Hidetaka Miyazaki: Integrator of Culture and Ninth Art

Speaking of the happiness that Miyazaki Hayao, an old thief, has brought to the players, it can be said that it is countless. Black Soul and Hot Blood have given the players too much pain and helplessness. But you know, in fact, before these games, Hidetaka Miyazaki was still a bottom programmer, but he built his own soul empire by his own experience.

However, there is another story after this. After graduating from a famous school, Hidetaka Miyazaki was young and promising. At that time, he was less than 30 years old and could have worked as a supervisor in Oracle Bone Inscriptions Company. You know, Oracle Bone Inscriptions was second only to Microsoft at that time. However, he still looks forward to the happiness of another world and a generous salary. Suddenly one day, he announced his resignation from Oracle Bone Inscriptions Company.

Such an operation can be described as shocking. It's an iron rice bowl to have such a backer, and everyone envies the life of a well-fed game, but this is how Hidetaka Miyazaki returns to zero. All this stems from his love of games, so that few people can understand his operation since he left Oracle Bone Inscriptions Company. For example, now, friends around me have this operation. Can you understand? But you don't understand. Hidetaka Miyazaki can read it by herself. So he gave up his enviable life and plunged into the pursuit of his dream.

Because Hidetaka Miyazaki University studied sociology and did finance after graduation, these have almost nothing to do with games. So when Hidetaka Miyazaki entered the early game industry, no big company dared to let him work. However, fate is ingenious, and a game company called Form Software helped him at the end. At that time, Form Software was just a small company, far less famous than it is now. At first, I started with the development of agricultural applications, and later I played PS exclusive games with Sony. That is, such a small company must have Hidetaka Miyazaki come in, so it is impossible to directly participate in the creation of the game. Sure enough, when he first entered the Jianghu, he just did odd jobs in various games. You are a brick, move it where you need it. However, after all, people graduated from prestigious schools and still have learning ability. Hidetaka Miyazaki has accumulated a lot of knowledge about games in the process of doing odd jobs for a long time, and gradually gained the appreciation of the company with his own efforts and ideas.

That is, from this moment on, Hidetaka Miyazaki ushered in a change of life. The higher your ability, the more you dare to do. Miyazaki Hideki took over a game project that was regarded as hopeless by many producers at that time, and that was the Devil's Soul. Hidetaka Miyazaki chose to do the opposite at that time. Instead of relying too much on pleasing players, he chose a new way. Since almost all the previous games were adapted for players, why not make a game for players to adapt?

So Hidetaka Miyazaki began to add many anti-human elements to the game to make it as difficult as possible. However, it is also quite risky, because if you don't please the players, who will buy your game? The game did encounter such a problem during the sale, because it was too difficult, so the media consistently scored low. I just didn't expect that the fate of this game is just like his game creativity. After a long time, many players began to discover this hidden treasure game and fell in love with it, so that the final demon soul sold 1.8 million copies. At this time, Miyazaki Hideki was like a successful creator of minimalist art, but he divided a game era. From then on, we all know the following story. Hidetaka Miyazaki really always ensured that his game had the usual difficult style and made some innovations on it.

But he also attaches importance to cultural integration, if you have always been familiar with soul gamers. Then you will find some distinctive places in the game. For example, there are many Nordic myths in the world of the Dark Soul. There are a lot of gothic creations in Blood Curse. All this is because Hidetaka Miyazaki, his producer, has a unique perspective on the game, and he really interprets the meaning of the game as the ninth art. Today, the games he creates really maintain the usual design style, that is, the works of culture and suffering.

I think everyone's first answer will be depression. Indeed, the world of the dark soul is full of helplessness to this world, even as the name of the dark soul is full of darkness. But the game still has several stars. What players need to do is to keep idolize and explore this strange and dark world. In fact, in the final analysis, what kind of cultural experience I gave you after playing the Black Soul was also gradually learned by reading the materials after I played it. But what kind of feeling the game gives me, I knew it from the moment I played the game. In short, it is difficult and broken. The difficulty lies not only in fighting monsters, but also in understanding the plot.

There are always vague characters in the story of the old thief, and all kinds of characters give players a sense of mystery. Each character also has its own corresponding fate, but the black soul has no obvious narrative. To understand the plot, we can only rely on various pieces of information scattered in the map, but these pieces are entrusted with a huge world view. You won't understand the mystery of these news until the player is dead and dead.

To talk about the design style of Black Soul, we have to mention the big and dark scene of Black Soul, messy weeds, countless tombstones and twisted vines, which makes players feel a sense of loneliness unconsciously. But today, we don't dwell on these small scenes, but make them bigger. What kind of charm does the Black Soul Building have?

