Who taught me the BUG of crossing the firewire biochemical desert? Send 100 points first, and send 100 points after success.

Desert 2 location: the small door at point B, with two stairs, first go up and press A to slowly retreat, then sink in, and then look at the bandit base!

Location: point b, the small hole in the small rooftop, jump on the box and climb the mountain. When you can't climb, you can jump in, and the angle of view is half full screen!

Location: Drop a smoke bomb on the roof of any house in the desert and go straight to the other end! You can try

The right side of Zhongmen Mountain in Desert 2 can go up, and the left side can go in.

Two-sized boxes can enter from the slope of door B.

The green box on the slope of package A can enter.

1。 Press ctrl to build! S jumps with spaces (S is a little faster than spaces). Let go of s and spaces after landing! You will find that you are invisible in the whole process!

2。 There are even jumps, of course, out of sight! It is mainly the connection between jumps, and the rhythm should be mastered by yourself.

Crossing the desert of firewire 2-BUG summary. The partition is a thunderous bug. This BUG can be used anywhere on any map. The method is to hold the thunder well, then cling to the wall, and then let go, so that the thunder can penetrate the wall and reach the designated place.

2. Trail running silent BUG, desert -2 map trail position, there is a protruding small guardrail on the edge, the player runs straight along the outer edge of the guardrail, and there is no footsteps. Be careful not to walk quietly, but there will be noise when you stop at the end. )

3. Burying the bag and brushing the money BUG, moving at the moment of embedding, the result is that the bag is not buried, but the following shows the successful experience and money. The following figure

4. Look at the BUG at point B, which is located in hole B. If you slide the wall from the stairs to the lower left, you will see the situation inside through the wall. (this can be classified as a BUG and is applicable in many places. )

5. click a BUG package. When burying the package at package point A, wait 2-3 seconds to bury C4, which will appear in three places. In the first two cases, you can hear, see and remove the buried package.

Map: Location of transport ship: There is a big container and a small box on the way to the enemy base after birth. You can get in as long as someone squeezes you! Location: Underground passage and ground can pass through walls. You can use B5 1 in the penultimate window. When the name is red, someone is there. Have you ever tried this way of killing? Very good and powerful!

Character: Bandits can do stealth. Press shift+ctrl to move forward or backward. Press the space bar to grasp the time interval. You can kill enemies skillfully by sneaking and jumping. Press shift+ctrl and A D to move left and right, but I can't hear footsteps!

Map: location of underground research institute: Blasting A, please lean forward and take a small step back. Target aiming down and jumping. After successfully jumping up, the target's head is stuck within 10! Squat down and bury mines until the police come up, one knife at a time! My method is 100% and it won't rebound!

Location: Blasting B There is a two-story staircase in the circle of the blasting site, so you can jump up and get stuck! Point b is suitable for the police to squat! (I won't go into details) Location: Pipeline A, the only way for bandits to get to Point A. When the entrance is fast, press the squat and jump to the full screen to see the A explosion point!

Location: Pipeline B, Pipeline B, the pipeline packed by bandits. When the entrance is fast, press the squat to jump to the full screen to see the B explosion point! Map: Location of lost relics: the first hole from the birthplace of bandits. Climbing along the wall will get stuck on it, full screen perspective!

Location: A: Bury the mine above. Bandits with bags are not worried about brushing experience and burying mines. Bury a mine by hand and repeatedly fall into the bottom of the water after moving. But the mine is still on me, rewarding experience again and again.

Map: Before the police from the chemical plant come out, turn left at the wooden door. 1 Where people stand, others can jump off the roof. On the way to the bandit's house at point B, Shidun can go in.

Map: Submarines and submarines can go up. The iron railing nearby needs two people to cooperate. 1 One person squats and the other person jumps. The rocket at the submarine at point A can also enter the forklift in the picture. You can jump into the pipeline from the forklift, or you can enter the house from the front of the forklift. There is a platform for two people to cooperate before going up. Map: The group at Point A in Blacktown can go up together. On the roof, at point A, you can get off the wheel. Map: You can get on the train, get on the roof at point B, jump into the box, enter the secret room and jump into the wooden door in the middle.

Photo: There is water at the bottom of the small factory. There is a ladder to the right of the water. There is a net on the ladder. You can't climb up from behind the net by holding down CTRL, and then you can see through it by releasing it (the BUG near the police base is mainly a police killing bug).

Photo: CF Christmas Carnival was born with a box with its back to the box. Press w to empty.

