Bao Jiandun's doubles elf recommended.

Today, I'm going to bring you the tactics and collocation ideas of Oranguru, a wizard, recommended by Bao Kemeng's sword and shield doubles mode. Let's look at the players who like to play.

Oranguru's Playing Thought

Oranguru has a very high proportion in doubles, and is mainly used as a space player with excellent auxiliary ability. Oranguru has a very good endurance race value. With the existence of the exclusive skill command, this skill makes Oranguru a very powerful assistant. This skill allows teammates to repeat the skills used in this round, that is, in the same round, the coal turtle can use fire twice, the fire push twice, and the shovel discharge twice-and its own feature is telepathy, which makes it possible for teammates to release AOE without worrying about hurting teammates.

The combination of general attributes and supernatural attributes makes Oranguru only have two weaknesses: worm and evil, and because of the powerful goblin attribute, these two attributes are weakened in disguise, so the success rate of Oranguru carrying the elixir is very good. After all, opponents rarely set fire targets on Oranguru. . .

Oranguru configuration:

Features: spiritual strength/telepathy/* * Life effort: attaching importance to HP+ defensive character: bold

Match:

Command+Magic Space+Strong Heart+Holding the Ball/Shadow Ball/Deception. It can be said that Oranguru can play with output. With the enhancement of unique skills, it has its own attribute moves+shadow ball+true gas bomb, but it is not as hot as the space team.

Countermeasure: In most cases, Oranguru exists as a spaceman, so you can probably guess that it is a space team when you see Oranguru, because you can choose to kill it directly if you don't reply.