Cann't you kill prototype 3?

Because the sales of Prototype 2 failed to meet expectations (although it topped the sales list in NPD's North American game market survey report in April 20 12), Activision will lay off a large number of employees in the game developer's radical entertainment studio, and the number of layoffs this time is about 89-this figure is less than 1.5% of Activision Blizzard's global employees.

In the future, Radical Entertainment will no longer be responsible for developing the game brand independently developed by this studio, and only a few employees will stay in the compilation of Activision to assist in the development of other projects-in other words, Radical Entertainment has existed in name only, and the ideal result is only to leave an empty shell for people to mourn-if someone is willing to do so.

As a studio, the reputation of radical entertainment may not be as loud as their masterpiece "Cruel Prototype" series. Since the establishment of 199 1, this Canadian studio has developed many games for publishers such as Microsoft, THQ, Fox Interactive and UBI. Since it was acquired by Vivandi in 2005, it has continued its obscure game development work in the name of Sierra-however, with the merger of Vivendi Games and Vivandi's game division Activision, in 2008, Sierra was given to Activision as a gift, and Radical was lost, and its good days ended.

In 2009, the first work of the "cruel prototype" series came out, but the fate brought to this studio that year was to be laid off, and the scale was close to half. What is even more cruel is that the studio has been secretly developed for nearly two years, and Scarface 2, which is about to enter the stage of pressing, was directly and passively stopped. This shows how pessimistic their parent company is about the future of this studio and its products.

Now it seems that "Kill Prototype 2" is the last chance for radical entertainment to prove its value to Activision (the radical belongs to Activision, and Blizzard does not participate in or interfere with the operation of Activision, so it does not mention its parent company, Activision Blizzard), but it has been more than 20 years since its establishment, but it has never seized any opportunity to prove that it has the strength to develop a first-line masterpiece. If activision's principle includes "rather lacking than abusing", then its closure will only be.

The good news is that the dumping of radical entertainment will not affect the launch date of the PC version of Slaughter Prototype 2.2, and the game will arrive as scheduled on July 24th-to be honest, if you have played it, there will probably be the idea that "if there is a sequel, it is better not to let this studio continue to do it", and the specific reasons are not dramatic here.

In short, the original team of radical entertainment has fallen apart and scattered all over the place, but the brand of "killing the prototype" will survive strongly under the custody of Activision. If you want to play a sequel ... just buy a game.