Apex hero Global Strategy and Tactics Guide Search and Combat Opportunity Recommendation

Searching and fighting for the top hero is the key to arranging tactics in the game. When can we fight? Share with you a global strategy and tactics guide for Apex heroes.

Apex hero Global Strategy and Tactics Guide

Global strategy 1. process analysis

An Apex game can be roughly divided into three links: landing search, fighting score and final round.

Landing search

Landing search is the first choice for landing points. Take Olympus as an example. If you want points, don't choose popular resource points, such as potted squares and residential areas. Choosing these landing sites is a gambling behavior. The risk is high, but the return is not necessarily high. Take diamonds as an example. The entrance fee is 48, and the ranking points of floor-to-floor fights are basically not eaten. Even if you kill a team and eat enough assists, you have to score 30 points. If you can't kill another team, it's a loss in general. I believe you don't need to learn tactics, so please don't jump here.

It is suggested to choose medium resource points, such as Elysium, dock, training tower, waterfall/laboratory and cracks. These places generally don't have two teams or at most two teams to start, so they can spend the development period more easily, at least ensuring that everyone has a weapon that can be used; And adjacent to popular or popular resource points, you can sneak attack other teams in a planned way after the search is completed; Far away from third-party resource points, few people come to persuade.

In this way, the topic returned to a word I mentioned repeatedly in the last issue-information. When skydiving, you must collect information and work together. For example, the first position records the landing point of the enemy jumping in the same place, and the third position records the distribution of the surrounding enemies. If there are enemies when landing, we must try our best to hold a group and disperse appropriately to avoid being eaten by sheets, and disperse moderately to avoid three people enjoying Mozambique. The goal of the landing gear must be long-term. Don't say "eat this team with your life". You must try to avoid layoffs. If you can't do it, you should slip away. If all teammates fall down, it is recommended to go up and die. Don't look for opportunities to steal brands and grab points. Time and cost are not worth it; If there are no enemies when landing, the third position will immediately report the information it obtained when parachuting. After a rough search, I went to the next door to find someone to kill. Don't lick too much, or you may be the team that was found.

Take my regular team as an example. We often sneak into the land or one of the Elysium to see which side is less crowded. For example, when the water plows down two teams and there is no one in Elysium, we choose to jump into Elysium. After landing, the lucky ones (such as Blue Armor Landing 30 1, here the symbol of evil spirits 1) end their search ahead of time and search for information beside the zip line. These people are jumping around on the ground. Here we assume the most common situation, and the two teams will search separately first. At this time, the evil spirit observed that the two teams had a tendency to come together and immediately informed their teammates to prepare for the battle. On the way to teammates, evil spirits should analyze the action patterns of the two teams behind, whether it is a wave of rushing or a mid-range shooting, so as to judge the timing of the fight and the way to enter.

Put a word in here. I play early mainly for dinner, so I should stop playing a little earlier than usual and try to win as much as possible. Besides, neither team will be very fat. The sooner you convince them, you may get an extra set of bullets when licking your bag, but it doesn't mean that the sooner the better, the more embarrassed the rest will be.

Fight and share points

At this time, your team has passed the landing search stage, and with a certain amount of equipment accumulation, each person can be at least one blue armor 180 bullet. At this time, the first lap is usually shrinking. If you are in the circle, go to the team that you observe during skydiving, or go directly to the "accident-prone place": ambush near the laboratory and energy warehouse, inquire for information, and prepare to stop fighting.

If you are outside the circle, you should turn into the circle and try to go straight into the circle, so you will parachute and land behind you, so don't worry too much about someone coming behind you. When transferring, the team should be arranged in one, two, three or one, three, two, following the personnel distance of 20~50 open spaces and 5~20 residential areas. The first position should pay attention to exploring information and observing whether there are enemies on the route. The second position looks at both sides, the third position looks at the back, and analyzes the broadcast information in the upper right corner in combination with the gunshots in the circle (if any).

After entering the circle, surrender without a fight and go to the vicinity of the "accident-prone area". If there is a fight, there should be a planned persuasion. Be sure to collect as much information as possible before entering the battlefield. Don't "rush cnm, whoever doesn't rush is stupid."

