Radiation 4 background settings:
654380771October 23rd, nuclear war broke out.
The protagonist's family entered11shelter operated by a shelter technology nearby. Finally, everyone was put into low-temperature hibernation, and the protagonist lost consciousness.
Soon after, the freezer in the shelter was closed, and the protagonist watched helplessly as a mercenary killed his spouse, took away the infant child and began to hibernate at low temperature again.
Later, when the freezer broke down, the protagonist was able to leave the shelter 1 1 1 and enter the federal wasteland, trying to find the trace of the child. At this time, 2 10 years have passed since 2077.
Extended data:
Role settings:
Teammate:
Limited to one person. After improving your goodwill or completing some special tasks, you can gain your own ability. You can get simple items (with cooling) by talking to some teammates.
You can also take many people through mod, but in view of their conflicting hobbies, you need to pay special attention.
Warning: Being hostile to the group they belong to will make them attack you immediately.
Always doing things that teammates hate will lead teammates to turn against each other. When the goodwill reaches a critical point, it will trigger a warning dialogue, and if you continue to do so, it will trigger a second warning dialogue. At this time, you can choose to persuade or break (the strong can't persuade). Persuade them and do it, and they will attack the players directly. Broken teammates can't talk anymore. Broken teammates can be killed by players (except Preston and Curie).
Teammates don't die, they just get paralyzed. Paralysis can be recovered by using therapeutic needles. Paralyzed teammates will recover after the battle. After installing the "mechanical guardian" dlc (reaching the unlocking task of 15 level), the robot has its own exclusive therapeutic needle.
Teammates with tasks need to complete the task first, so that they will have a good impression. When you are full of feelings, you will get a special welfare.