Keywords: modern information technology kindergarten education and teaching application
Main text:
2 1 century is the information age. The rapid growth of information and the revolutionary changes in the way of information dissemination have fundamentally changed people's cognitive style. Educational informatization promotes educational modernization, and it has become an inevitable trend of educational development to change the traditional educational model with information technology. Information technology also mostly enters kindergartens in the form of supplementary education. With its vivid teaching situation and distinctive teaching content, rich words, pictures, sounds and good interactivity, it makes the expression of various educational information more vivid, intuitive and diversified, which has brought remarkable changes to teaching. How to effectively integrate multimedia-assisted teaching into teaching, make all kinds of resources richer, educational channels more diverse, and educational methods more vivid and effective will be a problem that many educators study and care about.
Title. Now I will talk about how to effectively use information technology in kindergarten education based on my own personal experience: in the process of integrating information technology with curriculum, the key is that teachers should try their best to find out where information technology can improve the learning effect, so that children can use information technology to complete those learning tasks that cannot be completed by other methods or have poor results.
First of all, work hard on the selection and production of courseware: Is this activity suitable for making courseware? How to use it? What kind of courseware should be made, there are many other problems that teachers need to consider in advance. Therefore, teachers should pay attention to the following points when making courseware:
1. The content of courseware should reflect the teaching idea and serve the teaching purpose.
Every link in the courseware should be designed and arranged around the teaching content, all knowledge points should be arranged in the picture content reasonably, and the teaching content should be rich, flexible and entertaining.
2, courseware making should pay attention to the auxiliary.
The purpose of using multimedia is to serve teaching and improve teaching quality and efficiency. Therefore, in the integration, we should obey the teaching objectives, adapt to and follow the needs of young children. Although multimedia has unique advantages in highlighting key points and breaking through difficulties in teaching, it can't replace teachers' inspiration, guidance and children's practice and creation. Some teachers also design the content of children's discussion and experience to be displayed on the software. Although it looks very lively, in fact, children do not take the initiative to think and create, but let children rely on watching the screen. Therefore, we must adhere to the guidance of teachers and the operation of children, supplemented by multimedia, in order to get twice the result with half the effort.
3. Courseware should be made from the child's point of view.
When making and selecting courseware, teachers should consider the intellectual development level of children at different levels, the characteristics of cognitive activities and individual psychological characteristics, and set corresponding personalized teaching measures so that every child can develop. For example, to make a small class courseware, the interface should be exquisite, interesting, lively and vivid, and the image should be large and clear, easy to understand and short and pithy, and the drawing function designed in the software should be used for editing.
Make some "animation" teaching software. Courseware in large classes requires strong hands-on operation, knowledge and imagination. Using multimedia courseware to demonstrate teaching can present words, graphics, sounds, animations and so on. At the same time, transmitting information in an all-round and three-dimensional way can increase the amount of information transmitted by collective activities, let children feel multiple senses at the same time, let children learn thoroughly and improve learning efficiency. More importantly, because large classes should pay attention to knowledge, pictures and animations should be combined in the whole teaching process, which can stimulate children's multiple senses, stimulate their interest in learning, fully mobilize their inner desire for knowledge, change "passive learning" into "active learning", change "hard learning" into "happy learning", actively participate in learning, effectively understand and master knowledge, and get development.
4. Courseware production should pay attention to interactive design.
In teaching activities, courseware replaces some functions of teachers. In the whole learning and entertainment process of courseware, children should always be involved and given timely feedback, so that children can better play their initiative. Using the interactive function of computer media, the teaching process is changed from one-way indoctrination to two-way communication.
5. Courseware making should be scientific.
The selection, design and insertion of multimedia software should be scientific, and the software should not be abused for the animation effect of the picture. For example, in the key and difficult parts of the activity, the production should be clear and accurate, rather than flickering pictures to attract attention. It is difficult to establish an orderly appearance for children, especially the line modeling that requires children to participate in the design, and more attention should be paid to intuition and clarity.
Considering the above points, courseware can be effectively used in our teaching. For example, when teaching statistics, I use the way of human-computer interaction to effectively stimulate children's desire to learn, thus generating learning motivation. In teaching activities, I designed some teaching software with game plots for children to operate. Through the introduction of stories, and then combined with reality, the situation of children who like small animals in the class is counted. At this time, three kinds of small animals appear on the screen, and children choose their favorite small animals respectively.
The computer will display the selection results of the whole class on the screen, so how to count them? Children who have learned simple classification will immediately think of dividing into rows to see the results. At this time, children can use the mouse to drag the small animals on the screen to complete the classification and arrangement. You can also use symbols to count down. The computer has also prepared such a form. Children can choose their favorite symbols to count the number of various small animals. In this way, children have a strong desire to learn through human-computer interaction.
Sometimes, in order not to make our teaching activities boring, we can also use courseware that integrates pictures, texts, sounds and images to create an emotional atmosphere for children and stimulate their senses in many ways, so that children can not only get a lot of vivid, vivid and concrete representations in specific situations, but also feel the infection of specific atmosphere, activate their thinking, stimulate their curiosity and trigger their motivation to learn. For example, when teaching "Understanding Graphics", teachers can make courseware like this: Several graphic friends come out, and with wonderful sound effects, rectangles, squares, circles and triangles are displayed on the screen, as if they really flew in front of us, and the children excitedly reported the names of these graphics. Then use information technology to dynamically show the programs brought by four graphic friends to the children: there are smoking in the chimney on the country house, there are starting cars, there are quacking ducks, and there are fast-moving trains. Then all the pictures disappeared. Let the children recall that what they just saw is made up of those numbers, and the children answered very enthusiastically. Simple graphics combined with common things in daily life make children feel fresh and curious, arouse their high interest, and pave the way for consolidating their graphics in practice.