How did Laura Manor in Tomb Raider 7 completely pass?

Crawford Manor is a luxurious building, and the direction towards the central grand staircase is marked "North".

First pick up a bronze coat of arms (116) on the left (northwest corner), then enter Zepu's south studio, go in, start the laptop on the ground, open the door on the next wall, get the electromagnetic hook, and leave Zepu's studio. After coming out, enter the nearest door on the right (east) and follow the corridor to the swimming pool (here, the direction facing the swimming pool when entering for the first time is recorded as the "east" direction).

swimming pool

First jump into the water and get the bronze coat of arms (2/ 16) in the southwest corner of the pool bottom. Then I swam to the other end (east side) and pulled down the handle in the water. The sliding door on the north side of the swimming pool is opened on the first floor.

After landing, I found a huge statue holding a heraldic weapon in the four corners of the hall, but war spear in the hands of two statues on the north wall only showed the spearhead, so I threw out a grappling hook to absorb the spearhead of any statue and pulled out the whole spear, and another statue on the north wall also changed. You can find a fish statue on the wall in the middle of the north wall, pull it out (it is recommended to pull it to the side of the swimming pool for standby), and get a bronze coat of arms (3/ 16) at the back, and then get a bronze coat of arms (4/ 16) at the back of the beach chair in the northeast corner.

Then pull out two fish statues in the southeast corner and southwest corner respectively, climb to the top of the shorter (southeast corner), jump over and grab the spear of the statue beside you, swing back and grab the bottom line of the opposite circular balcony, swing to the extreme right, then jump back to another fish statue, and then jump back to the platform on the second floor with the next spear to get the bronze shield emblem (5/ 16) on the platform first.

There is an "X" pattern on the ground here, so the statues with spears on both sides rotate 90 degrees respectively, so that their spears contact each other to form an "X" shape. The decorative stone on the middle wall can be turned over and an animal face button appears. Press the button to open the second floor of the swimming pool double sliding door. Don't jump into the swimming pool yet, go upstairs to the other side (north side) and jump over to grab the spear in front. When your arm jumps backward, immediately throw the grappling hook to catch the lamp overhead, swing up and jump out to catch another spear in front of you, so that your arm jumps back to the high platform at the end. Take a telescope from you.

There is a shiny ball on the top of the fish statue here. Throw a grappling hook, suck it and pull it down (if you have a gun, you can film it slowly). Scroll to the next round floor key to lower the flower bed directly above the swimming pool. Continue to the back of another fish statue in the deepest part of the second floor (southeast corner) and get the silver coat of arms (110).

Jump back to the lower floor, climb up the fish statue that has been pulled out in the center of the north side again, climb up the stone platform, throw out the grappling hook to absorb the fallen flower bed and make it swing. When it swings to the nearest place, it jumps up and grabs the edge of the flower bed to climb up, swings to the highest point on the other side with the flower bed, and jumps to the opposite balcony to get the silver crest (2/ 10).

Jump into the swimming pool again, swim in the water with the double sliding doors open, and get the silver roof (3/ 10) on the way. Finally, reach another pool from the iron gate that will automatically open when the finish line approaches, and get the bronze roof (6/ 16). When you land, you will find yourself in the gym (you can also take a door in the northeast corner from the original hall and come here directly).

fitness room

There are many ways and routes to get all the heralds, and only one of them is introduced here.

The direction when swimming out of the iron gate at the end of the waterway is the "north" direction. This area is Laura's gym. Here you can see that there are many heralds placed in every corner, high or low.

First, throw a grappling hook to grab a transverse iron bar that can move 90 degrees, and drag it into the "east-west" direction, then jump to grab a single bar supported by double piles on the west side, jump to grab the iron bar of vertical piles with both arms to the west side, jump to grab the transverse iron bar with the opposite "east-west" direction, and then jump to the north side to the slope diagonally opposite the wall, that is, jump to grab the gap of the opposite stone column and jump to grab the vertical column behind. Fall to the west, slide to the short end on the slope inclined to the west below, and immediately jump into the opposite wall to get the bronze coat of arms (7/ 16).

When returning to the ground, still jump to the horizontal bar supported by double piles on the west side, jump back to the west side with your arms to catch the iron bars of vertical piles, then jump back to the "east-west" direction to catch the horizontal iron bars, then jump back to the north side with your arms to the slope inclined eastward across the wall, and immediately jump back to catch the gap of the opposite stone pillars. Different from just now, this time it moved directly to the right corner. Finally, jump to the right to grab another vertical pile iron, reverse jump to grab the vertical iron on the big stone on the north wall, climb to the top, jump to the right to grab the rock crack on the right, then jump to the right to grab the wall ladder, climb to the top, jump to the left to grab the vertical iron, and then jump to the left to get the bronze coat of arms (8/ 16).

