Why can South Korea produce many professional e-sports players with such a small population?

Because Korea is good at publicity and packaging. And because Korea experienced a financial crisis at that time, it wanted to promote domestic economic growth. Later, the e-sports industry was discovered, and the Korean e-sports supported by the government came into being.

First, South Korea's publicity and packaging are very strong. When Koreans choose e-sports players, they will actually find that Koreans have a strong vision. Otherwise, they wouldn't find someone like Li Ge, or even make him a god in the eyes of the world. Moreover, South Korea is also very good at publicity and packaging. At present, South Korea's e-sports industry is very mature and can train more e-sports players. In addition to strength, publicity and packaging are also essential for e-sports players.

Second, the promotion of South Korea's policy South Korea suffered from the Asian financial crisis in 1997, so if it wants to get rid of the financial crisis, it must stimulate economic development. At this time, South Korea finally found the e-sports industry. Stimulating economic growth by developing e-sports was undoubtedly successful for South Korea at that time.

Third, the standardized club South Korea's e-sports is very mature, so in 2000, the Goose Economic Association was born. This is an e-sports association with absolute right to speak in Korean e-sports field. Therefore, in the whole system of Korean e-sports, South Korea is very mature, and the development of Korean e-sports clubs is also very standardized. There are very standardized big companies behind the clubs.

Fourth, the support of Korean companies actually requires a lot of capital to develop e-sports. The giants behind the Korean e-sports industry are supported by big companies. After all, the funds needed to hold an e-sports competition are huge. If the company is not strong enough, it is difficult to develop in the e-sports industry.

In the eyes of Koreans, e-sports and sports are actually in the same position, and even many Koreans think that e-sports are sports. In China, e-sports has been labeled as a plaything, and it is impossible to get great development.