If you encounter a chance encounter, the third position must play a role at this time and must be linked with the first position. If you serve an A at most in the first position, you must quickly come to the conclusion that this team can't beat you. Can you eat quickly? Position 3 needs a gun to observe the information of nearby teams. There's no need to meet anyone. You can observe whether the supply bag at the nearby resource point is open. According to the position of the enemy in the encounter, analyze whether there is another team nearby, and analyze (estimate) whether this team will be persuaded according to the information given by the position 1. If there is, it may be two pieces of cheese. Grab our yo-yo, choose the third direction between the two teams, which can be the largest. To sum up, we must be able to play fast, not fast and slip, and we must recognize cowardice at the right time. After all, everyone has nothing against each other, right?

When the second lap and the third lap begin to shrink, it must be remembered that unless you clearly know that there are teams in the poison that you can get, don't actively cycle the edge, I mean limit cycle. Apex hero ttk is long, if the edge of the next collar is blocked, it will be very uncomfortable, and it is difficult to wash it off quickly and then enter the circle; At present, there are heat insulation boards, even at the edge of the circle, the back of the ass can not be guaranteed to be clean. Overall, the cost performance of the collar is far less than other games. If you are in the circle, it will be easier to pick up the enemy and transfer.

The fourth lap, if you haven't reached the final (four teams and below). At this time, you can enter the circle appropriately, because the circle is relatively small and Olympus is relatively empty. Usually, no one knows where someone is, so they can ensure that they are not blocked to the maximum extent. At this time, it is difficult to stand in the circle and basically ensure that their buttocks are clean.

If your team is still in the running-in period, or the guns are not very strong, or the platoon is wild, you can go to the servo beacon to explore a circle, and then go to a safer place in the next circle, such as the cultivation tower, to spend the mid-term accident-prone period.

At this stage, when the number of people drops below 20, you should pay attention to the broadcast content and analyze the team composition of the finals without wartime. Pay special attention to the number of observers who arrived at 10? At that moment, it can be judged whether the final round is 3V3V3 or 3V3V 1, 3V3V2, which directly determines the tactics of the team in the final round.

Final circle

A simple truth of the finals is that your team will keep playing. If the strength is even, it is very important who leads and who steps on what position. The most decisive thing is actually the position of four laps and five laps, so if there is a reconnaissance hero, it is very important to find a chance to explore a lap.

According to the team composition speculated in the last link, if there is a lone wolf, you must find the lone wolf first, or let the opposite side find the lone wolf first. Don't take the opportunity to harass the opposite side. If you are in a hurry, give up the lone wolf and hit you, and you will lose. If you kill a lone wolf, you can eat a wave of points and make up a wave of points. On the contrary, if you let the lone wolf find an excellent opportunity to stop fighting and become an old six, this chicken ass will definitely taste bad.

In the final round, Team 3 should follow four principles: 1. Try to reduce your sense of existence. You can persuade and coquetry, but you must not let your opponent think that you must kill you, otherwise it will be difficult to fight in the future unless you are sure of killing. 2. Step higher. This high point is not a specific high point, but a bunker and so on. Let the other two teams feel that your team is difficult to rush (of course, the specific high point is the easiest place to achieve this goal). 3. Step on the position and play conjoined. The conjoined body with high cooperation in the finals can effectively resolve the normal attack of one, two and three points, and it is difficult to give him the first position for one second. Don't get caught between the two teams. You put it last, not because it is unimportant, but because you can't do it if you think about it. The last lap is so big, so middle and so close, but any normal person in this section will miss you when turning, and the risk is too great.

Global strategy ii. Timing

Generally speaking, we should try our best to take the initiative in our own hands at any time. Even if we can't fully control it, we should quickly analyze the ways to deal with it, and minimize the loss or even make a profit when an accident occurs. This kind of decision-making is difficult for one person, because the information obtained by one person in a position is limited, and it is necessary to gather the information obtained by the whole team, and one of them will give conclusions and countermeasures. This requires you to quickly feedback effective information in your respective positions, not to mention whether the brain's judgment is 100% accurate in the end. In fact, the information given by everyone is more or less subjective misjudgment. Reducing these mistakes is actually a team running-in process.

