Although I didn't catch up with the big army, I still made a little money. At least the card upgrade bug made my own hands prepare enchantment materials with only one-third of the previous price.
It seems that many people don't know the difference between bugs and plug-ins. For example, this so-called soul-killing bug makes me happy when I see pictures and posts: Isn't this the software that changes the abyss in A 1?
Dnf is a game with congenital defects and needs to be repaired the day after tomorrow. Because of its software architecture, it can be said to be riddled with holes in the eyes of programmers with certain abilities, and there are many loopholes that cannot be blocked at all.
But in fact, there are essential differences between bugs and plug-ins. In the former, players use normal in-game operations to trigger specific conditions to exploit game vulnerabilities. The latter uses auxiliary software, namely plug-ins, to modify data forcibly, and uses the defects of the program itself to deceive the server.
For example, the incident of throwing SS into the tower to brush gold coins in 1 1 and the recent card upgrade incident all belong to game bugs, while the previous abyss change, the current infinite Sao tower and soul map all belong to the category of plug-ins.
So is there any way for TX to accurately block people who use bugs and open plug-ins?
At least bugs can't. The premise of catching people who use bugs is that TX must monitor the behavior of players in the game through manual monitoring. Take the SS transfer event of 1 1 as an example. The first people involved in the incident are fine. After the BUG broke out, the official responded quickly, warning players not to enter the tower again and discard any SS and mission items. In the afternoon 1 1 Anyone who throws things in the tower without warning in the future will be banned for one year, ranging from 165433. If TX can accurately attack people who use bugs, then at least a large number will be caught every time.
What about people who use plug-ins?
TX's monitoring of plug-ins is actually very strict, but the punishment for plug-ins is the most lenient. Why do you say that?
Speaking of the studio, it is the kind of institution that brushes gold coins and sells them to you. This is an industry that can never be recognized, and it will always be the enemy of operators, but it will never be lacking in every game. Studio not only makes the game economy prosperous, but also accelerates the aging of the game. Even if you don't want to admit it, in fact, 90% of the gold coins you bought on the trading website were produced by the studio.
In fact, there is no secret about the operation of the studio. It uses automatic plug-ins to brush drawings and move bricks, and sells the gold coins after they are collected, and that's it. But this business is far from as easy as the players think, and most of them have no huge profits-for small and medium-sized studios, struggling to survive is very good.
Why? Don't think that the TX operation team is really a group of people waiting to die. Every security component upgrade of the game is actually an unattended plug-in for the studio. At that time, there were 400 studios * * *, and there were often dozens of them after a week of painting. The remaining 30% were permanently sealed, and the rest were generally sealed for three days or 72 hours.
Back to the topic of the studio.
The so-called unattended plug-in is actually an automatic drawing script with built-in functions such as multiple attacks and monster weakening. These scripts all realize the functions of automatic login, number change, buying and selling goods, mailing, etc., but the behavior of these scripts is too mechanized and very easy to be monitored. And as small and medium-sized studios, these scripts are actually just the remaining defective products. As mentioned earlier, the survival of small and medium-sized studios is actually very difficult, because on the one hand, they have to pay the cost of buying scripts, on the other hand, they have to face the risk of being banned, so many people, like us, take it for granted that they are profitable and can only give up after losing money again and again.
So are there any untenable studios? Yes
I once came into contact with a studio with more than 500 machines, 1 10,000 accounts, and gold coins were sold in many areas of dnf. As an upstream studio, the scripts they use are all specially written. The studio team itself has the programming ability or hires programmers individually or jointly to write scripts in a targeted manner, always keeping up with the pace of game updates, and selling gold coins and scripts that are about to expire to downstream small and medium-sized studios for profit. The scripts they sell are usually valid for three days to a week. They are the real main force in the production of dnf gold coins.
These studios also make personal plug-ins for players. For example, the change of the early abyss has now become the change of the soul map and the change of the Sao Tower. This is to use a software to intercept the game package, modify the local game data, and then send a disguised data packet to deceive the server to achieve the goal. There is also the +3 1 artifact calling horn that we often see, which is also a very classic personal plug-in.
Using these plug-ins is bound to be blocked. However, TX has different ways to deal with these situations. Being caught using bugs usually takes a year to be permanent, and most studios are permanent. However, for individual players who open plug-ins, TX tends to be lenient, with titles for three days or closed. After getting out of prison, these people are as rampant as ever.
I started playing this game in 2009, and AFK played it many times. Get quick success at first, open plug-ins and use bugs. Later, I found that I couldn't get real game fun at all. After 13 studio closed, I became AFK, thinking that I would never touch this game again. Until September this year, I suddenly missed the feeling of moving bricks in the game.
Perhaps it is because I am old that I suddenly understand the fun of accumulation and persistence. I came back and picked up the number where I spent money to buy game coins, and began to try to brush the world, try to move bricks every day, and try to participate in various mosquito leg welfare activities. I didn't spend RMB to buy gold coins in the game like before, nor did I use illegal means to get quick success, but I really had a good time.
My entanglement with this game can't be explained clearly in a few words. What I said above is just the tip of the iceberg. After all, this is a game that I have played for five or six years. Although a lot of accidents have happened recently, although TX's various behaviors make me feel chilling, from the bottom of my heart, I still don't want this game to be so yellow.