Put the box back in the corner. The closer to the corner, the better. Keep squatting. Point the mouse at the bisector of this angle, then point the mouse at the outside of the box 180 degrees, then press Jump, turn to 180 to re-align the bisector, then w once and s once, and then you will find the box approaching you. Don't just find a box and go in. Some are easy to enter, and some are difficult to enter. There are two boxes under the B port to go to A, the small one is easy to go in, and you can go in before the countdown. There are two boxes opposite the desert back garden that look very long, and the one outside is the best in CF.

1: Stand on the corner of the box, with your hips facing outwards, and aim at the corner of the box (45).

2. Twist your body to the back (180,360 doesn't matter) (just twist your body with the mouse)

3. Jump, turn around and return to the correct position. When you fall, squat down and squat in the correct position (45 angle).

4: Press W and S immediately after landing in the right corner, indicating forward and backward.

5: Not too fast, as long as the sight can pull over.

I have answered the best answer to the box question many times, absolutely detailed! No plagiarism! )

Squat: Many people are only half the distance from the counter in the backyard, which can be remedied by squatting.

After going down (state: squatting), stand up first, squat down quickly, and then press W and Ctrl together.

Off and on,

(1) In the backyard, follow the above table, then walk along the side and turn right at the end.

② and ① are the same place. After going down, walk along the side, look at the nearest wall, squat down and walk over. When there is only a little left in the wall, twist your body and press "S" and "Jump" after jumping out. A * * * is three floors. Just climb the wall and turn left.

(3) B-hole staircase, enter (slide) at the corner by box. Go out after going in, there is blood loss in the middle.

(4) That is, the straight road from # home to F home. There is a platform. You can slide in, go forward, and finally get in!

The boxes in the biochemical desert can slide in except the big boxes on the way from # home to F home.

You can find a corner and sneak in.

In the past, there was a BUG in station A, but now it is bleeding, which is also done by sliding.

As long as you see the corner and slide back and forth, you can go in. Isn't it cool?

Absolutely detailed, here you are!

[Point A in the desert enters the wall]

The wall at point A, which is easy to enter, is a pit in the desert. You know, the wall is where you see people enter. Just squat down against the wall (before pressing, face the wall, squat down). Just don't squat too far away from the left edge of the wall. 2, the distance between three people, the mouse is a little to the left (just let you move a little to the left).

[Slope box at the entrance of desert B]

There is a slope at the entrance of biochemical desert B, and there is a box on the slope.

For the convenience of explanation, suppose that the box face parallel to the wall is face A, and the face you jumped right is face B.

First, stand facing the A side, press shift, then press Front, then you bump into the A side of the box, and then the mouse tilts to the left to make your people move to the left bit by bit. Don't let go of the front and shift gears all the time. When you move to the junction on the AB side, come out a little more than the junction, and then let your body face the B side. Out of habit, you can continue to move to the junction of surface B and the wall, and then jump wildly. Remember that you didn't leave the front and didn't shift during the whole process. You jumped into the box, saw it, squatted a few times and went in. I suggest you open a room to practice, or someone will blow you up ... The key is that you didn't leave the box when you moved from side A to side B. When this is done, you will definitely go in. I am already familiar with this BUG. You should practice hard.

"Ordinary box card method"

If you want to learn common box BUGs, just search "How to get a box bug through the firewire biochemical desert". My answer is Baidu Youzan 1390, which is very helpful to you. There are many bugs when crossing the firewire, including the latest firewire biochemical version.

Everyone can take advantage of these loopholes to have fun.

Main map

The first desert 2

C4BUG is buried in (1)B area.

(2) Killing bugs by partition requires two people to cooperate.

(3) Cave worm in area B.

(4). A bug bag

(5) Burying the bag and brushing the money bugs move at the moment of burying the bag. As a result, the bag was not buried, but the following shows the successful experience and money.

(6) Point B perspective BUG, located in hole B, the wall will slide to the left along the stairs. You'll see through the wall. (this can be classified as a BUG and is applicable in many places.

2 black worm

At the corner opposite point A, there are two boxes, and it takes at least three people to get on one. Many people are the best. You can go up like the ladder built in Desert 2, but it is easy to get stuck after going up, so there is a probability problem of going up. I also started learning on the 5th, so I haven't summed up the tricks for the time being. Everyone should have more common sense.

This is known at present, and it is certain that every map has bugs, especially underground research institutes and police bases. I don't know how to directly fall into the bottomless pit and die, and then transport the boat. Somehow I got stuck in a dead pipe on the map. There is no import and no export.