First:

Invalid message: there is someone on my face; Valid information: FFFFFFFF. Invalid information: a little armor-breaking; Effective information: robot armor-piercing bullets, evil spirits disabled, machine gun women a little. Invalid information: follow me, whoever doesn't rush is stupid; Effective information: they are all idiots, just have fun. Invalid information: if you can't beat it, slip away quickly; Effective information: gung! ! ! ! !

The second point:

Invalid information: I have another one on my face; Valid information: F 1 enemies without f; Advanced information: the father of the gods gave me vision. Invalid information: down one, up; Effective information: evil spirits are declining, and a wet nurse may be saving them (try to describe the gun line information).

The third point:

Invalid message: another team is coming to urge; Effective message: Come back and take my gun back from me. Invalid message: There is still a pump; Effective information: If there is a sniper in the distance, you may want to persuade him. Come on, I can't step on it with you.

The above is just a simple example. You don't have to press this report point, but you must remember to follow two principles: the report point is as accurate as possible, the report position F, and the report blood volume corresponds to the role; Non-decision makers should report information as objectively as possible, and decision makers should add subjective judgment and be decisive.

Sneak attack/ambush timing

Before we say the timing, we must first make clear the ultimate goal of sneak attack and ambush. Is to occupy the dominant position in advance, Bai Piao's blood volume advantage and even the number advantage, and finally use the advantage to kill local players.

Actually, there's nothing to say about ambush. The summary is a few words: step on the superior terrain, play close, and play the dominant decisive rush.

If you sneak attack, you must first talk about a misunderstanding. If you steal harm, you must attack decisively. Yepai often sees power teenagers stealing other people's asses around. 30 1 hit a magazine and broke the armor, then retracted into the bunker to change the bomb and planned to fight again. Where did the purpose of the sneak attack go? Knock a big electricity? So sneak attack, whoring to the advantage, immediately give teammates a decision, decisively rush together. For other information, please refer to the Cultivation of Ding Jian's No.1 Stomach (Written Talk-New word Document 3).

But anyone who has had the experience of the escape game knows that the process of sneak attack is summed up in one sentence: quietly enter the village, don't shoot.

Common sense: Only running, jumping and crawling among Apex heroes can produce footsteps, and the spread range of footsteps is about 70m. When you reach this range, you can consider changing running to walking and get as close as possible.

Lick the bag, right? Arc star! Replicator, right? Arc star!

Specific sneak attack timing, first of all, wait for teammates to settle down before starting work. Unless it is the kind of opportunity to ensure that the arc star can penetrate into the body and the R99 can steal the stake directly, it is more comfortable to have two or even three gun lines. Secondly, it is best to find out the movements of all the enemies, and it is best to choose a time of non-contact or relative non-contact, so that it is difficult to resolve the enemy after giving full play to its advantages.

In addition, it is specially stated that sneak attack here does not mean stealing ass or sideways. As long as the enemy doesn't know that you are coming to attack them, it is a sneak attack.

Personnel distribution is generally two people stealing chickens and one standing guard. Touch the first and second positions closely, and find a position with a good view in the middle of the third position to observe the enemy's movements. Because sneak attack is two people looking for an opportunity to set fire to one person, leaving one person to observe the situation, it is easier to find an opportunity. Or choose the role exchange between the second position and the third position, because the second position has the ability to enter the field quickly, and his distance to the middle road can further accelerate the fighting rhythm.

Take stealing the culture tower in the garden (the previous culture tower was really easy to steal, and the queues here are generally scattered) as an example. The team observed enemies in the middle tower on the stairs of the cultivation tower under the garden. At this time, positions 1 and 2 can go down to touch the building in front of the tower, and position 3 will continue to observe and find other enemy positions. For example, it is observed that there are enemies searching in the middle tower and the outer tower. 1 newspaper heard that there was someone in the building in front of the tower, so it could directly rush out to grab the order of 12, and then station 3 quickly stepped down to meet the other two enemies.

