Did anyone spend money in ancient times?

It costs money, and the game is developed by the world-famous game engine CryEngine2. .

Each race has its own birthplace and belongs to different continents. Although the game gives players a feeling of so-called main line and branch line in the early stage, in fact, players are free to choose the upgrade route and do not need to follow the guidelines completely. Along with the player's upgrade, there are a lot of stories dubbed by real people, but there is no Chinese translation of dubbing yet. I don't know if it was ignored or deliberately set. The forms of experience acquisition required for game upgrading are also various, and corresponding experience can be obtained by mining, digging and even climbing mountains. Speaking of the freedom of games, life and career are indispensable. There are nearly 20 kinds of detailed skills such as architecture, agriculture, animal husbandry, handicrafts and logging. And each skill is linked through various systems such as building setting, planting setting, breeding setting and equipment building setting. It should be noted that every life skill action of a player needs to consume power points, which cannot be obtained through economic behavior at present. I hope that it will not be obtained through selling props in the future, which is more conducive to the fair environment of the game.

In addition to breeding some ordinary shepherds, mounts and battle summoners also need player training. These are obtained in the form of cubs, which need to be patiently raised through interactive actions such as feeding and bathing (different kinds of cubs have different growth times). If the cubs are not taken care of, they will die (disappear), so be sure to know the feeding conditions carefully after they are obtained.

Wandering in the vast sea, I saw a pirate ship.

Finally found an island that was not marked on the map.

Death+will+life = priest who sacrifices to the soul (auxiliary class, low output)

Battle+Fertility+Mission = Blade Ranger (strong physical output, more moves)

Birth+assassination+will = Skyhawk Ranger (remote physics profession, all kinds of flying kites)

Life+Will+Iron Wall = Watcher (Meat Shield, Strong Leader)

Element+Death+Will = Black Magician (ranged legal attack and occupation, mass killing)

Wandering+life+will = Tiansheng (I don't know if I have a job and it is bigger than milk)

Element+Death+Life = Light Mage (some auxiliary mages, with little output)

Fertility+longevity+will = animal trainer (seemingly a panacea, in fact, all kinds of evaluation waste wood)

Battle+Assassination+Will = Shadow Hunter (short-range physical attack class, high attack)

Fighting+Iron Wall+Will = Dragon Blade (physical output, self-avoidance when attacking, height prevention)

Battle+Iron Wall+Death = Dark Knight (can resist, fight and crush)

Death+Iron Wall+Life = Sacrifice to Rock (I dare say that I am the overlord without big brother in the team)

Death+battle+wildness = swordsman (short-range physics profession, pay attention to avoid tricks, it is best to wear heavy armor)

Magic+Will+Wandering = Dream Poet (auxiliary field control, preferred for team formation)

Wandering+Element+Death = Seizing the Soul (seemingly assisting in soy sauce, beheading and beating people)

Death+battle+wildness = swordsman (both near and far, even more strokes. A swordsman without hobbies is not a good swordsman.