What is the issuer of online virtual currency?

The issuer of online virtual currency is not the central bank, but the product operator of virtual currency, such as Tik Tok coins issued by Tik Tok Company, Baidu coins issued by Baidu Company and Q coins issued by Tencent Company. Its circulation is not affected by the outside world. Its purpose is to stimulate consumers to buy internal goods and services, so as to better benefit the company.

1. Network virtual currency refers to the online equivalent of an issuer based on public information network, with the help of computer technology and communication technology, stored in digital form in the network or related electronic equipment, and transmitted through the network system (including smart cards) to realize circulation and payment functions; Virtual currency in a narrow sense refers to a new form of currency that is different from tangible currency. Issued by some big companies, it usually appears in online games. Because it has a certain value scale, it is often used as the payment currency for virtual transactions.

2. Virtual currency in a narrow sense refers to the alternative currency circulating in the virtual world of the network. In addition to the virtual currency issued by major online game companies in various names, the more commonly used virtual currency also includes Tencent Q coins. The online trading in the virtual world has greatly exceeded people's imagination, forming a huge online trading market with one-stop production, supply and marketing. Moreover, a group of professional workers who specialize in "playing with money" have emerged; There are also exchange shops that specialize in exchanging various game coins.

3. If online currency is a universal equivalent that can only be exchanged within a certain time and scope, or is a spontaneous market behavior between users, even if it has the actual purchasing power of similar currency, it does not necessarily cause much harm to the real economy. This is a blank field of legislation and supervision, but after some enterprises set foot in this field, it has aroused widespread concern.

There are precedents in the world for reference. For example, the Harbin currency issued by Habao Interactive Community has been popular in 17 countries in just five years, and has been widely used at present. Even in e-commerce stores in some countries, the choice of paying with Harbin currency has been provided. Some virtual currencies in China have been recognized by a considerable number of netizens, which are quite powerful in terms of circulation scope, company size and corporate reputation. For example, the cool coins issued by a company can be purchased conveniently and quickly by users through fixed telephones, online banking and Shenzhouxing cards, and can be freely consumed online; Merchants can also settle cash with the company after selling goods to get cool coins. It is precisely because of the two-way exchange between cool coins and RMB that after a company loses cool coins, the current documents produced are confirmed by the price department, converted into a certain amount of RMB, and put on record.