How to add 5000 points to the tomato miracle?

Hello, the choice of power and weapons.

Strength determines the strength of your attack, and your position is very important. The attack power of soldiers includes two parts: the attack power of weapons and the attack power derived from strength. As we all know, soldiers have two kinds of weapons: two-handed weapons and one-handed weapons. Two-handed weapons, the maximum physical attack power of soldiers = weapon attack power+strength /4. For one-handed weapons, the maximum physical attack power of a warrior = (weapon attack power+strength /4)* 1. 1. For example, your strength is 8000,+1 1 dragon slayer (not excellent), and the maximum attack power of dragon slayer is 199. And you use the excellent Raytheon, Gao Gong 133, so you take two Raytheons. Maximum attack power = (133+16+8000/4) *1.1= 2363.9 = 2363 (decimal rounded). 16 in the middle is the additional attack power of the weapon. (Not all attributes are mentioned here, only dual attributes are considered. Therefore, it is strongly recommended to use one-handed weapons here. I won't discuss the lowest attack (because it is equipped with 5 +2 weapons+1 wing =8 sets, and there is a 40% probability of hitting the highest attack. pk will see who attacks the highest and wins). Let's look at the collocation of weapon necklace attributes. To pk, 1 hit the attribute is essential! Two weapons, one necklace and three 1 hit attributes (not less). I saw this from the Internet: 1 hit attribute gives 10% excellent attack, 2 gives 17% excellent attack, and 3 gives 25% excellent hit. Once I talked to someone about pk, and it started. The second is +7 speed or 2%. (Don't mention the grade /20, it is useful in official service, but useless in private service. What's the use of 350/20= 17 attack? ! ) +7 speed is better when there are few points, because it is impossible to put a lot of points on agility at that time, and the advantage of speed can be reflected. Three +7 speed =2 1 speed, and 15 points is equivalent to a little speed, which is equivalent to helping you +3 15 points in agility, but certainly not helping you+defense and defense rate. And 2% weapons are actually only effective (actually 1.02* 1. 1). Strength plus 3 15 points can increase attack power by 78 points. I calculated that when your maximum attack power exceeds 540, it is better to use 2%, which is equivalent to +2000 strength. When the speed is very low (probably below 10 rpm), it is better to use +7 speed, and when it is high, it is 2% 1. The weapons are ready and the attributes are selected. Let's talk about the calculation of the damage value caused by pk. The formula for calculating the maximum attack power has been listed above, but considering the specific pk, such as Wingdemon or Caiyun, we should also consider the equipment problem. The following formula for calculating the damage value is published below. If you have any questions, please ask.

Maximum damage to opponent = [(strength /4+ weapon attack power+16+16) *1.02 *1.02-opponent's defense power /2]* (intelligence/66)

Let's explain the meaning of each data in detail (from left to right). The first is 16, the second is the additional attack power of wings, 1. 1 is the 10% attack power of one-handed weapons, the first is 1.02, and the second is 65442. The following intelligence/1000+2.3 indicates the skill attack multiple, in which 2.3 is the attack multiple of the blast stab skill, 1-36% is+1 1, and the flying wing has 36% damage absorption effect, 1-4%*7. You can substitute your own data for calculation.

Many players are worried about how to get extra points. In fact, this problem is very easy to solve. We can make a list.

Quadratic equation gives the answer.

Only strength and intelligence are considered here, and agility and physical strength can be considered according to the conclusion.

We set the total strength and intelligence as N points, in which the strength is X point, and the initial point is ignored. The attack power added by the weapon is U, and the attack power needed to break the defense is W.

The damage value to the enemy is y (here we only consider the maximum damage value), then there are:

y=(x/4+u-w)(2+(N-x)/ 1000)? Finishing:

y 1=-x^2+(2000+n-4u+4w)x+a

Half of the coefficient of the linear term in the above formula is the value we require.

That is, when the strength is x= 1000+N/2+2w-2u, the maximum damage value can be hit.

It can be seen from the above that there is a difference between the bonus points of monsters and people. For people, 2w is just the defense of the other side. Generally, if we take u=200, there will be x=600+N/2+2w.

If your strength and intelligence can be allocated 20000 points and your opponent's defense is 4000 points, then the available strength is.

14060

As for agility and physical strength, refer to the above+points, which can be reasonably distributed.

Explain why you need to add this. If the sensitivity exceeds 1W5, you will definitely make a false move. What is a fake action? For example, if you hit a young dragon with sensitivity above 1W5, you only have one shot. Because the sensitivity is too high, it will lead to ineffective attacks. 9000 Wisdom has 1 100% skill attack power. In this way, life will not be negative (I have done experiments, but the highest HP is 13W). 2W4 physical strength has 7W2 true blood (not counting the equipment bonus attribute). With this intelligence, you can increase the original 1/3 HP.

Counting 7 pieces of +S equipment is 7W2 * [(7W2 * 4%) * 7] = 92169 HP ← This is your HP.