Combined with the above tactics, a wrong demonstration is given. Before, when we were running in, on the edge of the world, after landing and searching, we stole the first team of thermal power plants. My evil spirit glided down with the dog, and the wet nurse set a point in the container. As soon as we landed, the dog reported footsteps for 30 seconds, and the nurse had already pulled it up with a whistle. As a result, by the time we arrived, the three of them had rushed to the nurse with springboard. In the end, we only survived a springboard and a [portable teammate-lifeline: 1 level].

Come under attack

Terrain advantage: when the advantage is against the gun, we must wait until the terrain advantage is transformed into a blood advantage or a personnel advantage. If someone comes to stop the fight, it is recommended to leave first. Specifically, it is lying down, or it is estimated that our team's overall armor+blood volume is ahead of the opponent 100 points or more. If the outbreak is early, the dominant terrain will be trampled in vain first, and the process of outbreak is a process of transfer. There is a high probability that there is no protection, no shelter, and it is at a disadvantage in terrain, which will suffer a big loss.

Terrain disadvantage: we must break through as early as possible, unify the process, and don't give the other side the opportunity to change the terrain advantage.

Harvesting principle: guns are scattered and targets are concentrated. Try not to rush in the same direction, so three men are a fool and a blind man, which will do you considerable harm. If you really have no choice, you must pay skills or throw objects to block the enemy's gun line, such as the horizon, smoke bombs, fat shields, thermite, or pay skills to avoid the gun line, such as evil spirits and springboard. After the sudden change of face, the firepower must be concentrated. Wait a minute. How much damage a hero can absorb is not necessarily related to how much damage he can shoot. Seconds don't drop, even the enemy with blood deficiency won't have poker, and you can't bet that the other side is a coward. "When he is separated, he just wants to hide and make a scene." When rushing, we must communicate well and the whole team should move. The work of the third position should be completed after the decision is made, and it should be rushed to harvest with teammates.

A chance to persuade.

At least among Apex heroes, an excellent fisherman can always get more benefits at a lower price.

There is also a saying that when mantis catches cicada and yellowbird, everyone wants to be yellowbird. How to avoid becoming a mantis has a vital influence on the decision-making position in the team. This involves the overall situation asked in the last comment area. But I can only say that it is really difficult to express this systematically, because the behavior styles of players in different segments and even different servers will be very different, which will directly affect your judgment on the overall situation. I can only give an example, which is equivalent to throwing a brick to attract jade.

Let's take an actual battle a few days ago as an example. Let's post a picture here first.

This is Hong Kong Platinum 3. Seeing the hxd here, you might as well close your eyes and think for yourself. What are the characteristics of players in this market segment?

First of all, more than a week has passed in the second half of the season. Most active players have returned to their positions, but a few players have just started to return to the ranking points, so there may be some real platinum and some rough diamonds or even masters in this game (at least the chances of meeting dl and fish-fried guys are higher than usual, so take them into account). However, the normal performance of this position is: consciously stop fighting, but the tactical rhythm is slow, the time to cut into the battlefield is generally early, and there are more single-row players, so the team's tactical execution is relatively poor; Will consciously stay away from the "accident-prone" hot resource points, so the distribution of map personnel is relatively scattered, but the overall distribution is still "top-heavy" along the line.

We jumped into the turbine and got the information that the turbine has 1 team, the oasis has 1 team, the boxing hall has 4 teams, the power grid has 1 team, the cracks have several directions, the laboratory has 1 team, and the waterfalls and residential areas are empty. We landed and completed the team that jumped into the turbine together. After a simple search, the first circle began to shrink in about 30 seconds, and the turbine was on the edge of the circle. At this time, we heard gunshots in the direction of the boxing hall, and we were going to stop the fight. First of all, rule out the landing frame, and now start fighting. Think about two questions: where may the first team come from, and play with the first team in the boxing gym? Where may the follow-up come from?

At first, we judged that it might be a power grid or a cargo ship coming to fight with the natives in the boxing hall. The decision is to go out through the left door of the turbine and enter through the left bridge of the boxing hall. If the left bridge can see the gun line, it means that the cargo ship is coming. If not, it should be the power grid (in fact, the pier is missing here, but the impact is not great. If the dock comes, it should be about the same time as when we arrive at the boxing gym. There will be two teams opposite the boxing hall, and we will be one of two bread and cheese.

