CF hand tour biochemical desert clever card point perfect defense

I believe everyone knows that the map of desert ash is basically in every gunfight game. What is the biochemical desert like? In fact, the biochemical desert is an improved version of desert ash. The map first uses the time of sunset in the evening. The map is dark gray and the sky is reddish brown, which fully reflects the fear of biochemical ghosts, and the sound effects of the game can make players more immersive. Come and have a look with me next!

As can be seen from the mini map, the map has not changed much. Pit A grew into a platform, the slate behind window B became a defensive point, and point B was optimized to add another defensive point. Because it is a mobile game, a game can't last too long, so the map is optimized, and the infiltrator's home and back garden are closed.

point analysis

Platform position

The main defensive points in area A are the platform at point A and the big billboard in the middle. These two points of defense are closely related, which can be said to be as close as lips and teeth. A platform has a large space and a large room for maneuver, and only space is the most favorable; There are only two roads to the platform, the path ahead or jumping from the giant billboard to the platform. If the player shrinks into the platform, zombies can never catch it from below. So biochemical ghosts don't have to try to take the ladder from below, because it's too high. This is definitely much better than area B. You don't have to defend your feet at all. Holding the trail is victory. And if you stand on the edge, you can defend the trail, but at the same time, you can expose yourself to the enemy's attack range and be easily scratched by the terminator below or caught by the demon Ji. Of course, you should also be careful of zombies sneaking up from billboards, so players who are here need to keep their eyes open and listen in all directions. Try to keep this point. Don't pick up sesame seeds and lose watermelon in order to kill zombies hiding by the path.

Broken bridge position

Broken Bridge B has no rear gap like Avenue A, so a large number of mercenaries are stationed here. As long as the frontal firepower is sufficient, it is difficult for the ghost to rush down this point. However, the disadvantage of this point is that once it falls, it is difficult for mercenaries to move. This place is not suitable for one person to guard. It is not wise to fight alone, because a zombie's blood volume is around 3500, which is not long. Even if your point is excellent, you have to change bullets, so the minimum requirement for stationing at a certain point is at least two people, so as to ensure enough firepower. But you should be careful down there, because if you are around, the devil can catch you with her skills, so it takes not only firepower but also attention to hold this point.

Platform b

The points connected by boards on platform B are also suitable for mercenary defense. Mercenaries defending here should pay attention to zombies waiting for opportunities under the boards. When players get too close to the edge of the board, they will be easily infected by zombies with high resilience, such as crazy baby, causing mass extinction. At the same time, it should be noted that when the terminator uses big moves to advance, mercenaries must cooperate well, otherwise it will easily lead to mass extinction.

abstract

There are still many positions in the biochemical desert defense, but each point needs strong fire suppression. When playing this map, it is best not to act alone, but to be close to the big army.