Only by knowing ourselves and ourselves can we defeat the enemy. The first thing a novice should understand is the rules of housing distribution. When entering the battle, the computer randomly allocates rooms, and the rules for allocating rooms are as follows. 1-2 garage; Class 65438+Class 0-3 garage (Class 2 artillery TD garage) Class 2-4 garage (low probability); 3-5 garage; 3-6 garage (low probability) 4-7 garage; 4-8 garage (low probability); Garage 4-9 (not unheard of).
Summarizing the distribution of the above houses, there are two kinds of houses with the highest frequency: 1-2 garage, 3-5 garage, 1-2 easy to mix, and 3-5 garage has guns, so be careful with guns. Class 4 cars basically enter the big class, so be more careful after entering.
Second, the chariot article
If you hit a tank with a 10 gun, it still won't shed a drop of blood. Congratulations on meeting the boss. Each room will be divided into 1-3 BOSS. The top cars in these rooms generally eat meat, so newcomers must be careful when they see it.
1-2 the owner of the room is not specially changed. For example, the front of PzKpfw 38H735 (f) of the gold car in country D is basically invincible between 1-2. The only car that can move him is MS- 1 in country S, but the penetration probability is not particularly high. To deal with PzKpfw 38H735 (f), you must open the front with a good tilt angle and attack his flat side with a 3.7MM gun. If you only install a general gun, please don't approach this BOSS easily.
1-2 level room, in addition to the indestructible body like PzKpfw 38H735 (f), there are fierce hunters like BT-2. Michel platini's car gods and horses and chariots are awesome. This sentence is really not casual. 1 class MS- can hold 3-class 4.5MM guns. Who can stand it? This is not a deadly weapon used by BT-2. However, for the 37mm ZiS- 19, the standard penetration of this gun is 58, completely ignoring the armor of the 1-2 class room. However, the ferocity of artillery is not the only reason why BT2 is called a hunter. In addition, BT-2 also has the advantages of low body, small impact surface, stable shooting while moving, and easy and accurate attack on the opponent's body at close range. In a word, the advantages brought by the body design concept close to T-34 have made it far beyond the same level of antique cars. If you know BT-2 with your heart, you are the boss.
1-2 class room still has some small forces. For example, there are 25 35t front turrets and bulletproof vests in country D, which can completely immune to general cannons, and 3.7MM is also very powerful, which can penetrate 90% of 1-2 cars, and is LZ's favorite; China's D 2 has the thickest front armor in the second class, and can only use machine guns, but LZ thinks that the biggest problem of this car is not the caliber of the gun, but because its huge observation field is right in the middle of the turret, making the powerful 35MM armor useless. All 3.7MM guns can easily penetrate him with a few phone calls. T26 in country S has the same artillery as BT-2, but its power and stability are not as good as BT-2, and its combat effectiveness is greatly reduced. In country M, there is a medium-sized T2, second-class car, while in country M, it is shameless. Good armor 22 can be immune to primary machine guns, good artillery, good maneuverability and good vision, but all the good results can only be mediocre, so it is allowed to become an artifact in the hands of experts, but LZ is not intended for novices. The M-Nation God Car, T2 is light and gentle, which is most suitable for savages and extreme players. 7 1KM is as fast as running a tanker. Installing a 2.0MM cannon can ensure hitting the target at high speed. The advantage of using guns is that you don't have to shoot all the guns, but there is always one for you.
1 cars are basically meat, so I misled you to practice hard for a first-class car. The first class is still used by players who fail in grades.
1-3 rooms are rare, but they do exist. Artillery and TD in the 1-3 class room are allowed to enter the battlefield here. Country M was banned by the Maozi Organizing Committee for illegally using TD batteries, so there is no TD in any battlefield at present.
The best protection for bison in country D is T57 in country M, but I don't know why SU- 18 in country S kills LZ every time. LZ doesn't play artillery for the time being, and I don't know why. In TD, the type I assault gun in country D is obviously stronger than the AT- 1 in country S. Novices who read the information will say that the AT- 1 gun has stronger penetration than the type I assault gun. But for TD, penetration is secondary, and observation distance is the most important. The observation distance of TD can also be called the survival distance, because TD has the property of shooting concealment, that is, if you are in a hidden state, if you stay away from the enemy, the enemy will not find you. If the enemy is close, you may be exposed if you fire again. For general TD, exposure is not far from death. Therefore, the farther you can find the target, the more you can ensure the safety of shooting. Cow X of the second generation of "Weasel" is precisely because he has an observation distance of 460.
