Cartographic skills of famine online edition
To learn to explore the map, you must first know what is on the map. The main island of famine surface must be 15 terrain, where 10 is inevitable terrain and 5 is random terrain. Underground is the cave exit green space, red, green and blue mushroom forest, bat stone shrimp spider mining area, fluorescent fruit plain, toad nest and ancient *** 10 terrain. The signs of these landforms are as follows:
The main island must be painted.
1. Birth gate-gorgeous gate, small green space, small forest, small grassland.
2. Meteorite area (must be next to the birthday gate)-pet nest, gold mine, mosaic land.
3. Creeping forest-green grassland, calf farm, big forest and creeping grass.
4. Platform forest-green grassland and big forest with walrus camp.
5. Dragonfly-cactus, magma pool
6. Oasis desert-cactus, desert oasis
7. Pig King Birch Forest-Pig King
8. The Queen Bee Plain-a huge hive and a sea of flowers.
9. Cattle farms-grass, rabbits, beef
10. swamp-reed, tentacle and fisherman's house
Random topography of main island
1. Little Pig Village-Little Marshes, Big Forests and Berries in Little Pig Village.
2. Pond Plain-Pond Group, Small Woods and Big Green Space.
3. Pond forest-pond group, big forest and small green space.
4. poison bee Corridor-Killer Honeycomb and Big Green Space.
5. Walrus Plain-Three Walrus Camps, Three High Bird's Nest, Prairie, Small Mining Area and Small Green Space.
6. Spider Mining Area-Spider Nest and Large Mining Area
7. Vulture mining area-vulture group, large mining area
8. Deer and duck area-three duck nests and small green spaces.
9. The second birch forest-I can't find the birch forest of Pig King.
10. The second meteorite area-only a little big meteorite area.
Underground topography
Ancient bryophyte areas-large areas of moss, caves and ponds.
Ancient insect area-a small number of fluorescent fruits and a small number of insects that only show raspberries.
Ancient monkey area-cave monkey tube, white spider nest and thulium mine wall
Branch of ancient home-ancient furniture, double shadow lamp base, ancient statue, small room.
Branches of ancient statues-shadow lights, ancient bases guarded by clockwork soldiers, and big rooms.
Drawing skills
The main island runs along cobblestone roads or cobblestone roads, giving priority to running and not jumping around wormholes. If the road is gone or turns a big bend of more than 90 degrees, don't pay attention to moving on. There's no way out. There's another village. Don't hit the south wall and don't look back. If you find new terrain, keep running. If you run to the seaside, look for wormholes or caves nearby.
Roads are the skeleton of the whole map, and wormholes and burrows are shortcuts under special circumstances. Running along the road is a bright road, the wormhole is a dead end, and there is no way out to explore the map along the border. If you don't prioritize, the result will inevitably be self-proclaimed.
There is no way to go underground, but to explore the map along the border, find the stone road connecting the cave green space with the mushroom forest or mining area, go straight through the mushroom forest or mining area, and find the fluorescent fruit plain. Then go all the way across the plain to find the ancient moss area. If you can't find it, it is ancient to explore the map along the border of the fluorescent fruit plain and explore the narrow road to find moss.