Multiple sensitivity
The so-called multi-perception means that in addition to the visual perception possessed by general computer technology, there are also auditory perception, force perception, tactile perception, motion perception and even taste perception and smell perception. The ideal virtual reality technology should have the perceptual function that everyone has. Due to the limitation of related technologies, especially sensing technology, the sensing function of virtual reality technology is limited to vision, hearing, force, touch and movement.
[Editor] Immersion
Also known as telepresence, it refers to the real degree that users feel as protagonists in the simulation environment. The ideal simulation environment should make it difficult for users to distinguish between true and false, and let users devote themselves to the three-dimensional virtual environment created by computers. Everything in this environment looks real, sounds real, moves real, even smells and tastes real, just like it feels in the real world.
[edit] interactivity
Refers to the user's operability of objects in the simulation environment and the natural degree of environmental feedback (including real-time). For example, a user can directly grasp a virtual object in a simulated environment with his hands. At this time, his hands feel something he is holding, and he can feel the weight of the object. The caught object in the field of vision can immediately move with the movement of his hands.
[Editor] Imagination
It is emphasized that virtual reality technology should have a broad imaginable space, which can broaden the cognitive scope of human beings, not only reproduce the real environment, but also conceive an objective non-existent or even impossible environment at will.
Generally speaking, a complete virtual reality system consists of a virtual environment, a virtual environment processor with a high-performance computer as the core, a visual system with a helmet-mounted display as the core, an auditory system with speech recognition, sound synthesis and sound positioning as the core, a body orientation and posture tracking device with an orientation tracker, a data glove and a data jacket as the main body, and functional units such as a taste, a smell, a touch and a force feedback system.