Be sure to brush the opening.
Run from the top to the concave house in the upper left corner
There is just a row of batteries that can be hit from the door of the house below.
(Because there is only one space between houses)
The house below must be manned.
It doesn't matter whether he is good or rubbish.
Garbage is nothing more than going to the door without building batteries.
Never mind, let's help him output!
Leave the man-machine teammate below and you win.
What if ghosts come to find themselves?
Don't upgrade the economy yet, arrange three first-class batteries for two gold beds, understand?
After that, if ghosts come to find themselves again and again, they will be very happy.
One or two ghosts are directly connected!
If the ghost kills someone first, let her kill it if it escalates.
Use this time to develop your own economy.
Please remember that when there are 400 beds in the five-level iron gate, it is basically the customs clearance time.
Stop stalling with ghosts.
This stage is the most cost-effective time for players' economic benefits.
Can instantly set fire to the ghost of full battery level 4.
Drag it to the back to upgrade, but I can't beat it.
The house with the strongest start, the house with a concave upper left corner.
(There must be garbage man-machine teammates to help you buy time)
It doesn't matter if four people die. He can't die.
(Otherwise, no one will help you distract the ghost. )
The weakest house, the paper clip room in the lower right corner.
Only two batteries output ghosts, which are basically cold.
This is a waiting room.