Gold = gold plus 1000 units.
Grain = grain plus 1000 unit.
Soldiers = full of soldiers
All = The level is completely open (autobiographical level of heroes only)
Change = Turn on test mode.
Our army is invincible.
X = skills learned by all military commanders, unlimited use.
K = the autobiographical model of heroes has passed directly.
Using "gold" to increase money can improve the city.
The History of the Three Kingdoms released by Zhiguan is a brand-new RTS game that combines the characteristics of role-playing and real-time strategy games. The game is divided into two modes: autobiography of heroes and unification of the world.
In the Three Kingdoms, players can choose to play Liu Bei, Cao Cao or Sun Quan, starting from an unknown small role and eventually developing into a situation in which the Three Kingdoms are divided. In this model, the game elements of role-playing and real-time strategy are very successfully integrated. Players can upgrade their role level and influence status through fighting, and at the same time command troops to carry out macro-control of war.
Extended data:
The game is introduced:
Three Kingdoms hegemony is a real-time strategy game released by Zhiguan, which is developed and produced by all-season information. It is a work set in the Three Kingdoms. It also caused quite a stir when it was released. Its interesting gameplay and real-time map are amazing. In addition, the work consists of 500 maps, including 38 cities. Even today, it seems to be a big project.
The work contains most of the military commanders who appeared in the original, and the story of the game will be highly consistent with the original. At the same time, some original storylines and endings will be added, which are conditionally triggered by the player's behavior and route.
References:
Baidu Encyclopedia: Three Kingdoms for hegemony