Apex hero season 8 Olympus map play guide
1 lineup collocation
Olympus is very different from the King's Canyon in the first half of the season. The terrain of Olympus is relatively open and the slope is gentle. This kind of terrain is not suitable for the previous Hachong lineup, and it is difficult to get close to the opponent without enough bunkers to protect the undead. So it is expected that the intensity of this season will not be very high.
Let's talk about some legends about this map
Gibraltar: Q skills can play a great role in the open area of Olympus, protecting teammates from being killed by distant enemies. A big move can stop the enemy's attack, because it is much better to open the terrain. Teams that want to score consistently can choose Gibraltar first.
Horizon: At present, the intensity of horizon is still stable at T 1 after weakening. Q skills can make teammates move to high points quickly and safely. The skill of big moves and the collection of teammates' firepower have brought more convenience to the whole team. The horizon is the first choice for 1 position this season.
Evil spirits: the q of evil spirits does not have great advantages in areas with few bunkers. Olympus doesn't have many commanding heights that need to be transferred vertically, so the Gate of Evil Spirit is weaker than the King's Canyon in attack. Generally speaking, the evil spirits in the lower section can still be used as the breakthrough position of the team to do some killing, but the priority of the horizon is definitely higher than the evil spirits.
Blood dog/hacker: How to choose these two main information bits has always been a problem. I have observed the top hunting teams at home and abroad, and the pick rate of blood dogs is much higher than that of hackers. As an information bit, the blood dog can get a quick and direct view, and the secret guest needs a safe bunker when using the drone. Obviously, Olympus is not conducive to the development of hackers.
Power Kid _: After the springboard is strengthened, it can be used as a powerful sprint skill, or as a way of fast sprint, and the intensity is almost equal to T 1. There are not many high and low positions in Olympus, and the springboard can partially replace the rope of the robot. Recommended for Gibraltar.
Defensive role
_ Olympus finals are mostly flat, with few bunkers, and there is not much room for electric girls to play. The unique skills of erosion can still play a role. Here, I would like to mention Lapath, whose tactical skills have been strengthened to some extent. It will be a miracle to occupy the commanding heights and place shields on a map with few bunkers like Olympus. As for the specific intensity, it depends on how the top hunters develop. At present, the availability of several defensive roles of Olympus is not very high, so it is not recommended to choose a militant team.
Pathfinder
Pathfinder's hook is still high at Olympus. There are several high points that can only be reached by pathfinder's tricks, but Q on the horizon can't. If the horizon is stabbed again, Pathfinder can replace the horizon in counterpoint, which must take precedence over evil spirits.
Individuals match several lineups.
1_ Horizon 2 Blood Dog 3 Gibraltar (comprehensive persuasion type)
1 horizon 2 power boy 3 blood sogou (wandering type)
1 power boy 2 evil spirit 3 blood-seeking dog (double C strong beat)
1 Pathfinder 2 Gibraltar 3 hound (optional)
1 Horizon 2 Evil Spirit 3 Gibraltar (optional)
2 Terrain analysis
The map of Olympus is almost as big as the edge of the world, but the terrain is much simpler than the latter. The turning efficiency of Olympus is the highest among the three maps. Trident and skydiving tower are all around the resource point of the map. Because of the scarcity of bunkers, no matter where you occupy the commanding heights, you can always give yourself an advantage.
For example, attacking the surrounding property from the phase shed on the edge of the property is like a duck to water. The waterfall next to Hammond's lab is the same. It's silly to hit high and hit low. So try to avoid fighting in low-lying places like real estate.
The paradise near the hydroponics factory is easy to defend but difficult to attack, and there are only two ropes leading to it, which is an ideal early landing place.
It is not recommended to stay here for a long time, because the location of energy storage is embarrassing. Fast-paced turbines are suitable for wandering teams. The third solar room of the power grid terminal is suitable for the defensive role.
