How can my sense of civilization and happiness improve my housing upgrading skills?

As the saying goes, the happiness of living can only be improved, which is also very applicable in my civilization, and there are all kinds of houses in my civilization, so how to improve the goodwill by improving the houses?

My civilized house explains:

A house is where your little people build and live. There are three important purposes of living:

1. In an empty and dissatisfied residence, little people will be born and the population will increase.

2. The villain in the residence will have faith, with a certain upper limit, and will appear periodically in the form of pink bubbles above the residence.

You can let the little people out of the house. They will build new houses, mine or repair altars.

Build a house

This house was built by people on a small piece of land. The plot is a flat land without obstacles, marked with four diagonal brackets. In order to clean up the plot, it is necessary to clear the trees or stones above the area by trimming the land to clean up a large enough flat area. Any little person who explores, that is to say, any little person who has no job, will start building here when they are close enough to this plot, and they will not realize some more urgent tasks such as repairing the altar. If there are no villains around here, you can release some from the nearby houses and let your villains go to the plot in a guiding way. Only X number of villains can work in the same plot, and the number of X depends on the grade of the plot and the grade of your residence.

Residential grade upgrade:

At first, flat terrain and clear obstacles will only form plots with grade 1, on which only residential houses with grade 1 can be built. When you unlock and get some development cards, clearing the land will lead to larger and higher-level plots. When there is enough open space, the unmoved diagram will automatically generate a high-level diagram. High-rise residential buildings can accommodate more villains and more beliefs, but they also have disadvantages.

Advanced accommodation needs to be obtained after accumulating more beliefs.

In the primitive world, at first, little people could only build small houses. When you upgrade the plot, more villains can be built here.

When the feeding capacity of a house is full, the house will produce workers. Workers can use it to build a new house on the open space, or they can build it on the open space near their home for free, or they can build it in a far place by guiding them.