The second idea of Magic Musketeer added some introduction.
First, the deciding game (Zhao Yun)
Small skills don't hurt too much, just give up.
Output skills only rely on several skills such as thunder guns.
Second sense skills must be very powerful.
TP skills mainly include acupuncture hand, whirlwind chop, spiral stab and so on.
PS: Dot adder has no two meanings.
Dnf magic musketeers second sense plus introduction
Add integral scheme
Occupation: sharpshooter
fight a duel
Durandal
Grade:
Sp:110109705 all used, and the rest 130.
TP: All 37 have been used, and there are 35 left.
QP: All 3974' s have only 0 left.
General skills
Back jump: Lu
Crouching: Lu
Basic proficiency: Lu
Physical crit: 10
Physical backhand: Lu
General skills
Thorn: Lu
Yang Qiang: Lu.
Whirlwind chop: Lu
The warrior is proficient in light armor: Lu
Ghost strike: Lu
Spiral spear: Lu
Storm chop: Lu
Spiral shaped charge: Lv 10
Combat gun: Lv 10
Fluctuating serial gun: Lu
Thunder gun: Lu
Empty tooth: Lu
Whirlwind chop: Lu
Acupuncture at Xunying point: Lu
The Upanishads of the Ghost: Lu
Holy gun: Lu
Hephaestus's gun: Lu
Sun, Moon and Moon: Lu
Unique skills
Strengthening-spiral spear: Lu
Strengthen storm chop: Lu
Strengthening-whirlwind chop: Lu
Acupoint acupuncture: Lu