This room is an electric car. LZ recommends the T-46 of country S. The appearance of the T-46 is not much different from that of the T-26, and it is also smaller than the vehicle height (15). However, the T-46 can be equipped with a 37mm automatic SH-37(37MM cannon, 3 rounds, and 46 ordinary bullets). This door only has A20 and T-46.
The only class 3 car that can compete with the T-46 in firepower is the M-country M2 medium-sized car. Tanks in this country once again violated the rules of the game and drove medium-sized tanks into light tanks. The advantage of medium-sized tanks is that they can carry thicker armor and heavier artillery. The front armor thickness of M2 medium-sized car body is 32, and the turret can reach 38 after modification, so it can be immune to general artillery. The car can be loaded with a deadly 75MM howitzer. The lethality of standard bullets is 175, which can kill most cars in 1-2, and a single shot in level 3 can kill blood.
The third-class tanks in country D, Bobcat 2 and Type A 3, are comparable in comparison. They are first-class in speed (Bobcats start fast, and one No.3 has enough horsepower), and their turrets are well armored. They are all 5 cm KwK 38 L/42 guns, which are more accurate and armor-piercing than those of the Soviet Union and the United States. I remember a master once said, "No matter how bad your car is, as long as you can penetrate.
1-3 room is the stage for artillery and TD. The bosses here should be TD and cannon, and there is no doubt about the ranking. The famous country D "weasel" II must be in the first place. To ask why, I tell you that the observation distance of "Weasel II" is 460. It is not surprising that this data is given to a 10 class car, but it is a third-class car. 7.6 cm PaK 36 exclusive gun, standard bullet penetration 1 18, lethality 125. You can shoot three cars and two shots at most, and even the tiger can chew the front of the car. Even his next-level "hunter" can't get such a good gun. The driving force of 160 horsepower is 40KM, and it is also horsepower when climbing. What's more frightening is that he has the widest shooting angle in all TD, which makes him close to the magical killing technology and go upstairs. Therefore, it was the "weasel" who once said to all the third-class cars, "Don't be infatuated with me, I am just a legend".
If the second generation of "weasel" kills no one, then the next one is to kill the enemy thousands of miles. Although the "wasp" in country D has the advantages of handsome appearance and thick tube, the number of artillery can't compete with the SU-26 artillery in country S, another legend in the 1-3 class room. As we all know, the artillery has a long range and is powerful. The way to attack him is to shoot at close range, but many friends will be dragged to death when they rush to each other proudly. This kind of thing may not happen in other rooms, but in room 1-3, the cannon is the uncle, which is very annoying. Therefore, when attacking artillery, you can't walk in a straight line, but you have to fight around it, because artillery generally doesn't have a turret like TD, so turning attack is not flexible. But this trick doesn't work for Su -26, because this gun is a freak in the artillery family, and he was born with a turret. The artillery is far away, and the tank is near. Except for fewer shells, everything else is not bad. Su -26 is undoubtedly another legend in room 1-3.
For level 2-4 rooms, after artillery and TD took the lead, the overlord of level 2-4 rooms went to tanks, and the top four tanks were all VK 1602 "Leopard" ("Loli Leopard"). This fierce little guy has a chance to take down the tiger and Sue-14 in the level 8 room, so I won't talk about it here. The top speed is 68KM/h, the horsepower is sufficient, and the starting speed is fast. Although the frontal armor is only 50, the inclination angle design is advanced, which can be compared with No.3 75. The penetration and accuracy of the artillery 5 cm KwK 39 L/60 is better than that of 5 cm KwK 38 L/42, with an observation distance of 400 and a communication distance of 800. Lori Leopard, a collection of thousands of pets, can complete any task with just a few phone calls. It is a well-deserved 2-4 class house bully.
If you want to ask, who can compete for this hegemony? I'm telling you now, country S is cheating T-28. If country M is shameless, then country S can be called shameless. The class 4 car is equipped with 85 guns, and the hydrogen bomb has a lethality of 280. Generally, the he of a level 3 tank is only 180, and it is a shot stream. That's not true. Fortunately, the T-28 armor is not very good, otherwise it will really be played to death by the Russians.
Another car with the ability to compete for hegemony is LZ's favorite No.3. Although the No.3 75MM gun is not as good as General Li, the front armor is 70 thick and the speed is 64KM/h, which is really awesome. This makes it easier for No.3 to complete the task of raiding behind enemy lines and killing guns.
M3 Grant Lee medium tank is in M country. Although some people regard him as TD, on the whole, he will eventually be classified as a tank. General Li's advantage is obvious, that is, the whiteboard is a 75MM gun with intergenerational significance, and the killing power of the gun is slightly lower than that of T28, but the accuracy advantage can be made up by mud.