Calculate your attack power again. For example, a warrior who is sensitive to 2W has 5000 shirtless defenses. Counting the equipment, you can divide his 6,500 PK defense by 2, and your attack power is 32,000/4 = 8,000 original attack (not counting one-handed weapons for the time being). That is, 8000-(6500/2)=4550 ordinary attack damage plus skill attack power 1 100% is the highest attack skill damage of 4550* 1 100%=50050. It's definitely not your opponent who is a little rubbish in the same round.

First of all, the formula is based on various unofficial and recognized versions.

In the following analysis, X stands for strength, Y stands for agility, Z stands for intelligence, and X+Y+Z=C? C is the total number of points other than the initial physical strength.

First, the average attack power.

Maximum attack power,

(x/4+153+28 * 3+400 * 3/20) *1.02 cubic meter *1.

Minimum attack power

(x/6+150+84+60)1.02 cubic meter * 1. 1

So the average attack power is the average of the maximum value and the minimum value.

(X+ 14 10.6)/4. 12

Explain why some people say that the average value is used, of course, otherwise you only use the maximum attack value.

However, because of all kinds of lucky strikes, the average attack power is improved by excellent attacks, and the attack power is improved by suits, a promotion factor needs to be added, that is, M. The key point here is that a lucky strike is not the biggest attack.

So the average attack power is (x+1410.6) m/4.12.

Second, defense.

1.2 (agile /3+ equipment +28*N+ wings)

The formula is (Y+2 160)/2.5.

Explain that this formula is to calculate the defense of the other side, not your own defense.

Third, the attack success rate.

Attack success rate grade *5+ 1.5Y+X/4.

So the formula is (X+6Y+8000)/4.

Fourth, the success rate of defense.

1. 1Y/3

Explain that this is the opponent's defensive success rate.

fourth

Skill value

Z/ 1000+2.3

Fifth,? speed

(Y+900)/ 15

Explain that the concept of speed is not obvious, that is to say, speed is every hour and minute? Or what? I don't know, so I added it. Valid values are

(Y+900)/ 15N? N is a number greater than 0, which can be greater than 1 or less than 1.

Based on the above formulas, the final formula is,

s = W(X+ 14 10.6-2.06 a/M)(Z+2300)(Y+900)(X+6Y+8000-4B)/(X+6Y+8000)

Explain that S is the value to reduce the opponent's blood volume to 0. If we find this maximum value, even if crying is understood as the maximum output value, it can also be understood as reducing the opponent's blood volume to 0 in the shortest time. W is the effective value of various coefficients, including demons, wing-lifting attacks, damage absorbed by the opponent's equipment and speed. It is a constant, so it has nothing to do with the final evaluation. . A is the opponent's defensive strength, and B is the opponent's defensive success rate.

Then, this polynomial has no obvious extreme value. No matter whether it is the first reciprocal or the second reciprocal, there is no obvious result, so it does not represent this formula. When I have time, I will think about how to find the extreme value.

However, there is no obvious result of extreme value, which does not mean that it cannot be evaluated. There are many mathematical processing methods, such as substitution method, which is to input hypothetical data one by one, or it can be said to be verification.

Then do a simple processing, that is, in a certain agile situation, this processing is based. Nowadays, high agility is popular, which is also recognized by everyone, so it is much easier under certain agile conditions.

The easiest way to deal with it is to give up and attack the success rate.

Then it can be obtained as (x+1410.6-2.06a/m) (z+2300).

Then, by processing this formula, we can get x = z+889.4+2.06a/m.

Then the following analysis is a more general analysis. What is M? I think M= 1.3 is ok. This needs testing.

but

This is the above analysis,

PK has a very important factor, that is, the role of neglect, how to calculate this.

We assume that the function of ignoring is to ignore the defense brought by the other equipment. This verification is as follows. Suppose you have 3000 attacks, then the defense of the other equipment is 5000. You can take a ignoring wing and hit your opponent. If you ignore all your opponent's defenses, you can hit a high damage value. If it is the defense of the opponent's equipment, then it is the damage value.

I decided that the damage value was small, so I ignored the opponent's equipment, but this effect was great. +13 equipment can improve defense by 20%.

So the formula to ignore is

G = (x+1410.6-2.06d/m) (z+2300) * speed *W* success rate? The condition is x+1410.6-2.06d/m "0, which means it must be broken.

D is the defense after removing the opponent's equipment.

So if we analyze the G function, let X+Z=HH be a constant? Give up the success rate

X=(H+2.06D/M+889.4)/2? The value from this up is that x is a strictly monotonic decreasing function of the parameter.

So it's going on.

X=(H+2.06D/M+889.4)/2

Or? X=Z+889.4+2.06A/M? This one

This depends on the total score, client version and other factors.

and

This factor is very important if the attack success rate is considered, as well as the total number of points and other factors.