After going out, we chose 12 evil octane to go first, and the third smoker stood in front of the turbine for a few seconds. Here we want to know whether the Oasis team will come. If the Oasis team takes the boxing ring from the inner ring, they can basically see people at the left gate of the turbine in a short time. In fact, Sister Yan set up a Q-time power boy, and no one was rewarded. At this time, octane has detected that the gun line is left at the bridgehead of the boxing hall, and the trajectory hits the sky directly, indicating that it is a low-hitting situation, and it should be hitting the left stand in the boxing hall. At this time, there was a fight in the left stand. It is most likely that the freighter team is fighting in the boxing gym.

At this time, you can use the springboard to cut into the battlefield, and you need to be careful of teams from power grids, docks and oases. If the teams from the pier and the outer circle of the oasis come at the same time, they will meet with a high probability. So what really threatens us are the docks and power grid teams that may come from the outside and right of the boxing hall. Combined with the terrain of the boxing gym, we decided to enter the battlefield early, eat the enemies in the stands as soon as possible, set foot on the commanding heights first, and then pursue the enemies in the stands as appropriate. Under normal circumstances, when we stop fighting, what we most want to see is the situation that one team is killed and the other team is only left with blood. But this time, we stopped fighting and chose to enter the stage of mutual acceptance, standing directly on the springboard to the left and cutting into the battlefield.

There is no need to talk nonsense about the subsequent results. I chose to cut the left stand early, because I was afraid that other teams would come and step on the dominant position of the left stand early, so that the next step, retreat and defense would be easier. I didn't choose to enter the arena after the fight, because I was afraid that there would be only living people in the stands at the end, and the stands were all over the ground, so I couldn't count them.

This is a complete example of information analysis before a wave of fighting stops and enters the battlefield. The map of Olympus is actually relatively empty, and the turning point action is highly exposed. As long as you consciously watch the fighting stop, it is easy to find the enemies on both sides.

Then there are some questions about information analysis.

A battle usually includes three steps: hearing gunfire approaching, cutting into the battlefield to join the battle, killing and licking the bag and transferring it.

Listening to the gunshots can roughly analyze the enemy's combat stage. If it is a shotgun shooting, it will usually be accompanied by the sound of a single gun or even a gun, indicating that the two teams are still in the stage of gun consumption. At this time, you can approach first, find out about yourself and whether there are other teams around the battlefield, and then consider it when the situation changes. If it's intensive artillery fire, it's like Chinese New Year. Believe me, two teams can't fight in this sport. Feel the number and distribution of researchers before you think about it. If it is dense but intermittent, it will usually be accompanied by the sound of splashing. Generally speaking, the battle has reached the final stage, and both teams have gained something from each other. Usually you can choose to enter the arena at this time. If your team is still far away at this time, it will be too late to go. Consider giving up.

When you can't see the gun line when you hear the gunshots, you can also help analyze the situation by observing the knockout broadcast in the upper right corner. By the way, if the exchange of fire between the two teams ends soon, the killing is reported on the radio in the upper right corner. Be careful to meet sharks or quacks in the fish pond.

When you are close enough to the battlefield, don't rush in, strictly abide by the tactics of one, two and three points (unless you have just finished playing in the battlefield), but at this time, the first position only needs to find out the information, and you don't need to shoot blood. You know, analysis is always analysis, and it is safest to see with your own eyes that "both of them are down and one is pulling the phoenix".

In fact, it is also a sneak attack, but the initiative is in the hands of the enemy, or the opportunity is created by the enemy himself. Most people know to stop fighting, but why stop fighting? Want to be a yellowbird? Yes, what about further thinking? It is because fighting has advantages. Whether the enemy wins or loses, his state will be more or less damaged. These poor conditions are our advantages, so fighting actually saves us the most dangerous link in a battle: changing the number one position for the advantage. Understand this, in fact, the time to stop playing does not need to be so dead. The most important thing is to concentrate on firepower and advance and retreat.

It should also be emphasized that if you are going to stop fighting at a close point, at this time, the loser has a deserter running away from you, so don't chase him. By the time you catch up, the champion team will be in a good state to eat you. We should enter the arena as soon as possible, take advantage of the opportunity of losers to help us play a low-level victory state and eat the winner as soon as possible.