How to Cultivate Students' Good Learning Habits of Information Technology

In this era of comprehensive informationization, information literacy is a basic skill that all workers in all walks of life must have. As a base for training talents, schools are more responsible for effectively cultivating students' information ability. At present, the biggest feature of our information technology course is a basic course that integrates knowledge and skills. Another characteristic of information technology course is the rapid development of information technology and the rapid updating of content. This knowledge can never be taught in class, so our important task is to cultivate students' ways to learn information technology, cultivate students' autonomous learning ability and lay a solid foundation for students' sustainable development and learning. So how to cultivate students' autonomous learning ability?

First, grasp the characteristics of the subject to stimulate students' interest in learning

As the saying goes, interest is the best teacher, and the best stimulus to learning is interest in what you have learned. Once a person is interested in a problem, his efforts will reach an amazing level, and autonomous learning will cultivate students' consciousness and subjective initiative. Interest is a great motivation for students to develop their autonomous learning ability. Only when students are interested in what they have learned can they concentrate, think positively and actively discover and explore new knowledge. According to the characteristics of information technology teaching, students are easily interested in learning computers, and teachers can't let go. They should purposefully and consciously cultivate students' interest in learning and safeguard their interests. There are many ways, but also very casual, such as designing a small game before class. For example, after learning to set up folders, I designed a treasure hunt game of "Lucky 6+ 1" before class, and put several Olympic Fuwa in the folder of each plate for students to find themselves. After finding it, some small prizes were given, which aroused students' interest and consolidated their knowledge in the game. Interspersed games in the class: For example, when teaching self-selected graphics, I designed a game of assembling robots, in which students actively participated and the effect was very good. Using task-driven teaching method, let students master the initiative of learning.

Task-driven teaching method is adopted in teaching, that is, setting a goal for students in class so that students can have a clear goal. The key of this method is to determine the goal. When setting goals, we should pay attention to science. For different students, we should set different goals. For each student, we must make the goals achievable by the students, and we must work hard to achieve them. Let students "jump and pick apples" in their study, which can not only improve students' interest, but also make them feel a sense of accomplishment when they reach their goals. Task-driven learning is not the real purpose, but to let students find solutions to problems in the learning process, so that students can explore and discover knowledge in the process of solving problems. And learn the ability to search and analyze information independently. In this way, after completing one task and then completing other tasks, students will explore ways to solve problems according to their own experience, so as to achieve the goal of "drawing inferences from others". This learning process is conducive to the formation of students' ability to continue learning.

In the process of task-driven learning, students seek answers to questions according to their own goals. When there are difficulties, encourage them to cooperate and help each other, so that they can form good cooperative habits in the learning process.

For example, in the teaching of editing software WORD, I don't explain every command to them one by one, but make a document into several levels of target styles to be completed according to the teaching requirements, show it to them before class, tell them what goals to achieve in this class, and let each student choose a level target according to their own foundation, and then let them finish it themselves.

In the process of learning, students independently explore the completion form of the goal. When encountering difficulties, some look up textbooks, some ask for help, and some ask classmates for help. Students' enthusiasm for learning is very high, and many students move towards a higher level goal after completing their own level goals. Students' thirst for knowledge and enthusiasm have been vividly displayed here. In the process of solving problems, students learn not only knowledge, but also learning methods. In the process of constructing knowledge system, students really play the role of actors, and their "meaning construction" is also completed by themselves.

Second, provide students with enough time to explore independently.

In the traditional classroom teaching of information technology, there is a common phenomenon of "teachers speak and students listen", and the teaching method of "teachers demonstrate and students imitate", and students can only learn "superficial and fragmentary" knowledge, which limits students' thirst for knowledge and ignores the cultivation of students' innovative consciousness and practical ability. Psychologist Bruner said: "Learners should not be passive recipients of information, but active participants in the process of knowledge acquisition. "Students' learning information technology knowledge is a process of active construction. Only through students' active participation and independent exploration can they be transformed into their own knowledge. Therefore, in the process of learning new knowledge, the teacher's task is to create a good learning environment, give students enough time and broad thinking space, and make students devote themselves to the process of exploring knowledge with a positive attitude. This learning link can be divided into independent exploration and cooperative exploration.