If you look closely, there are countless places where people will get stuck, and they can't move if they get stuck. I posted almost every picture.

By the way, ghost mode card pipeline BUG, and ghost jump, I think it is also a BUG.

The partition is thundering, bug. This BUG can be used anywhere on any map. The method is to hold the thunder well, then cling to the wall, and then let go, so that the thunder can penetrate the wall and reach the designated place.

2. Trail running silent BUG, desert -2 map trail position, there is a protruding small guardrail on the edge, the player runs straight along the outer edge of the guardrail, and there is no footsteps. Be careful not to walk quietly, but there will be noise when you stop at the end. )

3. Burying the bag and brushing the money bug, moving at the moment of burying the bag, the result is that the bag is not buried, but the following shows that you have successfully gained experience for 7 yuan, and money loves money.

Map: Desert 2

Location: the small door at point B, two stairs. Go up first and press A to retreat slowly, then you can sink in and see through the bandit base!

Location: point b, the small hole in the small rooftop, jump on the box and climb the mountain. When you can't climb, you can jump in, and the angle of view is half full screen!

Location: Drop a smoke bomb on the roof of any house in the desert and go straight to the other end! You can try

The right side of Zhongmen Mountain in Desert 2 can go up, and the left side can go in.

Two-sized boxes can enter from the slope of door B.

The green box on the slope of Package A can be entered as 1. Press ctrl to build! S jumps with spaces (S is a little faster than spaces). Let go of s and spaces after landing! You will find that you are invisible in the whole process! 2。 There are even jumps, of course, out of sight! It is mainly the connection between jumps, and the rhythm should be mastered by yourself.

Crossing the desert of fire 2-BUG summary

4. Look at the BUG at point B, which is located in hole B. If you slide the wall from the stairs to the lower left, you will see the situation inside through the wall. (this can be classified as a BUG and is applicable in many places. )

5. click a BUG package. When burying the package at package point A, wait 2-3 seconds to bury C4, which will appear in three places. In the first two cases, you can hear, see and remove the buried package.

Map: transport ship

Location: There is a big container and a small box on the way to the enemy base after birth. You can get in as long as someone squeezes you!

Location: Underground passage and ground can pass through walls. You can use B5 1 in the penultimate window. When the name is red, someone is there. Have you ever tried this way of killing? Very good and powerful!

Character: Bandits can do stealth. Press shift+ctrl to move forward or backward. Press the space bar to grasp the time interval. Clever stealth jumping can kill the enemy.

You can't hear footsteps by pressing shift+ctri and A D to move left and right!

Map: Underground Research Institute

Location: a blasting

Please lean on the beam at the blasting site, take a small step back, aim at the target and jump. After successfully jumping up, the target's head is stuck within 10! Squat down and bury mines until the police come up, one knife at a time! My method is 100% and it won't rebound!

Location: b blasting

B There is a two-story staircase in the circle of the blasting site. You can get stuck when you jump up and squat! Point b is suitable for the police to squat! (I won't elaborate)

Location: pipeline a

The only way for bandits in pipeline A to get to point A, when the entrance is fast, press the squat to jump to the full screen to see the A explosion point!

Location: pipeline b

B pipe bandits take the pipe into the bag, and the entrance is fast. You can press the squat to jump to the full screen to see the B explosion point!

Map: Lost Ruins

Location: The first entrance from the birthplace of bandits. Climbing along the wall will get stuck on it. Full screen perspective!

Location: A: Bury the mine above. Bandits with bags are not worried about brushing experience and burying mines. Bury a mine by hand and repeatedly fall into the bottom of the water after moving. But the mine is still on me, rewarding experience again and again.

Street fighting map:

This is a box that needs to be stuffed in. If it's a house, you can jump with people. You have to be a CT, there is a wall with three windows, jump up slowly, jump continuously, or jump on another person.

Fire a few shots first, and then R4G, where R is used to change bullets and 4 is used to change thunder when changing bullets. That's the point. Don't wait for the thunder to come out before pressing g when changing the thunder. Be sure to press G quickly and throw away the gun when Lei and Lei are not in hand.

Now let's look at the number of thunder. This speed still needs our own experience. Simply put, it's R4G. Everyone should practice more, and 0/XX indicates that it is a fake mine. The specific method is correct, mainly because the time of 4g is not well mastered. Sometimes XX/XX is used up, and r4g can be repeated to realize infinite lightning.

References:

Main explanation

Respondent: Dark Handsome Shadow-probationary period level 1 2009-7-25 17:54