What are the ways for Gao Zhi to spin the ball?
Turning a pen is a kind of leisure activity in which you use your fingers to turn a pen with different methods and skills. Can be composed of many different actions. Writing is sometimes classified as a training form of acrobatics. This sport is still developing in acrobatics, and its rapid growth in popularity is probably due to its convenience, because as long as you have a pen, you can turn it anywhere. Students in many parts of the world like to turn pens. Zhou Jiayi, a consultant in brain science education, pointed out that the cerebellum is responsible for body balance and sensory coordination. Playing with a pen often can exercise your hands, eyes and cerebellum. At the same time, the activity of cerebellum can also stimulate nerve cells in the brain. Long-term training helps to improve concentration, memory and learning ability. \x0d\ To become an experienced pen-winding master, you must master the following famous basic moves: (based on the right hand) \x0d\ Around refers to the move around the finger \x0d\ Around is usually abbreviated as A, which refers to the move around the finger. The downward circle of the palm is called the back circle, which is usually referred to as bak for short. For example, ThumbAround puts the pen between the middle finger and the ring finger, rotates around the thumb, and finally catches it with the thumb and forefinger. This move was previously called "thumb twist" and "360 degrees". In school, this action is more popular than other actions because it is more beautiful and the easiest to do. The moves derived from this action are * normal thumb left and right (put the pen between the ring fingers of the middle finger of the thumb, take the thumb as the axis, push the pen with the middle finger, and rotate counterclockwise) * reverse thumb left and right (put the pen between the middle finger of the thumb, take the thumb as the axis, push the pen with the index finger, and rotate clockwise) * Thumb surround harmonic (repeat thumb surround normal and thumb surround reverse) * Fingerless thumb surround normal (hold the pen with a tiger's mouth, Turn the pen counterclockwise with the thumb as the axis) * Reverse around the thumb without finger (hold the pen with the tiger's mouth, and rotate the stroke clockwise with the wrist force around the thumb) * Harmonic around the thumb without finger (repeat normal around the thumb without finger and reverse around the thumb without finger) * Normal around the thumb (normal around the thumb, then normal around the thumb without finger) * Reverse around the thumb without finger * Reverse around the thumb continuously * Extend normal around the thumb (put the pen on the thumb) When you touch the index finger, turn it counterclockwise) * Extend the thumb to the left and right (put the pen between the middle finger of the thumb, take the index finger as the axis, and use the strength of the wrist to turn the pen clockwise. When touching the thumb, slide the pen between the middle finger and the ring finger of the thumb. * Fingerless thumb is normal from left to right (the tiger's mouth holds the pen, and the pen rotates counterclockwise with the strength of the wrist. Turn around against the clock when touching the index finger) * Fingerless thumb turns around (put the pen between the middle finger of the thumb, take the index finger as the axis, turn the pen clockwise with the strength of the wrist, and take the finger around the tiger's mouth) \x0d\ FingerPass refers to turning the pen between the four fingers, and the pen starts in one direction, whether clockwise or counterclockwise. This movement is probably the most beautiful and fastest of the four basic movements. If you want to see an example of testimony, you can watch James Bond's film golden eye. But burris used only three fingers instead of four. The move derived from this move is * finger forward (from the index finger to the tail through the palm, and then from the tail finger to the index finger through the back of the finger) * finger backward (from the index finger to the tail through the back of the finger, and then from the tail finger to the index finger through the palm). \x0d\ Sonic\x0d\ Sonic is a simple action, and the meaning behind the action is to quickly turn the pen from one finger to another. In this action, the pen is usually sandwiched between the middle finger and the ring finger, because this action can be completed in a short time. Its name "Sonik" comes from the famous video game character sonic the hedgehog, which means his speed. Sonik began to rotate the pen like charge (see next section). When turning to 1.5 turn, press the middle finger down and replace the stylus with the index finger. Finally, press the index finger down, because the middle finger will hold the pen instead of the ring finger. Many beginners have a common problem when learning Sonik. They don't fully understand Sonic's whole movement, and think that the pen may fall off and rotate halfway or return to the complete position, even though it needs to be held with the index finger. This wrong move was later called Neo Sonic, which means "novice Sonik" (from English neophyte's Sonic). If you want to make sure that you are performing Sonic instead of Neo Sonic, you should use your index finger when the ring finger turns the pen to the middle finger. The moves derived from this move include * the speed of walking on the moon * the twisted speed of sound * the reversal of the speed of sound * the rising harmonic of the speed of sound * the twisted speed of sound * the speed of sound 2x * the speed clip * neosonic * Sonic 1.5 * the shadow is still * the reverse speed of sound is normal * I-Sonic * the speed of sound of the devil * the left and right of the devil * Sonic bust \ x0d \ Charge \ x0d \ Charge, formerly known as Finger Twril, was renamed Charge after the sound speed appeared, indicating the preparatory action before supersonic acceleration. Charging is not the action of turning the pen with any finger, but the action of two fingers, which makes the pen turn quickly like an illusion. This trick is sometimes played by drummers with drums instead of pens. The charge-derived moves are * normal charge * charge inversion * double charge \x0d\ Infinity, which uses the tail of the pen to rotate, instead of rotating around the center of the pen like many moves. Infinity begins with