What is the name of the movie "Playing vr Games"?

Oasis. The reality is so cruel that everyone wants to use high technology to escape. Two computer geniuses, james halliday and Oden Molu, developed a super virtual reality (VR) online game and named it OASIS. This is a real virtual world, everyone can wear VR equipment to enter it, become anyone, do anything, and it's free.

Development restriction

Even though VR technology has broad prospects, as a rapidly developing technology, its own problems are gradually emerging, such as the stability of product returns and the visual experience of users. For VR enterprises, how to break through the bottleneck of VR development and make VR technology mainstream is still an urgent problem they need to solve.

First of all, some users will feel dizzy and vomiting when using VR devices, which also causes the problem of poor experience. Part of the reason comes from the lack of clarity, and the other part comes from the fact that the refresh rate can't meet the requirements.

According to research, the resolution above 14k can basically be recognized by the brain, but the VR devices currently used in China are far from meeting the requirements of fooling the brain. The discomfort of consumers may cause them to worry about whether VR technology will harm their health, which will definitely affect the future development and popularization of VR technology.

The high price of VR experience is also one of the reasons that restrict its expansion. In the domestic market, the price of VR glasses is generally above 3,000 yuan. Of course, this is not a problem that can be solved in a short time. If users want to experience high-end visual enjoyment, they must pay a high price for their higher-end computers.

To popularize virtual reality technology, it is very important to ensure the stability of its content output and rate of return. The production cost and experience of the content involved determine consumers' acceptance of VR devices, and the rate of return of such high-cost content is difficult to predict. Among them, the creation of VR original content undoubtedly increases the difficulty.