1, independent exploration

Because different students have different levels of knowledge structure, they will have different thinking methods and thinking processes in the learning process. Therefore, teachers should let students decide their own exploration direction, choose their own methods and explore independently. Teachers should become promoters of students' learning activities, fully affirm students' progress, and give appropriate guidance when students encounter difficulties, so that all students can develop and improve together. For example, in the teaching of learning aid, students are allowed to use help to learn the use of calculators. In the process of learning, some students encounter some obstacles, but after the teacher's inspiration, the whole class can master the use of calculators through their own exploration.

2. Cooperative exploration

In the future, society will pay more and more attention to whether individuals can cooperate with others, express their views and opinions effectively, and listen to others' opinions carefully. Therefore, it is very important to strengthen the cultivation of students' cooperative consciousness in information technology teaching. On the basis of independent exploration, teachers organize students to carry out cooperative discussions, so that students' different views, viewpoints and ideas collide. Through group discussion, students can understand each other's viewpoints and gain new inspiration, thus making their understanding richer and more comprehensive.

Third, teach learning methods and cultivate autonomous learning ability.

The book Learn to Live published by UNESCO points out: "The illiterate in the future will no longer be people who don't know a word, but people who don't learn to learn." A person who can't learn will be eliminated by the modern information society. Therefore, while teaching students, teachers must let students learn, let students master certain learning methods, really like learning, take the initiative to learn, and become the masters of learning.

1, you can listen.

We should not only listen carefully to the teacher's lectures, but also listen carefully to the students' speeches and listen to the problems existing in their speeches.

I can read.

Modern psychological research shows that 83% of human information comes from vision, so it is particularly important to cultivate students' observation ability and habits. The current information technology textbooks are concise and illustrated, and most primary school students can understand them. Teachers don't have to talk or give proper instructions. Teachers can provide more opportunities in their usual teaching and cultivate students' observation ability.

3. I can think

Thinking from doubts, teachers should carefully set doubts, so that students have a strong thirst for knowledge, and give students enough time to think in class, so that students have the opportunity to think.

4. can talk.

Language is an important way to express thinking. Let students speak more in class to develop and consolidate their thinking ability.

5. it can be done.

Information technology is a highly applied subject, and teachers should guide students to apply what they have learned. For example, using "brush" to create art works, making electronic greeting cards, arranging compositions and class newspapers with word, etc.

Facing the whole and paying attention to differences are coordinated. Everyone has the need and desire to succeed. It must be admitted that students have great intellectual development potential; I believe they can learn well. In this collective activity of classroom teaching, teachers should treat each student correctly. Put forward different requirements and give different help to students at different levels, so that students can build up their self-confidence and feel the joy of success in the process of participating in teaching, so as to be good at participating. The teacher and other students put forward their own opinions for his reference. Of course, after putting forward different opinions, some students insist on their own opinions. At this time, special emphasis should be placed on respecting his opinions and encouraging students to look at problems in their own way. For example, when teaching the "image menu" in drawing software, considering the flexible use of menu commands such as flip and rotation, it is a bit difficult for most students if they are completely summarized by primary and secondary school students themselves. So, after the teachers and students have studied some representative examples of flipping, let the students carefully observe and compare the characteristics of the graphics flipped horizontally or vertically on the screen, and summarize the usage of the "flip" menu command. With this foundation, it will be much easier to summarize the usage of "flip" abstractly. Another example is teaching the "drawing" program. After the students have basically mastered the use of the toolbox and the paint box, the teacher determines the painting theme, allowing the students to create pictures independently. Students should first try to use various tools and colors to solve the problems of painting, proportion and color matching of each part of the picture, and then design the picture content reasonably. Students of different levels make full use of their skills to create their own ideal theme pictures. In this process, students' imagination and creativity will be brought into full play and their autonomous learning ability will be well developed. Show your work and enjoy success and happiness.

Suhomlinski said, "The art and skill of teaching and education lies in exerting the strength and possibility of each child and making him feel the joy of success in mental work." Therefore, in the process of organizing information technology teaching, teachers should pay attention to creating opportunities for students to succeed and let students experience and enjoy the happiness of success. In teaching activities, teachers should pay attention to discovering the strengths and advantages of each student and create conditions to help them succeed. For example, show students' excellent works, give them a sense of accomplishment, stimulate their enthusiasm for continuing learning, and form a virtuous circle of "learning-success-re-learning".

Information technology is a new and rapidly developing discipline. Cultivating students' autonomous learning ability is the requirement of the times and the responsibility of our information technology teachers. Teachers should update their educational concepts, make students truly become the main body of teaching, create more opportunities for students to explore independently in the teaching process, give full play to students' initiative and lay a solid foundation for students' sustainable development.