Players who have played Black Soul know the architectural style of Black Soul very well. Gothic and Byzantine buildings are added to the game, which has an obvious echo effect with the background of the game. However, I think what has the deepest influence on players is the ruins that are often seen in this world. The dark soul is unique in the design of the ruins, with a round background. Players can gradually feel the charm brought by the ruins from the moment they first enter the game. Every scene, from the fortress of Flange to the devil's remains and the black soul of the first stove, has elements of ruins. Imagine how people will feel when they first see the magnificent ruins. It must be shocking and awe-inspiring. The glory of the past is gradually aging under the oppression of time, and the retired building is only a corner of the world. It is hard for us to imagine the existence of these buildings as the center of the world in the past, but we can imagine the decline of the world today.

Several works of Soul of Darkness all stop at the ruins, including every still story. In contrast, the other side is gorgeous. Can you imagine that the remains of the dead are completely different from those of Gu Longding? This is really touching.

Of course, it is not enough to have so many kinds of scene designs, but Hidetaka Miyazaki has known this problem for a long time. Even if the game has the best style design and no corresponding style description, then this huge world view cannot be established. So it is extremely important to arrange the corresponding elements on what occasion. High walls, villages, swamps, royal cities and prisons, each scene has its own unique style and story. When the player sees all this, he will point to him and say, look, this is the soul of darkness and not any other game. It's not enough to have these, just like a fish tank can't hold fish without water. The game still needs water, and water is narrative.

Therefore, the unique narrative style of Black Soul has become the rhythm theme of the game, and in this respect, it also reveals Hidetaka Miyazaki's undeniable artistic atmosphere. To say an old thief is an old thief, or an out-and-out old thief, but a real thief. When I was playing Soul 1, I was almost bored to death by all kinds of shit in it. After all, I used to be a drama lover. But the old thief came here and completely changed my bad habit. The plot in the game is broken, but it is really attractive. From then on, I began to discover the benefits of fragmented narrative. People who like him really like it, and people who don't like him really don't like it. However, what I care about most is that this story leaves a lot of gaps for players, and we also have more time to think about the structure and character relationship in the game.

After that, the design concept and narrative style of this building were still kept under the curse of blood source by Hidetaka Miyazaki. Gothic architecture still exists in the blood curse, but it is a Victorian architecture developed from Gothic. Compared with the traditional Gothic architecture, the architecture in Blood Curse is more beautiful. Windows began to protrude from the walls of the house, and railings and awnings were built outside the house. And with the maturity of ironmaking technology, iron doors and windows are widely used in various scenes in the game, adding a cold and fearful atmosphere to the atmosphere in the game.

However, under this architectural style, it is another world. Hidetaka Miyazaki has always been obsessed with the charm of Cthulhu culture, so it is reasonable for him to add Cthulhu to the game. The world was created and controlled by an ancient god. All human actions are only to complete the reincarnation world of the ancient gods, but players can still feel the oppression that is not inferior to the black soul in this style.

The original "Cthulhu Myth" was inspired by human's fear of being powerless to some natural phenomena in the early days, as well as the fear of unknown natural things such as giant monsters and darkness. The Lovecraft family is the first group of expatriates who immigrated to the United States from Britain, and they are also famous families in Britain. There is more or less an old aristocrat's disgust and reflection on science in their bones. In his view, the universe is ancient, mysterious and vast, and the overall cognition of human civilization is not even as good as a drop in the ocean. The real universe and its ancient creations are much older than human beings and used to be the real masters of the universe.

They are anti-ethics, anti-common sense and even anti-logic, and their true side is beyond people's understanding. Because human beings can't understand and correctly interpret some "unknowns" in supernatural phenomena, anxiety and fear arise when people face the supernatural scientific forbidden zone in the vast universe. In my opinion, the saddest thing in the world is that human beings connect everything in the world through ignorant science. In Luo's works, when the protagonist tries to get close to the truth and wants to understand everything he sees, he is often subverted, distorted or crazy by the truth.

However, the blood curse began with the story of Anan, a Victorian-style Anan who was destroyed by the outbreak of animal disasters. However, in an academic institution called Bayer Warkins, we found a cure for this disease, that is, blood therapy. Blood therapy brings hope to many people who seek a cure, but after that, it still has a more unusual side. Injecting blood can not only cure diseases, but also get the favor of ancient gods. But the consequences are unimaginable.

In this action masterpiece, which also reveals exotic customs compared with the black soul, human knowledge is extremely fragile in the face of the temptation of blood. Different classes also show different fates. The people at the bottom are either waiting for death or being brutally killed by hunters. Ambitious people are lost in the world of chasing God, waiting for their judgment on fate. In this mythical world, no one can escape the fate of being controlled, and everything about human beings is insignificant.

It can be said that Hidetaka Miyazaki has been using this technique to reveal the darkness behind the world to players, and the protagonist in the game will fall into the core position of Cthulhu myth in the process of pursuing the truth, and the more he knows, the crazier he becomes. However, if we look forward from now on, we will find that the final result of each generation of soul system is not so good, but it is possible that this is an idea created by an old thief. The deeper the ending, the deeper the meaning.