Counter-terrorism elite is a shooting game series developed by Valve. The game was originally one of the game modules of Valve's game Half-Life, which was developed by MinhLe and JessCliffe. After that, the module was acquired by Valve, and now the two manufacturers continue to work in Valve.
At present, there are five books in this series: Half-Life: Counter-Terrorism Elite, Counter-Terrorism Elite: Zero Action, Counter-Terrorism Elite: Origin and Counter-Terrorism Elite: Global Offensive. Players are divided into "terrorists" and "anti-terrorist elites". They fight many rounds on the map, complete the corresponding tasks or kill all the enemies.
Because it is deeply loved by players, in 2000, Valve purchased the copyright, released it as an independent game, and hired the original developer to continue to participate in the subsequent development of the game. CS divides players into two teams, CT camp and T camp, and each team must fight for multiple rounds on a map. The way to win the round is to achieve the goal required by the map, or completely destroy the enemy players.
Game skills:
1, be a man and play games;
Many fledgling new players don't know that whether attacking or defending, there must be a retreat to ensure that their effective strength can be preserved, especially those who like to play sniper. Don't stay in a dead corner for a long time without the cover of your teammates, and try to ensure that you have a retreat after A Qiang.
When a sniper follows a teammate's attack, he should predict the possible position of the enemy in advance and open qiang;; In addition, the sniper, as the damage of the rear every second, can't be anxious to hit the steel qiang. Many new snipers from MengMeng rushed to the front. {Cover your face} {Cover your face}
2. Keep the main points-the perfect defense is offense:
If you are the defensive side, you need to predict the opponent in advance, and then when the opponent is ready to attack, take the opportunity to disrupt the opponent's attack formation and attack rhythm, or drag down the opponent's attack power, so as to win.