50% and the physical strength value becomes 50. Lv2: When attacking, there is a 5% chance to act again immediately, but after acting again, the attack speed is reduced by 45% and the physical strength value becomes 100. Lv3: When attacking, there is a 5% chance to act again immediately, but after acting again, the attack speed is reduced by 40% and the physical strength value becomes 2 10. S-class leopard speed Lv 1: When attacking, there is a 5% chance to act again immediately, but after acting again, the attack speed is reduced by 45% and the physical strength value becomes 75. Lv2: When attacking, there is a 5% chance to act again immediately, but after acting again, the attack speed is reduced by 40% and the physical strength value becomes 160. Lv3: When attacking, there is a 5% chance to act again immediately, but after acting again, the attack speed is reduced by 35% and the physical strength value becomes 250. Defensive orb: 1. No pit Lv 1: 10% chance to trigger no pit effect when attacked; Lv2: 16% chance to trigger the pit-free effect when attacked; Lv3: There is a 22% chance to trigger the pit-free effect when being attacked; Class S pothole-free Lv 1: 13% chance to trigger pothole-free effect when attacked; Lv2: 19% chance to trigger the pit-free effect when attacked; When Lv3 is attacked, it has a 25% chance to trigger the pit-free effect; 2. Stone skin Lv 1: 5% chance to increase 100 defense attribute when attacked; When Lv2 is attacked, there is a 5% chance to increase the defense attribute by 200 points; Lv3: When attacked, there is a 5% chance to increase the defense attribute by 300 points; Increase the defense attribute 150 points when the S-class stone skin Lv 1: 5% chance is attacked; Lv2: There is a 5% chance to increase the defense attribute by 300 points when attacked; Lv3: When attacked, there is a 5% chance to increase the defense attribute by 400 points; 3. Anger Lv 1: 3% increases anger 100 when attacked; When Lv2 is attacked, there is a 4% chance to increase 100 point of anger; Lv3: When attacked, the anger probability of 5% increases 100 points; Grade s anger Lv 1: 4% increases anger 100 when attacked; Lv2: When attacked, the anger probability of 5% increases 100 points; When Lv3 is attacked, the anger probability of 6% will increase by 100 points; 4. Innocent Lv 1: 5% chance to reduce 10% damage when attacked; When Lv2 is attacked, the 5% chance reduces the damage by 20%; When Lv3 is attacked, the 5% chance will reduce the damage by 30%; S-level harmless Lv 1: 5% chance to reduce 15% damage when attacked; Lv 1: 5% chance of being attacked reduces damage by 25%; Lv 1: 5% chance of being attacked reduces damage by 35%; 5. Tough Lv 1: 5% chance to reduce 100 damage when attacked; When Lv2 is attacked, 5% chance will reduce 200 damage; Lv3: There is a 5% chance to reduce 300 damage when attacked; S-class toughness Lv 1: 5% chance to reduce damage when attacked 150 points; Lv2: There is a 5% chance to reduce 300 damage when attacked; Lv3: There is a 5% chance to reduce 400 damage when attacked; 6. Restore Lv 1: When attacked, there is a 5% chance to restore 100 health; Level 2: 5% chance to recover 200 health points when attacked; Lv3: There is a 5% chance to recover 400 health points when attacked;