How about the glory of the king Shun?
If you want to know, let's take a look at it with "Playing in the Deep Air".
Avoid games
Help teammates watch the wild at the beginning.
The higher the position, the more common it is to be rejected. A qualified auxiliary start must help teammates watch the wild. Otherwise, once the opponent comes to the wild, the wild will lose at the starting line, and then it will be suppressed everywhere, and even self-protection will be a problem, let alone expecting his help.
The gem of experience is essential.
It should be common sense to assist in purchasing experience gems. But many players have gone to diamonds and the stars are shining, but they still don't understand. They have been following the shooter to eat the line. In this way, the shooter's economy is far less than that of the shooter on the other side, because the other side is shared by two people, and the team can see the gap when playing the game.
In addition, if the assistant and the shooter eat the front line, it means that no one is looking at the field of vision. If he fights in the wild, he is likely to be left behind.
Assist to have rhythm.
If you can only follow the shooter, you can only pray that the three teammates will not pit, otherwise a financial aid will not save the overall situation. If you fight wild, you have to fight wild to catch people, otherwise it is a waste of resources. And a real assistant can actually bring a sense of rhythm more than playing wild, of course, the premise is that this assistant must have strong control ability.
The auxiliary regiment should protect the back row.
Many players played for more than a dozen rounds before chasing the crispy skin on the opposite side, and the back row was completely unattended. As a result, the assassin on the other side easily killed all his output as soon as he entered nobody's business. And the output is gone, only a few tanks are left, and you can't even turn over.