Don't jump to the ground, grab the edge of the mound, jump to the right to grab the vertical iron bar, then jump to the right to grab the wall ladder, then jump to the right to grab the upper notch of the rock on the right at the upper part of the center of the wall ladder, jump to the back high to grab the hanging pile iron bar, and jump to the back (east side) of the mound to get the bronze shield emblem (9/ 16).

Get back to the ground. Throw out the grappling hook to suck the wall ladder on the east side of the north wall to make it perpendicular to the wall, and throw out the grappling hook again to suck the horizontal iron slate directly above the silver coat of arms on the south wall to make it perpendicular to the wall together.

Once again, start from the horizontal bar supported by double piles on the west side, pass through the vertical pile iron on the west side, and walk along the north wall to the east side. Once again, grab the wall ladder that has changed its state and climb to the top. This time, you can jump on the iron hanger in the right air, and then jump on the adjacent iron hanger in the south, and you can get the silver coat of arms (4/ 10).

Then from now on, aim at the nearest horizontal iron bar on the east side of the south side of the crane, jump over and grab it, swing to the wall, let go and grab the vertical iron bar below, jump to the right (west side) to grab the gap of the stone pillar against the wall, move to the right over the corner, jump to the original place to grab the gap of the upper layer, continue to move to the right over the corner, reverse jump to grab the stone gap below the climbing point, then jump to grab the green climbing point above, climb to the top and then jump to grab another stone gap on the right.

At this point, the slate with irons around it is still perpendicular to the south wall, so I catch the irons on the slate in a reflective way, grab a slightly inclined horizontal iron with my arms looped back, and then I can always jump to the iron frame on the east side with my arms looped back. Throw out the grappling hook and suck the batten on the east wall, drag it hard, so that you can be dragged with the hanging iron frame, and then jump into the opposite wall to get the silver coat of arms (5/ 10).

Throw out the grappling hook, suck the slate just perpendicular to the south wall in the distance, and drag it to make it become the state of tiled western wall. Throw out the grappling hook again and suck the hanging iron frame that just jumped in front of you, pull it hard, jump to the top of the nearest distance, slowly return to the original position with the hanging iron frame, jump over from here and grab the bar on the south side, then grab the gap on the south wall with both arms, and let go until it falls on the small platform in your hand, and get the silver coat of arms (6/655).

Jump into the water and swim back to the other side, reach the east side again (at this time, the iron bar in the black arc-shaped sliding iron in the southeast side is still in a horizontal state), then jump to the northeast side to grab the gap of the only independent stone pillar that is not against the wall, then jump back to grab the horizontal iron bar in the arc-shaped sliding iron in the south side, and jump back to grab the vertical iron bar in the opposite (south wall) with both arms and climb to the top. Jumping to the right can also grab the stone pillar gap against the wall, move two corners to the right, jump in place to grab the upper gap, move to the extreme right, continue to jump to the right to grab the stone gap below the climbing point, then jump in place to grab the green climbing point above, climb to the top, and then jump to the right to grab another stone gap. At this time, the slate with iron bars on the right has become a state of tiled walls, so we continue to jump to the right to catch the horizontal iron bars, and finally the two arms jump back and grab the cliff gap at the end and swing to the left.

Reach the ground on the east side again, first throw out the grappling hook to grab the black arc-shaped sliding iron on the southeast side, and drag it to make it stand upright, then jump to the northeast side to grab the gap of the only independent stone pillar not leaning against the wall, jump back to grab another cross bar supported by double piles, jump back to the opposite vertical pile iron with both arms to the south, then adjust the angle to jump back to grab the vertical pile iron in the arc-shaped sliding iron on the south side, and adjust the angle to jump back to grab another vertical pile iron on the east side. Continue to adjust the angle, grasp the gap of the stone pillar on the east side of the wall, move to the far right, and jump to the right to get the bronze coat of arms (116). So far, all the heralds here have been obtained.

bedroom

Go out of the gym through the gate and back to the lobby through the small yard. When going upstairs this time, first throw a grappling hook on the second floor to absorb the luminous disc in the northwest corner, and pull it hard, the secret door below will open and you can get the bronze coat of arms (12/ 16). Then enter the deep door (the second door) here.

Go through a long corridor, enter another door on the right at the end, and come to Laura's bedroom (here, the direction when entering the circular bedroom hall is "west"). First pull down the two daggers on the southeast wall (in no particular order), and the secret door at the middle end will be opened, so you can get the double guns.

