Beat the diamond and scarlet doubles match
Karp? Orangutan? Burning and roaring scarlet? No, at least not yet.
When the sword shield was first released, countless old players brought a lot of experience and understanding of doubles accumulated from the seventh generation. What about this future? Ruler? Placed great hopes on it. As long as they have played doubles in the seventh generation, these five words are in their blood: the blazing roaring tiger. The combination of intimidation+high-five surprise attack+quick counterattack plays an unparalleled role in doubles. Good resistance to fire and evil, excellent endurance, and strong strike ability and skill pool of the department are doomed to dominate the doubles environment. After the roaring tiger failed to get a visa to Galere, people turned their attention to this? The future roaring tiger? My treat. At the same time, there are various skills, such as high-five surprise attack, quick turn-back, knockout, powerful herbal mallet, speed control skills, cost-effective drums, and the Monterey grassland that will be lifted sometime in the future, which seems to be loved by thousands of people.
Unexpectedly, however, in just one week, the number of grass owners I met in the rankings fell like a cliff visible to the naked eye, from being loved by everyone to being a third-line soldier.
Facts have proved to us that the resistance of pure grass system is difficult to support the pressure of team rotation, and in this extremely huge hedging environment, the flexible high-five rotation ability is no longer as convenient and effective as in the past. In a sense, the cold reception received by grass owners today is also a microcosm of the environmental changes of the eighth generation war.
Far from the point, at present, the role of Thunder King Kong Scarlet in combat is mainly high-five, providing auxiliary strikes and individual speed control when necessary. The configuration is mainly durable, and a small amount of physical attack and personality correction ensure the basic injury ability, which is suitable for slow-paced teams.
Recommended configuration: stubborn personality, hard work, a few things attack the rest of HP things.
Props: Jushuguo (namely Buhuaguo, Mangmangguo, Qiguo, Lebaguo and Bayaguo) /AV (namely assault vest)/Feifeiguo.
Skills: high-five surprise attack+quick turn+knock down+drum sound/mallet.
Countermeasures: Grass owners are not a difficult point in the current environment. Most of the main attack skills in the environment can cause equal or restrained damage to them, and can be killed by cumulative damage. The positioning of the grass owner means that it is difficult to be maximized, and if necessary, it can be maximized to avoid high-five surprise attacks.