From the game point of view, this is one of Tencent's main business sources. Of course, many domestic games are owned by Tencent, and many games are invested by Tencent. In addition, excellent overseas games, such as tribal wars and Jedi survival, have also been introduced to China by Tencent, which can be said to be Tencent's greatest advantage.
Tencent is rich and powerful now, so it can buy whatever games it likes, or buy your company if it can't. If you really can't, go to the cottage and look at today's game market. A hundred flowers blossom in foreign countries, but China is still "swallowing", tying up planning and making a clean break, which is simply a hundred thousand miles behind foreign countries in innovation. Therefore, a large number of gamers are angry. How difficult is it to create a "black myth Wukong" in China?
Looking at the online circle, the reading team changed last year, Tencent's own management settled in, and then a new contract was launched. The ownership of the net text written by the author belongs to Tencent. If they think your writing is not good, they can hire a gunman to write it for them, and all the sales rights belong to Tencent. It is impossible for the author to get it back for many years after his death.
It can be said that the Tencent family occupies all the interests of the author of the net, not his, but also his, and the contract. If you don't want to write here, you don't have to write here, which drives away many net writers.
User comments: The game industry, the film and television industry, the online text industry and the animation industry will always be bad money driving out good money. How do domestic games, movies and cartoons keep up with this trend?
Some people think that this is paraquat in the industry, a disaster in the same strain!