Enter the next bedroom and get the bronze coat of arms behind the gorgeous bed (13/ 16). There are some clothes scattered on the ground in the fitting room on the other side. Laura can change the clothes she is wearing at will (only the clothes she has found so far can be changed) without any other influence.

study

This time, I entered the north gate on the west side of the second floor of the lobby, entered the deepest door along the corridor, and came to the study room (the direction when I entered the study room was "east"). First of all, I got a separate lighting source on the desk where Alice was studying. Then in the southwest corner of the lower floor here, I pulled out my gun and destroyed the wooden wall under the cross coat of arms, moved out of the small bookcase inside, and found the silver coat of arms (7/ 10) inside.

Next, I'm going up the stairs to the second floor. Just above the stairs, I will throw a grappling hook to suck another small bookshelf there, take it down and move it to another keyway. A secret door opened in the south wall (just below the initial position of the second bookcase).

Go to the small study on the second floor first and get the bronze coat of arms in the southeast corner (14/ 16). Then pull the dagger mechanism in the northwest corner, the secret door next to it will open, and you can get the bronze coat of arms (15/ 16).

Go back to the lower floor of the main study outside, turn on the small searchlight and enter the secret door that has just been opened. Pick up a silver coat of arms (8/ 10) in the dark underpass, then take out your gun and smash several stacked wooden cases at the second corner to get a bronze coat of arms (16/ 16).

On the wall between the two corners, there is a head sticking out its tongue. Press the switch on the tongue, and a dense slate on the left side turns slowly. Go and have a look. Some words were engraved on the slate, and Laura read them out ("On the blue pool, the twin sisters lived alone, and on the road around the island, they were out of custody." ), I feel very cute (the necessary condition for finding this golden seal is 1/3). Continue to explore in depth. Press another tongue switch with the tongue sticking out from the end of the underpass, and it will open the side secret door and go back to Laura's bedroom.

Exploration gold medal

Return to the swimming pool by any route, and reach the upper floor on the south side again by the method introduced before (the spears of the two statues cross here). According to the tip in the first paragraph just read, this time it is necessary to separate the two crossed spears again and turn to both sides respectively. The animal face button in the middle will turn back again, and another paragraph will appear, which Laura will read out ("In the knowledge hall, blue, brown, yellow, green and crimson books will be displayed in turn." ), and remember the order of these three colors (2/3 of the necessary conditions for finding this Guan Jinhui, and the two spears here cannot move to this position before finding the necessary conditions for 1/3).

Let's go back to the research that Alice is studying. I found three excellent books on the shelf before, and now I can operate them. In a certain order, follow the tips in the second paragraph: first touch the blue book next to the door of the lower study, then touch the yellow book in the upper study, then touch the green book in the attic on the south side of the second floor, and finally touch the red book on the shelf on the north side of the lower study.

If the order is correct, the bookshelf next to it will open a secret door, pick up the silver coat of arms (9/ 10) and read the last paragraph in front of you ("At the end of the corridor, touch the emerging face quickly and the goddess reappears." This is a necessary condition (3/3) to find the golden seal of this customs.

Back in the lobby, I found three vertical metal poles just above the entrance of Zepu Studio, so I threw a grappling hook to suck them, pulled them down hard, and then pulled them down to the level. This time, I went to the second floor on the east side, and found a cylindrical protrusion in the northeast corner, which is symmetrical with the bronze coat of arms (116).

Then go back to the deepest place from this side (the second floor on the east side), press the tongue switch that spits out the tongue head at the end, and the head will turn back first, and then slowly turn back. Before it is completely folded back, quickly use the three metal bars just lowered on the right side at this time to jump back and forth with both arms (the arms are looped back at most once each time, otherwise the time is probably not enough) and finally reach the opposite height symmetrical to this place, and press the tongue switch where the tongue is spit out (and vice versa).

Now go down and aim the spear in the statue's hand at the direction of the sun (let the statue turn its back to Zepu's studio), and then step on another patterned keyway mechanism on the ground not far from the north (there was no response when stepping on this keyway mechanism before). The statue in the middle will fall to the ground again, and a tall stone pillar with a gold medal will rise on the ground in front of Zepu's studio. So from both sides to the second floor, we reached the finish line, caught it with one of the metal poles directly above the entrance of Zepu Studio, and threw it directly on the last high pole to get the only gold medal. The high pole immediately slowly descended back to the ground.

At this point, all the heralds of Crawford Manor have been found, and then you can continue to stroll through the whole manor, which is also a luxury enjoyment. ...