holding the end of the pen with thumb and forefinger, then putting down the pen and holding it with middle finger instead of thumb. At this time, you will find that the pen will turn out, so the next step is to put the pen back, then hold the pen with your thumb instead of your middle finger, and so on. Be careful, when you put the pen in, don't use too much force, or the pen will get out of your control and may hurt yourself. The moves derived from this move are * four infinity * extended infinity * number 8 * wiper harmony * three infinity * double infinity * infinite forward * infinite reverse * single extension infinity \x0d\ Tap rotates with fingers \ x0d \ tap series moves all use fingers as axes to make pens rotate. Tap series includes half tap, full tap, reverse tap and forward tap. Half tap and full tap rotate in the same way, but the connection time is different. First put the thumb and middle finger together in the form of "lotus hand", put a pen on it with the index finger, and then gently push the pen with the index finger, and the pen will rotate around the thumb. If you rotate half a circle, then follow half a beat; ; After a rotation, it was followed by a complete tap. The difference between the back tapping method and the above two moves is that they use the index finger as the axis instead of the thumb. First put the pen between the index finger and the middle finger, then gently push it with the middle finger, and then take the pen after half a turn. Reverse tapping is the reverse version of reverse tapping. \x0d\ other moves \x0d\ Air throw up the pen. The devil starts charging and turns the pen under one finger to the top of that finger. Demons have added a sonic skill before demons. Of course, there are many ways to transfer pens, some of which are different. But they are all classic. It's a must for middle-level masters. Among them, there are simple and difficult ones. You can learn it in a simple hour with a score of 10 or above, but it takes months to learn it. \x0d\ Edit Lian Zhao in this paragraph \x0d\ Combo means to string together a lot of basic moves and lay a good foundation before learning Lian Zhao. Lianzhao has no specific steps, so you can play casually. At present, different continuous actions have been invented in the writing field, including infinite combo based on infinity, fingering combo based on fingering, backhand based on back winding, continuous thumb winding and continuous back winding. Pen rotation is classified as a branch of xhandgame movement. In the development of this sport worldwide, similar events include yo-yo, butterfly knife, zippo, XCM, stacking and so on. The rapid growth of its popularity is probably due to its convenience, because as long as you have a pen, you can transfer it anywhere. Students in many parts of the world like to turn pens. Up to now, there have been no less than 100 strokes, and a single stroke is usually very short. The simplest movements can be learned in a few hours, while more complicated movements take months to learn. Connecting several independent movements in series into a series of movements can make the movements more beautiful, which many writers dream of. Action difficulty coefficient table 1. pass &; Charge (10) 1. Normal charging 1 2. Reverse charge 1 3. Triangular pass normal 1.5 4. Triangle pass reverse 1.5 5. Finger passing normally 1 6. Finger through the reverse direction 1 7. Twisted sound speed is normal. Twisted sound speed reversal 2 9. The twisted sound speed is normal 2 10. Twisted sonic inversion 2 2. Sonic speed (1 5) 1 1. The speed of sound is normal 2 12. Sonic reversal 2 13. Reverse sound wave is normal 2.5 14. Reverse sound speed reverse 2.5 15. The speed of sound is 2x normal 2 16. Sonik 2x reverse 2 17. Sound wave editing is normal 2 18. Sonic clip reversed 2 19. Invisible Sonik 2 20. Demon sound wave normal 2.5 2 1. Angel, the speed of sound is normal. 3: 22 in-out. The speed of sound in and out is 2.5 23. Lateral sound waves are normal 2.5 24. Side acoustic wave reversed 2.5 25. The sound speed of flushing is normal 3 3. Infinite (9) 26. Wiper harmonic 1 27. Figure 8 1 28. Infinite normal 1 29. Infinite inverse 1.5 30. Simple extension infinite normal 1 3654 38+0. Single extension infinite inversion 2 32. Four times infinity 2.5 33. Quadruple expansion infinity 2.5 34. Exponential wiper harmonic 2.5 4. Tap (8) 35. Half tap normal 2 36. Half tap reverse 1.5 37. All taps are OK. Full tap reverse 2 39. Reverse tap is normal 1.5 40. Reverse tap reverse 1 .5 4 1. X-tap 2 42。 Fingerless false reverse 2 5.around(26) 43. Thumb left and right are normal 1 44. Thumb inversion 1.5 45. The index is around 2.46. The index reverses around 2 47. Normal around 2: 48. About 2: 49 in the reverse direction. The ring is normal around 2.5 50. Ring anti 3 5 1. The little finger is about 3.5 52 normal. The little finger turns left and right 3.5 53. The heart is normal. Heart-shaped inversion 2 55. Korea extended normal around thumb 2.5 56. Normal around the thumb without finger. Fingerless thumb twist. Go back to about 2 59. The fingerless index is around 2 60. The fingerless middle is about 2 6 1. A fingerless ring of about 3 62. The little finger with no finger is about 3.63. Fingerless north Korea extended Thunb about normal 3 64. Put your hands around 3: 65. Beginners go back to about 2 66. The novice index is around 2.67. The novice index is about 2 68 in the reverse direction. The edge circle is about 3.5. 6. Shadow (7) 69. Shadow is normal. Shadow inverse 2 7 1. Devil's speed of sound is normal 2.5 72. Devil Sonik Reverse 2.5 73. Normal 2.5 or so, devil 74. Reverse shadow normal 3 75. Inverse image Revese 3.5 7.spin( 16) 76. Thumb rotation is normal 2.5 77. Thumb rotation reversed 2.5 78. Extended thumb rotation 2.5 79. Fingerless extension thumb rotation 3 80. False anti 3.5 8 1. Index s pin 3.5 82. False exponential rotation 4 83. Basketball rotation 4.5 84. Basketball spins backwards 5 85. Supination is normal 3.5 86. Little finger rotation 4 87. Palm rotation is normal. Palm rotation reverse 3.5 89. Fingerless thumb rotation is normal. The rotation of the fingerless thumb is reversed by 3 9 1. Air English 92. Air around thumb 3 93. Turn your thumb back into the air. The air index is around 3.95. The index is about 3.96. Spin back into the air at 3.5 degrees and 97 minutes. Thumb pin to air 3 98. Infinite to air 2.5 99. Connect the phone 3 100. Thunder roll 2