A detailed introduction to Paradise Lost in Dreams

I don't know how to solve the detailed raiders of Fantasy Paradise Lost. To this end, Bian Xiao collected and sorted out the detailed raiders' answers to Paradise Lost in Dreams. Come and have a look if you are interested.

A detailed introduction to Paradise Lost in Dreams

It is recommended to look at the final copy settlement results first. If you are interested in the sense of accomplishment, please arrange the action opportunity reasonably.

Whether the main story is completed or not has no effect on customs clearance. It's just that the achievement reward of copy settlement is different, and it may be better not to complete the main story. There are many interactive points in the copy, which can be used to brush attributes, goodwill and items repeatedly. You can brush these places with extra action opportunities that don't complete the main story, and you may get more rewards than completing a copy of the main story. However, in the process of completing the main plot, there are also some options to increase the goodwill of the attribute. How to do it specifically depends on personal considerations.

I. First copy

1, 8: 10~ 10:30 (free exploration in the room, *** 14 action opportunity)

(This stage requires the final refusal (indulgence), or entering the prayer of NE)

(1) On the bedside table:

① Try to lock:

The first click triggers the story of opening the drawer and getting candy 2. Try to open it, miraculously open it until you get what's inside. Click the button in the upper left corner to record the abnormal situation.

Subsequent clicks trigger the story of finding candy, and there is no numerical change.

② Try to unlock:

The first click triggered the successful unlocking, but the drawer could not be opened, and there was no numerical change.

Subsequent clicks trigger the story that the drawer still cannot be opened, and there is no numerical change.

(2) Under the bed:

The story that the first click triggered a shadow under the bed, spirit-1, courage+1, rejection+1. So, when I sleep, there is another place under the bed. I can click the button in the upper left corner to record the abnormality.

Follow-up clicks trigger a story that is not so scary after watching it for a long time, each time (indulging)+1.

(3) dressing table:

(1) The first click triggers the story of water mist on the mirror. The mirror seems to be foggy. If you rub it with your hands, your spirit will decrease, your courage will increase and your rejection will increase. Click the button in the upper left corner to record the abnormal situation.

Hand rubbing: spirit-1, courage+1, repulsion+1, (addiction)-1.

Forget it: caution+1.

(2) Subsequent clicks triggered the story that the water mist still exists, and no attribute props were obtained.

(4) Desk:

(1) Read:

The first click triggers the story of reading diary, excluding-1.

The second click triggered the discovery of several pages of diary plots, excluding-1. ! The handwriting and content of these pictures in your hand are different from before. Click the button in the upper left corner to record the abnormal situation.

Three clicks trigger the review of diary story, spirit+1, exclusion-1.

Subsequent clicks trigger a plot in which the heroine's sense of disobedience to the environment is reduced. The number of anomalies recorded each time is-1, (addiction) +2.

② Forget it:

The first click triggers the story of not reading diary, (addiction)-1.

Follow-up click to repeat the above options until reading is selected, and forget it every time (addiction)-1.

(5) Bedside (hidden interaction point):

The first click triggers the story of lying in bed and wanting to sleep, spirit+1, refusal-1, (addiction)+1, courage-1.

The second click triggers the story of going back to sleep, spirit+1, repulsion-1, (addiction)+1, courage-1.

Follow-up clicks trigger stories that have been sleeping for a long time, each time spirit+1, repulsion-1, (addiction)+1, courage-1.

(6) Curtain (hidden interaction point):

Click to open the window to see the story of the moon. Every time the spirit is+1, (addictive)+1.

(7) Table lamp (hidden interaction point):

The first click triggers the story that the mobile phone time is abnormal and there is no signal, and there is no numerical change.

The second click triggers the plot of playing mobile phone and trying to surf the internet, and there is no numerical change.

Three clicks trigger stories that receive unknown messages, excluding+1. If the mobile phone information appears # # # # or the content is blocked, you can click the button in the upper left corner to record the abnormality.

Four clicks triggered the story of inputting nonsense and giving up sending messages to my brother, which hindered my cognition and ruled out-1, (addictive)+1.

Subsequent clicks trigger the story of the chat record, each time the spirit is+1, (addictive)+1.

(Click here more than four times to trigger the main story of 10:30. )

(8) Arrow in the lower right corner:

The first click triggered the dark story of the shadow of red eyes outside the door, and there was no numerical change.

Subsequent clicks trigger the story of going out to dawn, and there is no numerical change.

2, 10:30 (plot judgment)

(1) At this time, he refused (connived) and realized his wish.

(2) At this time, I refused (indulged) and explored the desk lamp for 4 times in the room, and there was no special plot trigger.

(3) At this time, he refused (indulged) and fumbled for the desk lamp in the room four times, which triggered the main story of 1 brother knocking at the door. After that, you are forced to go out and you can't go back to your room to explore.

3. 10:30~ 12:00 (free exploration in the hotel, ***9 action opportunities)

(Go to the kitchen at least once BEfore the end of this stage, triggering the main story 2 restaurant to eat, replenish physical strength, otherwise the actions in the subsequent stage will consume physical strength, and the physical strength will be insufficient.)

(1) When the plot is judged as 10:30 (2) (Continue to explore freely in the room until going out):

(10:30, the door of the room can be opened. If he doesn't open the door and go out, he will stay in the room until 12:00, thus fulfilling his wish. )

(1) On the bedside table:

Lock: triggers the plot of locking the drawer, and the value remains unchanged.

Unlock: triggers the story of opening the drawer, and the value remains unchanged.

