Simply put, the wool is on the sheep, and the entire e-sports industry chain is finally paid by the players! This is also the so-called empowerment attribute.
And if you want to come straight to the point and ask what money can flow directly into the e-sports industry, then the most direct thing is game income and quiz! As for wanting to know more about how the entire e-sports industry is profitable. A high probability is impossible, because an industrial chain contains many sectors, and the profit model of each sector is different. So this is not something you can ask in Zhihu. Besides, what does someone tell you how to make money?
However, since the subject's question comes from the club, let's answer it from the club's point of view.
How does the club make a profit? Roughly divided into several pieces.
1, activity bonus (10%)
Needless to say, the earliest small club was a few talented players plus a team leader who lived on bonuses. So the earliest game is also the bloodiest. Because if you don't win, you won't have food!
Now it is difficult for the club to test bonuses and make profits. Because in the contract with the player, the player will take most of the bonus share. For example, player 7, club 3.
If it weren't for TI's top bonus, the club would basically be unable to make ends meet.
2. Sponsors and commercial activities (10%-30%)
After the club makes achievements, it will have corresponding fame and fans. At this time, sponsors will come to you. Relying on sponsorship and participating in some commercial activities can get relatively high returns.
3. Alliance profit sharing (10-20%)
Alliance of LPL, PEL and Owl. There are game companies that organize the overall operation of the alliance, so the club, as a part of it, will naturally get a certain share while providing content. Of course, the proportion is based on the ranking of the team!
I won't say more about the specific amount. Of course, if you want to join the league, you have to pay the admission fee and deposit, so you have to be careful whether it is your own money or the money earned in previous years.
4. Around the club (5%- 10%)
To be honest, at present, there is no e-sports club in China or even in the world that can reach the influence of traditional sports clubs. So we won't discuss it. It's really small!
5. Buying and selling players (30-40%)
Most of the income of many clubs comes from the sales of players. Low-priced players, high-priced shots after playing. This model specially examines the club's insight and the strength of youth training! If you are lucky and can sell a few big orders, the club will naturally have nothing to worry about. But bad luck is owned by YM!