Key points: Never walk on the plains or fight in low-lying areas. Observe the number of people around you when choosing the landing point. If only one team jumps at the edge stronghold, be careful of being raided.
3 operational ideas
This is the focus of this article, and intensive reading is recommended.
Pre-operation-landing site selection
_ Landing points can be divided into wild search and point search. Wild search is to find a small stronghold without a name to search for materials and then stop fighting. The search point is a big stronghold.
Because there are not many large strongholds in Olympus, players who are not good at floor-to-floor fighting can consider searching for wild spots. Here Adm 1N brings you a few wild point recommendations.
Oasis east 1 small room area, small room area in the southeast and northeast of the building. A team of three people jump separately, two can jump to the housing area on the edge of the oasis, and the remaining one can go to the capsules around the property. Observe the number of people in real estate and oasis when parachuting in the early stage. Players jumping in the oasis wing should pay attention to the number of turbines. The purpose is to stop fighting for the first time and turn around after getting the head points.
Two-stage shuttle port, there are many capsules and rooms in the shuttle port on the left and middle of the map, which is enough to feed two teams. They are all high and easy to transfer. Even if you meet a strong opponent, you can escape to the crack, which can be said to be the most convenient of several wild spots.
In the room area in the northeast and east of the garden, there are no fewer materials than small strongholds, and there are tridents on the side. The three men jumped up at two o'clock. After searching, they quickly went to the garden. There is no big stronghold near the garden except the cultivation tower. Don't worry about other teams coming to stop the fight.
The small room in the northeast of Elysium and its substructure. Close to the surrounding strongholds, you can also ambush hydroponic plants and teams in Elysium.
Pre-operation-landing battle, circle selection
_ Admission fees vary according to players' positions. Therefore, the author refers to the platinum section with the most points, and the following is only my personal opinion.
The number of people in the early stage of Olympus is very important, and the landing frame can play its best. If the strength gap is large, you can temporarily retreat. Fighting in central Olympus is tantamount to death. If the first team is killed in the early stage, it will be directly invisible. If there is a reconnaissance position, it will explore the circle to find the position. You don't have to enter the circle along the edge of the circle. Most circles have some open areas, and people will draw blood along the edge of the circle. So giving priority to the edge of the circle will have greater advantages.
Mid-term operation-step in the circle and rank
If you want to score points, you must get them. There is no need to worry if you are not satisfied. Is it enough for the finals?
_ Stealth doesn't mean not to shoot or move. Go ahead and find favorable terrain. You can't just take a seat. You should put pressure on other approaching teams. Hold your ground and make sure you can make it to the next lap. Don't take part in the fight. You can draw blood, but you can't go near your opponent.
Mid-term combat will only waste resources, unless it is still blue and white armor, it will reduce the frequency of gun battles. Only shoot at teams that want to attack their own side. Saving resources is very important!
After surgery-final
The high probability of entering the third lap is to add a branch. Don't be greedy at this time. Unless you are at a disadvantage, try to avoid close fire with your opponent. If you have sufficient materials and a superior position, you can interfere with the firepower of the team at the edge of the circle. Deliberately consume the opponent's materials and make the opponent unable to move.
Don't get sick and give up your dominant position to stop fighting. Olympus will drop people quickly in the last lap, and it is easy to be surprised by other teams if you don't pay attention.
The idea of being a lone wolf
_ If your team loses people in the early or middle stage, it is recommended to avoid all battles and enter the top 5. If you are outside the circle, don't shoot at the enemy in the circle, and don't deliberately stop the enemy outside the circle in the circle. Ensuring your own survival is the primary task, and the purpose is to get the ranking points for the team rather than yourself. So don't be greedy. If you want to go to school, it is very important to learn to bear it.
If your team is lucky enough to be in the top three, then you must try to be the one who stops the fight. Don't take the initiative to start a fight. If you are alone, make sure you become the second before you try your best.