Who is better than American CG film company and game company?

Each has its own characteristics, CG animation is generally very expensive, unless you have money, and CG animation is rarely used in the current game, and will be used in the boot story and ending at most. At present, most of the cutscenes in the game industry are calculated in real time, and the picture is the same as the actual game. Because the pictures in the game industry have developed rapidly in recent years, the modeling, mapping and final action of characters can be very close to reality, especially with the release of sub-era hosts such as PS4, real-time computing pictures are more and more like CG. Considering the cost, game companies will not burn a lot of money on CG. However, there are many CG talents in Europe and America, and basically none of them have flowed into film and television companies or game companies. If they are all equally excellent talents, there is no comparison between them, only the difference in their work fields.