(2) Under the bed:

Click to trigger the story that there is nothing under the bed,+1 each time.

(3) dressing table:

Click to trigger the story of dressing, and there is no numerical change.

(4) Desk:

Same as the previous stage.

(5) Bedside (hidden interaction point):

Same as the previous stage.

(6) Curtain (hidden interaction point):

Click on the story that triggers the dawn outside, and there is no numerical change.

(7) Table lamp (hidden interaction point):

The numerical change is the same as the previous stage, and the drawing of the fourth click and the subsequent click is slightly different, as follows:

Four clicks triggered the story of sending a message to my brother to say hello, and my cognition was blocked, so I ruled out-1, (addictive)+1.

Subsequent clicks trigger a story that still hasn't received my brother's reply. Every time the spirit is+1, (addictive)+1.

(8) Arrow in the lower right corner:

Click to trigger the story of opening the door and going out, with no numerical change. After that, leave the room and don't go back to the room to explore. (Do not consume the number of actions)

(2) 10:30, the story is judged as a situation (3)( 10:30~ 10:40, 1, and my brother's knocking on the door consumes 1 the opportunity for action);

Tell my brother the nightmare: xenophobia+1.

Forget it: there is no numerical change.

(3) Free exploration in the hotel after leaving/leaving the room:

(Click the arrow to change the position without consuming the number of actions.)

(For the convenience of narration, the rooms are numbered from left to right and from near to far according to the floors. )

(1) Corridor on the third floor:

① Room near the left (woman's room, 30 1): There is no special plot, so I can't go back for the time being.

② The far room on the left (Tan Yue's room, 302): There is no special plot.

③ Up arrow: Go to the rooftop.

④ Down arrow: Go to the corridor on the second floor.

(2) Rooftop:

① Magnifier on the left: flowers, no special plot.

② Magnifier on the right: flowers, no special plot.

③ Arrow on the left: Go to the corridor on the 3rd floor.

(3) the corridor on the second floor:

① Right in front of the left ventricle (Ye Zhenzhen's room, 20 1): No special plot.

② Right front room (Zhang Ye's room, 202): No special plot.

③ Room on the right (Warehouse, 203) (Egg 2):

Enter the password (enter the correct password and click Enter again): No relevant clues are found, and input is not allowed; Incorrect input, prompt password error; The input is correct and the door opens successfully.

-Search: number of searches 3. Randomly get nothing or get a bunch of flowers 1/ pocket watch 1/ red wine 1 (SL, you can get repeated props); Search times 3 (if no props are found, it is also included in the search times), and no props can be obtained.

-Leave: There is no special plot.

Leave: There is no special plot.

(4) Hide the interaction point (Egg 2):

A clue to get the password to room 203.

Tip: If you look carefully, you will find some numbers in the picture in the background. Put these numbers in order from left to right, which is the password.

⑤ Arrow on the right: Go to the toilet on the second floor.

⑥ Up arrow: Go to the corridor on the 3rd floor.

⑦ Down arrow: Go to the lobby.

(4) the bathroom on the second floor:

① Left bathroom compartment:

Go in and have a look: random visit or someone can't get in, there is no special plot.

Forget it: nothing special.

② Right bathroom compartment:

Go in and have a look: random visit or someone can't get in, there is no special plot.

Forget it: nothing special.

3 mirror: mirror, there is no special plot.

④ Arrow in the lower right corner: Go to the corridor on the second floor.

Continued (3, 10:30~ 12:00 stage)

(5) Lobby:

① Front desk:

The first click triggers a conversation with the waiter, and there is no numerical change. Sorry, miss, this is not the time to open the door. Before I could answer any more questions, he left the place. You can click the button in the upper left corner to record the exception.

Subsequent clicks trigger the story of giving up reluctantly opening the door, and there is no numerical change.

② Left room (tourism/theater, 10 1) (Egg 3):

Complete the puzzle: you can enter the puzzle within 1 minute (you have to finish the puzzle again every time you enter), triggering random stories.

Random story 1: The story that triggered a chat with A Qing, and A Qing's favorable degree was+1.

Random scene 2: trigger the scene of chatting with praying for the night and get the doll 1.

Random scene 3: trigger the scene of chatting with Mutu, and choose to play/come again! It doesn't matter. The goodwill of wood is+1.

Random scene 4: The scene that triggers a chat with Moonlight, and Moonlight's goodwill is+1.

Random scene 5: the scene that triggers chatting with Zhanyi, and Zhanyi's goodwill is+1.

Leave: There is no special plot.

③ Room on the right (Truth Room, 102): There is no password-related clue at present, so I can't get in.

④ middle arrow: to 1 floor corridor.

⑤ Arrow on the right: Go to the restaurant.

⑥ Up arrow: Go to the corridor on the second floor.

(6) 1 floor corridor:

① Left ventricle (morgue, 103): No special circumstances.

② Room on the right (dessert shop, 104) (Egg 4):

Enter the password (enter the correct password and click Enter again): No relevant clues are found, and input is not allowed; Incorrect input, prompt password error; If the input is correct, the door opens successfully. When the number of entries is 3, the mental strength is+1, and the physical strength is +5, otherwise there is no numerical change.

Leave: There is no special plot.

③ Arrow on the right: Go to the toilet on 1 floor.

④ Middle arrow: Go to the lobby.

(7) 1 floor bathroom:

① Toilet compartment (egg 4):

Go in and have a look: you can go in casually or someone can't, and there is no special plot when you do. If someone is here, you will get a clue to the password of room 104.